Klassie Posted February 8, 2012 Share Posted February 8, 2012 Okay, you have trolled us long enough. Can you fix this now? or at least disable the boss to make it a bit easier for us to get by it? I don't know the first thing about coding bosses, but what I do know is that I could have taken a class on how to code a boss and fixed this one by now. So if you really aren't trolling us, can you at least focus on this a little more than making the ability bars into a stobe light dance party? This is getting out of hand. But on a more serious note, I did this boss yesterday and when I got cloned as a merc we had the bounty hunter clone pop out of the left cloning station, and then 3 sith warriors popped out of the one on the right, followed by 3 more bounty hunters on the left. Oh, and there was no sith warrior in the group. Hilarious, right? Please stop trolling us and either fix or disable this boss. Link to comment Share on other sites More sharing options...
XcSDeadDeer Posted February 8, 2012 Share Posted February 8, 2012 Posted this earlier. Let me know how it goes http://www.swtor.com/community/showthread.php?t=283203 Link to comment Share on other sites More sharing options...
Ruzlix Posted February 9, 2012 Share Posted February 9, 2012 It's been almost two months and this hasn't been fixed yet. Embarrasing... Today, went in with a Merc and instead of just bugging out and spawning Merc copies, it decided to give us som Marauder clones too. Why, thank you. GG, Bioware. Link to comment Share on other sites More sharing options...
Cheesenugget Posted February 9, 2012 Share Posted February 9, 2012 (edited) I don't get it either why they don't fix it. I assume though it must be not that easy since they haven't done it yet. As you mentioned the bug is known since beta. But what you can do is to pull the boss down the stairwell into the room from which you get to the Interrogator. It seems that the clones are having a hard time getting down there so you can kill the boss without being interrupted by countless bounty hunter clones (the shield he obtains after spawning a clone just lasts 20 secs). I know it's annoying but using this you can at least progress easily. Edited February 9, 2012 by Cheesenugget Link to comment Share on other sites More sharing options...
RKLimes Posted February 9, 2012 Share Posted February 9, 2012 /signed Link to comment Share on other sites More sharing options...
Beraka Posted February 9, 2012 Share Posted February 9, 2012 Yep went and tryed this once again only to find out it happens on agents too. He would clone the agenst then two sith warriors would come out, we would kill the agent then 3 more would spawn yay. So far every patch this bug I have hope would get fix in hasn't. After today I've decide I'm never going back to Directive 7. Link to comment Share on other sites More sharing options...
Bobiefatt Posted February 9, 2012 Share Posted February 9, 2012 Bioware fail nr 3467584763 What we did. Run past the boss to hit the button an get the update. Have a assassin go stealth and everyone run back to the stairs. Wipe and have the assassin rez everyone. Now pray you don't die anymore because when u enter the flashpoint you will spawn between mobs and behind the boss. Its seriously shocking how bugged everything is atm. Link to comment Share on other sites More sharing options...
Hxxr Posted February 9, 2012 Share Posted February 9, 2012 Today, went in with a Merc and instead of just bugging out and spawning Merc copies, it decided to give us som Marauder clones too. Why, thank you. At least things stay interesting that way. :> My Mercenary never produced any excess copios of herself ... maybe your just doing it wrong Link to comment Share on other sites More sharing options...
Petrifriar Posted February 9, 2012 Share Posted February 9, 2012 Yep, this is definitely a major problem. I had a group excited to complete this flashpoint last night. What was supposed to be an enjoyable evening playing your game with some friends ended in frustration. First, the three droids encounter bugged out and one of them became permanently immune to damage and we had to wipe and reset it before winning. This Interrogator encounter was the final straw. Every time our Commando (main healer in the group) was chosen, a ton of Sith adds would spawn out of the other side and wipe us. It's completely ridiculous if this has been known since beta and hasn't been fixed. Not a good sign for how this game is being run going forward. Link to comment Share on other sites More sharing options...
Ocili Posted February 9, 2012 Share Posted February 9, 2012 Ran this last night with two BH Mercs (Arsenal and Bodyguard) and one SI and one SW. We had no issues with the cloning. He cycled through each one of us once, and no extras popped out. Link to comment Share on other sites More sharing options...
Pudsley Posted February 9, 2012 Share Posted February 9, 2012 (edited) Came across this yesterday and just about managed to do it. Today same as the OP, as soon as it clones the Bounty Hunter in our group the cloning system goes haywire and spits out clones of each character constantly, first it was 1x BH and 3x Sith Warriors immediately at the first clone stage. Wiped first time, second time managed to down the boss but were overwhelmed by the cc immune clone army. See screenshot... http://i481.photobucket.com/albums/rr173/pudsley/Directive7InterrogatorClonebug.jpg Edited February 9, 2012 by Pudsley Link to comment Share on other sites More sharing options...
Tarka Posted February 9, 2012 Share Posted February 9, 2012 (edited) Came across this yesterday and just about managed to do it. Today same as the OP, as soon as it clones the Bounty Hunter in our group the cloning system goes haywire and spits out clones of each character constantly, first it was 1x BH and 3 Sith Warriors immediately at the first clone stage. Wiped firs time, second time managed to down the boss but were overwhelmed by the non CC clone army. See screenshot... http://i481.photobucket.com/albums/rr173/pudsley/Directive7InterrogatorClonebug.jpg ROFL. Quite literally, an "attack of the clones". Seriously Bioware, are you even working on this? Edited February 9, 2012 by Tarka Link to comment Share on other sites More sharing options...
