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No more LBLO on SM op hell yes

STAR WARS: The Old Republic > English > General Discussion
No more LBLO on SM op hell yes

DeannaVoyager's Avatar

08.13.2019 , 02:38 AM | #41
Quote: Originally Posted by aerockyul View Post
To me a lot of blaming bads for their inexperience is like the time when people wouldn't take people in their pug groups on fleet without achievements. How could they get the experience if people wouldn't let them join?
So you're saying if LBLOs are removed there will be even less people forming groups because of the perceived majority of players that are bad holding them back, and the cycle continues that these players will never get better, they'll always be "bad" because too many "better" players keep finding ways/reasons to exclude them.
The LBLO system wasn't teaching them the ops, anyway. It was only teaching them how to cheese 80% of the operation (or get carried) so they never actually get any experience with the first 80% and very little learned from the last 20%.

What I'm saying is praising the LBLO system is weird from this experience standpoint. They weren't learning the ops this way. If they remove the LBLO system, they're going to need to learn the whole op, and maybe they'll actually get better seeing new mechanics (as long as they can't be ignored, but if they nerf SM that's a whole different story as to not preparing people for harder mechanics).

So they can either keep on with the LBLO only knowing 20% of any operation and still be "bad" whenever they actually run the whole thing, or be forced to learn 100% of them and will get more broad raiding experience and potentially get better or at least more well-rounded.

I just see the potential for better with this idea rather than trying to cater my experience to avoiding noobs (not newbs) and asking Bioware to further find more shortcuts to let people skip more content with max rewards.
The issue is not just LBLO, it's not having a lockout on any boss if the group fails. So the time spent in sm ops will be wasted if it never gets completed. It doesn't hurt me personally at all, as we are now getting CQ points from all content. I'll just stop doing sm ops with pugs completely to minimize the risk of wasting my time.

jimmorrisson's Avatar

08.27.2019 , 12:10 PM | #42
Last Boss Lock Outs only became popular because of 5.0's RNG gearing and Ossus timed weekly.

The removal of Story Mode Last Boss Lock Out seems to indicate that 6.0 gearing will be 5.0 and Ossus under a new name.

Darev's Avatar

08.27.2019 , 06:50 PM | #43
Quote: Originally Posted by jimmorrisson View Post
Last Boss Lock Outs only became popular because of 5.0's RNG gearing and Ossus timed weekly.

The removal of Story Mode Last Boss Lock Out seems to indicate that 6.0 gearing will 5.0 and Ossus under a new name.
I'll grant you that.
But guilds have been doing them long before 5.0 to help gear guild members up and to help teach them HOW to do an op in the first place.
If you choose to fight in the sewer you can no longer claim to have the moral high ground.

Hawkebatt's Avatar

08.27.2019 , 07:05 PM | #44
So you feel that LBLO are not a good thing and that removing progression lockouts on story mode operations is a good thing? I think it is not.
The main reason is there is going to be an adjustment for everyone to get their new gear and any rotation changes and a story mode is a good place to get these changes tested. It is so easy to change the conquest objective to include more bosses to then comply with the objective than to change a critical aspect of the game.
The other reason is that it just might not matter if they level sinc to the original levels as the planetary level sync and normal level sync does not take into consideration your secondary stat balance. If it did then it would be hard to kill mobs as a seventy reduced to level twelve as it is for a level twelve.
Nearly all the bosses are tank and spank now with little dancing needed and that is why master and blaster beat pugs up because no one bothers to learn the fights. Put the original fights back to requiring the proper dance then people would know they can't just chees through ops. That is why blackwing Lair was one of my favorites in wow cause a level fifty raid ate up level 70, 80, and level 90 toons for lunch.
Operations should require you to do the dance.
Master mode flashpoints should require the dance as well.
Again it is easier to change a conquest goal to add more bosses to the list than mess with a system that may break operations altogether. Than again...
Emotion, yet Peace. Ignorance, yet Knowledge. Passion, yet Serenity.

Chaos, Yet Harmony. Death, yet the Force. Contemplation, yet Duty.

devilkat's Avatar

08.28.2019 , 09:30 AM | #45
I see this as a bad idea. They want to push people to play group content, and then, after people find group content that they like (or can at least tolerate) they take it away. LOs are a way for casual or anti social players to see a little of the group content and maybe ease into playing full ops. It also helps those who have limited time get to conquest. Some people don't have the time to devote to a full run (especially of some of the longer ops). They may want to see some of it, and a LO allows that, even if it is only the last boss.

Don't take away our LOs!
"My last partner didn't complain nearly this much"
"Your last partner got CRUSHED to death"

Exly's Avatar

08.28.2019 , 07:48 PM | #46
Quote: Originally Posted by jimmorrisson View Post
Last Boss Lock Outs only became popular because of 5.0's RNG gearing and Ossus timed weekly.

The removal of Story Mode Last Boss Lock Out seems to indicate that 6.0 gearing will 5.0 and Ossus under a new name.
From what I saw in today's live stream, 6.0 gearing will be all about getting a lot of trash gear that you will want to dismantle to get tech credits to purchase other gear. So they are going for quantity over quality. Ossus was about getting better quality gear at a regulated pace.

Both methods lead to a grind for gear, and it is up to the individual player as to which method of gearing that they prefer.

In my opinion, the way gear was handled in 4.0 was the best that we have seen in this game so far, but sadly, those days are far behind us.

As far as last boss lockouts are concerned, I stopped doing sm ops because of them. I much prefer doing all bosses, and I don't like having to wait around while people wanting to get a lockout leave the op, and then need to requeue so that we can finish what we started. Or worse yet, people who just quit group before the last boss to save a lockout, leaving everyone not leaving to fend for themselves.

Tsillah's Avatar

08.28.2019 , 11:54 PM | #47
Quote: Originally Posted by Nemmar View Post
Yes, i also hate random acronyms.

But it's Last boss Lockout.

It's sad that people don't get that an acronym is only used after you used the words themselves and from here onwards it will be adressed as the acronym. They think they are cool for using it, but they are really not. Just showing low linguistic level.
It's also an unnecessarily long acronym. On my server it's just called LB runs. I mean, that's all it's about: the last boss. That it's a lockout run is already clear with that. So it's a bit ironic to see this oversized acronym. US servers perhaps?
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BuzzyJr's Avatar

09.05.2019 , 03:33 PM | #48
Down with grouping up in game!

All hail the Elitists Solo MMO!

Why take away what SO many enjoy most in the game, LBLOs are great to fall back on at the end of the day, or even the end of the week... "Hey!, I still have an EC LBLO from Wednesday, wanna get a group together so I can burn it?"