Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

new augments


Dodgefella's Avatar


Dodgefella
11.28.2017 , 01:20 PM | #1
hi all, I see new augments have hit the market...from the trainers...is the overkill (power/endurance) no longer around?

At an end your rule is, and not soon enough it was

SteveTheCynic's Avatar


SteveTheCynic
11.28.2017 , 05:04 PM | #2
Quote: Originally Posted by Dodgefella View Post
hi all, I see new augments have hit the market...from the trainers...is the overkill (power/endurance) no longer around?
It's not at the Armstech trainer?
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

jojobanutz's Avatar


jojobanutz
11.28.2017 , 05:08 PM | #3
I think the problem is that the Dev's have put the wrong schematics on some or all of the trainers.

For the new '236' Augs I have:
Accuracy
Mastery
Shield

On my Armstech >.<

Mastery Augs would normally be on Synthweaving if I recall correctly, and Shield should definitely be on Armormech.

New or returning Player? Click my referral link for some goodies:
http://www.swtor.com/r/2j5Scb

Referrals explained: http://www.swtor.com/info/friends

Bar-Da-Voya's Avatar


Bar-Da-Voya
11.28.2017 , 05:26 PM | #4
For the new Legendary augments (236),

Armstech has:
Accuracy
Shield
Versatile

Synthweaving has:
Critical
Redoubt

Armormech has:
Absorb
Alacrity

They cost about 10k to learn the schematic from the trainer and to craft one augment requires:
2 Signal Disruptor (Grade 10 purple slicing mat)
2 Code Recombinator (Grade 10 blue slicing mat)
5 Infused Assembly Component
1 Encrypted Memory Core (***NEW*** - Grade 10 purple mat from Command Crates or Master Mode Operations)
2 Charged Matter Transubstantiator (***NEW*** - Grade 10 purple mat from Command Crates or Group Ranked PvP - get 1 for group ranked daily mission and 5 for group ranked weekly mission)

? bug - the new activity menu says you can get one Encrypted Memory Core as a daily reward from Master Mode Flashponts
May the Force be with you. Long live The Old Republic.
http://www.swtor.com/r/pz7lsM

jojobanutz's Avatar


jojobanutz
11.28.2017 , 06:02 PM | #5
So,

It looks like two types of Aug are completely AWOL: Overkill (Power) and Fortitude (Endurance). Both of which would normally be Armstech.

And going by the above post, of the seven types we do have, three of them appear to have been allocated to the wrong Crew Skills.

Armstech has:
Accuracy
Shield - Should be Armormech
Versatile - Should be Armormech

Synthweaving has:
Critical
Redoubt

Armormech has:
Absorb
Alacrity - Should be Synthweaving

New or returning Player? Click my referral link for some goodies:
http://www.swtor.com/r/2j5Scb

Referrals explained: http://www.swtor.com/info/friends

Alvarius's Avatar


Alvarius
11.28.2017 , 06:11 PM | #6
Hoping this is not intended. Do not want to level Armormech to 600 just to get access to the new Alacrity augs to upgrade my gear, when they should have been allocated to Synthweaving.

psandak's Avatar


psandak
11.28.2017 , 06:55 PM | #7
Quote: Originally Posted by jojobanutz View Post
So,

It looks like two types of Aug are completely AWOL: Overkill (Power) and Fortitude (Endurance).

And going by the above post, of the seven types we do have, four of them have been allocated to the wrong Crew Skills.

Armstech has:
Accuracy
Shield - Should be Armormech
Versatile - Should be Synthweaving

Synthweaving has:
Critical
Redoubt - Should be Armormech

Armormech has:
Absorb
Alacrity - Should be Synthweaving

Well your list is inaccurate:

228 augments were are as follows:

Armstech:
Accuracy
Overkill
Fortitude

Armormech:
Versatile
Shield
Absorb

Syntheweaving
Critical
Alacrity
Redoubt


Therefore 236 list should look like:

Armstech has:
Accuracy
Shield - Should be Armormech
Versatile - Should be Armormech

Synthweaving has:
Critical
Redoubt

Armormech has:
Absorb
Alacrity - Should be Synthweaving

If they removed Overkill and Fortitude on purpose - no idea why they sold well but whatever - then Armstech lost two of its three augments and should be compensated. I disagree with HOW they reshuffled but, as someone with all three (in fact all six) crafting skills, this does not hurt me one bit.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

Bar-Da-Voya's Avatar


Bar-Da-Voya
11.28.2017 , 07:49 PM | #8
I can confirm you do get one Encrypted Memory Core as a daily groupfinder reward for Master Mode Flashpoints. Whether that is intended or not I guess we will find out as the item only lists is sources as Command Crates and Master Mode Operation, not Flashpoints, when you mouseover it.
May the Force be with you. Long live The Old Republic.
http://www.swtor.com/r/pz7lsM

jojobanutz's Avatar


jojobanutz
11.28.2017 , 09:45 PM | #9
Quote: Originally Posted by psandak View Post
Well your list is inaccurate:

<SNIP>
Yes, I noticed that, so edited to correct, refreshed the page, and discovered your reply!

New or returning Player? Click my referral link for some goodies:
http://www.swtor.com/r/2j5Scb

Referrals explained: http://www.swtor.com/info/friends

Eli_Porter's Avatar


Eli_Porter
11.29.2017 , 02:44 AM | #10
Quote: Originally Posted by psandak View Post
If they removed Overkill and Fortitude on purpose - no idea why they sold well but whatever - then Armstech lost two of its three augments and should be compensated. I disagree with HOW they reshuffled but, as someone with all three (in fact all six) crafting skills, this does not hurt me one bit.
I suspect they wanted to reduce the number of augments to make gearing easier. The lack of 236 Fortitude augments also serves as a minor skank-tank nerf for PvP.

The shuffling is something I disagree with however, I would have went with:

Armormech: Shield, Absorb
Synthweaving: Critical, Alacrity
Armstech: Mastery, Accuracy, Defense

That way at least the key augments remain on their original professions, so people who leveled them up expecting certain augments don't end up disappointed.