flowqz Posted January 16, 2012 Share Posted January 16, 2012 we use nerf term for that you can use the fix term free will if u make impossible stuff possible its not called "nerfing" ... indicated by logic Link to comment Share on other sites More sharing options...
psysention Posted January 16, 2012 Author Share Posted January 16, 2012 if u make impossible stuff possible its not called "nerfing" ... indicated by logic i am calling nerfin you can call something else nerf nerf nerf nerf does this bother you my lil friend? Link to comment Share on other sites More sharing options...
psysention Posted January 16, 2012 Author Share Posted January 16, 2012 last night Soa hardmode bugged out on us, he was stuck down stairs in the P3 area and wouldnt reset, tried everything from reseting to disbanding the ops and starting again but he just stayed down stairs, ended up just calling it. this is a first we will report this to support once they contact my guild officer's again... Link to comment Share on other sites More sharing options...
Ginzuu Posted January 16, 2012 Share Posted January 16, 2012 Killed him 16man hardmode yday, had several tries where the pylon just would not remove his shield in phase3. had the bug of a mindtrap for no reason coming along to phase3 but yeah, its doable =) if anyone cares, my guild is called Glory on Niman - Republic Link to comment Share on other sites More sharing options...
Darthbeerbot Posted January 16, 2012 Share Posted January 16, 2012 "Also missing, in P3 the 3rd or 4th pillar will decide to not break his shield. Even at 6% *cry*" This. We've had five or six 4% wipes because of this bug, it's extremely annoying. Maybe Bioware should look into fixing this sort of issue before they release new, in all likelihood as bugged raiding content? Link to comment Share on other sites More sharing options...
Alohen Posted January 16, 2012 Share Posted January 16, 2012 They need to implement a mark that goes on the floor, underneath the pylongs that Show where it currently is, so when it stops, the tank can correctly position. Link to comment Share on other sites More sharing options...
Foenixz Posted January 16, 2012 Share Posted January 16, 2012 i am calling nerfin you can call something else nerf nerf nerf nerf does this bother you my lil friend? It bothers us in teh way that you have a nice presented post and go on by stroking yourself. Which diminishes your credibility, not to mention you are also being offensive. No one caers anything about whether or not you are the best anything if you have a post that comtains good info. Please drop the attitude and become a valuable asset ... or persist on being a blowhard and being dismissed eventually. Just a suggestion. Link to comment Share on other sites More sharing options...
psysention Posted January 16, 2012 Author Share Posted January 16, 2012 Killed him 16man hardmode yday, had several tries where the pylon just would not remove his shield in phase3. had the bug of a mindtrap for no reason coming along to phase3 but yeah, its doable =) if anyone cares, my guild is called Glory on Niman - Republic Gratz on the kill mate the reason pylon not removing the shield is, prob a player died cause of the pylon damage... we reported this issue to customer support, they said they did not know this bug.. now they know about it and hopefully they will fix it.. Link to comment Share on other sites More sharing options...
psysention Posted January 16, 2012 Author Share Posted January 16, 2012 (edited) It bothers us in teh way that you have a nice presented post and go on by stroking yourself. Which diminishes your credibility, not to mention you are also being offensive. No one caers anything about whether or not you are the best anything if you have a post that comtains good info. Please drop the attitude and become a valuable asset ... or persist on being a blowhard and being dismissed eventually. Just a suggestion. yes you are right i am sorry guys if i was too offensive sometimes i have mood changes forgive me about that Edited January 16, 2012 by psysention Link to comment Share on other sites More sharing options...
psysention Posted January 16, 2012 Author Share Posted January 16, 2012 They need to implement a mark that goes on the floor, underneath the pylongs that Show where it currently is, so when it stops, the tank can correctly position. that would make the encounter too easy part of the encounter is to test the MT Link to comment Share on other sites More sharing options...
psysention Posted January 16, 2012 Author Share Posted January 16, 2012 "Also missing, in P3 the 3rd or 4th pillar will decide to not break his shield. Even at 6% *cry*" This. We've had five or six 4% wipes because of this bug, it's extremely annoying. Maybe Bioware should look into fixing this sort of issue before they release new, in all likelihood as bugged raiding content? we had the same problem last week than we noticed if a player dies from the pillar damage, the shield stays on Link to comment Share on other sites More sharing options...
flowqz Posted January 16, 2012 Share Posted January 16, 2012 that would make the encounter too easy part of the encounter is to test the MT make the encounter too easy? the whole encounter is all about freakin lighning balls running wild in the room and thats it. changing this would just remove the anyoing part of watching the area above u with a stupid camera setting, which always turns it at the back of your character as soon as u release it. Link to comment Share on other sites More sharing options...
psysention Posted January 16, 2012 Author Share Posted January 16, 2012 make the encounter too easy? the whole encounter is all about freakin lighning balls running wild in the room and thats it. changing this would just remove the anyoing part of watching the area above u with a stupid camera setting, which always turns it at the back of your character as soon as u release it. mate preferences > controls > max camera distance to 100% and you need to deal with the lightning balls in time otherwise of course there will be a lot of balls flying around... Link to comment Share on other sites More sharing options...
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