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Another DPS Sorcerer/Sage defensive cooldown idea

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Another DPS Sorcerer/Sage defensive cooldown idea

DaroxSKSKSKSKSKS's Avatar


DaroxSKSKSKSKSKS
12.10.2019 , 03:56 PM | #1
To clarify, DPS specs only. Healing specs are just fine, survivability-wise.

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New Ability: Sorcerer (Lightning/Madness only, active, trainable from class trainers at level 50):

Ritual Of Corruption(in-game description):

Shroud yourself in pure Dark Side essence for 3 seconds, which makes any damage you take refund 25% of it to your health. Any damage taken during the Ritual's active time, will refresh the duration, up to a maximum of 24 seconds. Cooldown: 90 seconds.

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New Ability: Sage (Telekinetics/Balance only, active, trainable from class trainers at level 50):

Chant Of Purity(in-game description):

Become a living conduit for the Force for 3 seconds, which will make any damage you take refund 25% of it to your health. Any damage taken during the Chant's active time, will refresh the duration, up to a maximum of 24 seconds. Cooldown: 90 seconds.

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Obviously a very situational DcD, due to it's short initial duration, so it's easy to waste, but when popped at the right moment, can give a DPS sorcerer/sage some much-needed staying power, when focused hard. Moderately-long cooldown would make sure it can't be spammed, but not so long that it won't be there when needed most.