Dixiecup Posted February 9, 2012 Share Posted February 9, 2012 Someday I'd like to actually go through an entire FP without some RNG related bug that may or may not let you clear it. Seriously, this game is nearly 2 months old, fix your F*&^ing game. This is clearly something that should have been fixed ages ago, why it hasn't yet is absolutely mind blowing. Link to comment Share on other sites More sharing options...
Petrifriar Posted March 17, 2012 Share Posted March 17, 2012 I didn't see anything in 1.2 notes about this being fixed. How is that possible? This isn't some minor bug. Link to comment Share on other sites More sharing options...
NotDonnaReed Posted March 17, 2012 Share Posted March 17, 2012 This must be a conditional bug. It worked fine for us a few nights ago. Link to comment Share on other sites More sharing options...
Ravedge Posted March 19, 2012 Share Posted March 19, 2012 (edited) We found a way to deal with it and also noticed when it happens. Our group make up was Assassin, Sorc, Jugg and BH. When it scanned any of them except me (BH) we were fine with one clone. The second I was scanned the fight would go nuts and a ton of NPC would be scanned. The multiples would not be always mercs they were all random. What we did was click on the panel behind the boss in the next room and we spawned directly behind the boss (Be prepared though as there are mobs in the room when you re-enter the room after you respawn. We focused on the boss, killed one copy, went back to the boss and DPS/healed through to kill the boss. I would say the only part is luck is if the BH gets scanned last. As it gives you enough time to kill the boss. After the boss is dead ....the clones still keep respawning, no matter what so you will just have to die but at least you killed the boss. We did find that it's was myself (bounty hunter class) that was causing the bug with him for sure. None of the other class made this bug out on the fight but from what I hear as well, that it happens with Operatives as well. Just a heads up and a way to get by that boss till they fix it as it's not "Working as intended" It's an obvious bug. Edited March 19, 2012 by Ravedge Link to comment Share on other sites More sharing options...
Elderhound Posted March 22, 2012 Share Posted March 22, 2012 Posted this earlier. Let me know how it goes http://www.swtor.com/community/showthread.php?t=283203 Its cool that you posted this man, but the point is the FP has been broke for months. Looks like some lazy people made this game, how can that big of a bug be in a major mission like a fp on a major boss? Fix not just this but the entire game. Big let down so far. sorry. Link to comment Share on other sites More sharing options...
TheVoidStalker Posted March 22, 2012 Share Posted March 22, 2012 Looks like some lazy people made this game Not lazy, dumb. Never attribute to malice that which is adequately explained by stupidity. Link to comment Share on other sites More sharing options...
moman Posted March 22, 2012 Share Posted March 22, 2012 /signed Link to comment Share on other sites More sharing options...
KingOMonkeys Posted March 22, 2012 Share Posted March 22, 2012 <sarcasm> Working as intended </sarcasm> But really this is annoying. Ran a normal D7 last night to help someone level (lvl 48 dps) I was healer with a tank and dps all at 50 and we almost wiped to this. Took all i had to keep everyone up I'm not sure how anyone does this on hard when it bugs like that. We only saw clones of us, not other classes but 4 or 5 at a time. Is it possible there is something the group needs to do to prevent the clones? Link to comment Share on other sites More sharing options...
SGMRock Posted March 22, 2012 Share Posted March 22, 2012 Someone said 2 months, this bug has actually been around since Beta so ya it really needs to be fixed considering the only way to get Columi legs for the 2 classes affected is to buy them with comindations. Link to comment Share on other sites More sharing options...
Foxchain Posted March 23, 2012 Share Posted March 23, 2012 (edited) The fact that a run-stopping bug like this is still around with no word on being fixed anytime soon does not bode well for this game. It's an indicator of where the developers' priorities lie: On giving us content and changes they think we want or need, not on making sure what we already have actually works. That's not to say Bioware hasn't fixed a lot of bugs since launch. But priorities need to be made. Having a Mercenary DPS autofiring Rapid Shots at a dead mob is annoying, but it won't kill a player's evening. Interrogator bugging out (or Soa reaching into his magic bag of nonsense) will do just that. No one is going to care about vanity perks through Legacy months down the line if they still don't have launch content running properly. I hope the devs realize this soon. Edited March 23, 2012 by Foxchain Link to comment Share on other sites More sharing options...
snowmon Posted March 23, 2012 Share Posted March 23, 2012 Bioware fail nr 3467584763 What we did. Run past the boss to hit the button an get the update. Have a assassin go stealth and everyone run back to the stairs. Wipe and have the assassin rez everyone. Now pray you don't die anymore because when u enter the flashpoint you will spawn between mobs and behind the boss. Its seriously shocking how bugged everything is atm. what would be really funny is if they considered this an exploit and fixed this before the boss haha Link to comment Share on other sites More sharing options...
Capella Posted March 23, 2012 Share Posted March 23, 2012 This happened to my guild last night. We determined that it only bugged when it scanned the agent, and whenever it released an agent clone it would also release at least 3x Sith Warrior clones. We also determined that who it scans appears to be threat-based. Wth the agent constantly dumping his threat with countermeasures, and 2 juggernauts using threat-generating moves every single time they hit cooldown no matter who the Interrogator was attacking, he only scanned the juggernauts, and we stopped getting the clone issue. If you've got a class along that triggers the bug, I would be interested if seeing them drop their threat as low as possible and having the tank(s) maximize theirs will help anyone else evade the bug. Link to comment Share on other sites More sharing options...
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