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Question about a kind of 'solo' guild flagship

STAR WARS: The Old Republic > English > General Discussion
Question about a kind of 'solo' guild flagship

Davie_Murphy's Avatar


Davie_Murphy
06.19.2019 , 07:28 AM | #1
Played from beta but never tried this although I have always thought about it - for RP purposes have a flagship. Could I, in theory, get the group number required to start a guild and then simply purchase a flagship? Could I also allow my alts to join the same guild in order to use it?

SteveTheCynic's Avatar


SteveTheCynic
06.19.2019 , 07:50 AM | #2
Quote: Originally Posted by Davie_Murphy View Post
Played from beta but never tried this although I have always thought about it - for RP purposes have a flagship. Could I, in theory, get the group number required to start a guild and then simply purchase a flagship? Could I also allow my alts to join the same guild in order to use it?
First part: yes, of course. The price is, however, not reduced for miniature guilds.

Second part: It's your guild, so why would you forbid it?

More seriously, no, not by yourself. The game mechanics allow multiple characters from the same account to be members of the same guild, but you can only invite a character that is on-line. If you have access to a second PC, you could create an F2P account and add one of its characters to the guild, then give that character recruiting rights and have it recruit the characters on your main account.

And don't forget that guilds are still, at the moment, monofaction. (No, I have no special knowledge about the future evolution of the guild system, but I'm unwilling to assert that we will never see cross-faction guilds.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Davie_Murphy's Avatar


Davie_Murphy
06.19.2019 , 08:05 AM | #3
Quote: Originally Posted by SteveTheCynic View Post
First part: yes, of course. The price is, however, not reduced for miniature guilds.

Second part: It's your guild, so why would you forbid it?

More seriously, no, not by yourself. The game mechanics allow multiple characters from the same account to be members of the same guild, but you can only invite a character that is on-line. If you have access to a second PC, you could create an F2P account and add one of its characters to the guild, then give that character recruiting rights and have it recruit the characters on your main account.

And don't forget that guilds are still, at the moment, monofaction. (No, I have no special knowledge about the future evolution of the guild system, but I'm unwilling to assert that we will never see cross-faction guilds.
Ah ok, cheers. So basically if I wanted to do it for RP characters it would only really be that particular character who had access to the ship, out with the difficulty you mentioned? How much is it to commission a flagship these days?

SteveTheCynic's Avatar


SteveTheCynic
06.19.2019 , 09:54 AM | #4
Quote: Originally Posted by Davie_Murphy View Post
Ah ok, cheers. So basically if I wanted to do it for RP characters it would only really be that particular character who had access to the ship, out with the difficulty you mentioned?
In effect, yes. If you can't find a friend to help you recruit your alts (or launch SWTOR on a second PC(1) so you can be your own friend, as it were), then you'll be stuck with it being just that one character.
Quote: Originally Posted by Davie_Murphy View Post
How much is it to commission a flagship these days?
It used to be 50 million, but I think they reduced it recently-ish to, if memory serves, eight million.

Opening rooms in a monoguild, on the other hand, is likely to be hard.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Dornaa's Avatar


Dornaa
06.19.2019 , 10:05 AM | #5
Quote: Originally Posted by SteveTheCynic View Post
In effect, yes. If you can't find a friend to help you recruit your alts (or launch SWTOR on a second PC(1) so you can be your own friend, as it were), then you'll be stuck with it being just that one character.

It used to be 50 million, but I think they reduced it recently-ish to, if memory serves, eight million.

Opening rooms in a monoguild, on the other hand, is likely to be hard.
I am essentially a one-person guild now on Empire side. Affording the guild flagship is easy now, but unlocking the other rooms? I looked into and it's going to be really hard to pull off. If I had a lot more credits I could probably do it, but it would take some time.

JediQuaker's Avatar


JediQuaker
06.19.2019 , 10:29 AM | #6
Quote: Originally Posted by Dornaa View Post
I am essentially a one-person guild now
If you are such a small guild, why do you want a Guild ship anyway? I know it sounds like a nice idea, but in reality, you don't really "need" a Guild ship and you may find that you never really use it. We don't need a "ship" to travel the galaxy any more - just travel directly from the Galactic map (drop down from top of screen).

I recommend that you just purchase and decorate a Stronghold instead of wasting credits on a Guild Ship (unless, of course, your Guild suddenly grows).
________________________________________________
Hold water, a sieve may not, but hold another sieve, it will..

Referral code - http://www.swtor.com/r/dZ8wSV

Darevsool's Avatar


Darevsool
06.19.2019 , 10:30 AM | #7
I (essentially) have a mono guild for imp toons and pub toons.
I bought flagships for each years ago.
I'm only now working on unlocking rooms.

There was never a reason to before, and it was expensive. Now, with the guild perk system, there's at least a reason for me to do it.

As to HOW to do it.
Make alts. A LOT of alts.
You need 200 or 250 encryptions to open up the rooms and as a solo player the only way to really do that is through conquest. You need to have enough alts to make conquest goals to reach the guild goal for the small invasion planet.
Main + alts to 15k each
enough alts to hit the guild point goal of 110k points.

This is MUCH easier to do now than it was a couple weeks ago due to the recent changes in conquest.
I did it with 55 toons last week during double xp/cxp

Having a 2nd account helps a lot if you have two computers you can play on.


I've also started inviting players into my guild. I look for other "solo" players who want the extra xp they get by being in a guild but none of the actual group interaction. A guild of loners, if you will. It works out.
<Dead Wookiee Storage> Imp - StarForge/Satele Shan
<Babyslaughter> Pub - Star Forge
<SluisVanShipyards> Pub - Satele Shan
....and who doesn't like laughing babies?

Darevsool's Avatar


Darevsool
06.19.2019 , 10:33 AM | #8
Quote: Originally Posted by JediQuaker View Post
If you are such a small guild, why do you want a Guild ship anyway? I know it sounds like a nice idea, but in reality, you don't really "need" a Guild ship and you may find that you never really use it. We don't need a "ship" to travel the galaxy any more - just travel directly from the Galactic map (drop down from top of screen).

I recommend that you just purchase and decorate a Stronghold instead of wasting credits on a Guild Ship (unless, of course, your Guild suddenly grows).
For me, it was so I could participate in conquest.
I was on a small PVP server (POT5) and hardly anyone was doing conquest. I wanted those titles!
I got probably 1/2 of them completely by myself from that server.

The rest I had to join a mega guild to get.

Also, conquest rewards, the encryptions, sold pretty well and I had a TON of them.
<Dead Wookiee Storage> Imp - StarForge/Satele Shan
<Babyslaughter> Pub - Star Forge
<SluisVanShipyards> Pub - Satele Shan
....and who doesn't like laughing babies?

LD_Little_Dragon's Avatar


LD_Little_Dragon
06.19.2019 , 11:01 AM | #9
If it's just for RP purposes then you can just get the Rishi stronghold, unlock the patrol carrier (the ship), and there you go, a personal flagship.

Much cheaper and simpler then fussing with a personal guild.
Stealthy heals, stealthy dps, stealthy tank.

Dornaa's Avatar


Dornaa
06.19.2019 , 12:37 PM | #10
Quote: Originally Posted by JediQuaker View Post
If you are such a small guild, why do you want a Guild ship anyway? I know it sounds like a nice idea, but in reality, you don't really "need" a Guild ship and you may find that you never really use it. We don't need a "ship" to travel the galaxy any more - just travel directly from the Galactic map (drop down from top of screen).

I recommend that you just purchase and decorate a Stronghold instead of wasting credits on a Guild Ship (unless, of course, your Guild suddenly grows).
I have spent a lot of credits on decorating my strongholds. It's just an idea that I've floated around in my head. Having my own flagship sounds like a neat little idea. Will it happen? I don't know. I have the alts to do conquest goals if I want to do it. As was mentioned earlier, it's easier to pull off.