Andryah Posted December 5, 2013 Share Posted December 5, 2013 (edited) The controls work fine for me...It took me a few matches to get used to them but I have no complaints on them. Same here. Took about an hour to get used to playing. Like many things in life, there is a learning curve. And frankly, some people don't like learning curves.. they want things the way they want them... and like to complain about it. Also, keep in mind.. the OP is the same person who claimed Cartel Pack contents are worthless, but allegedly continued to buy new packs every month anyway, then complain in the forum that nobody will buy the contents. Remember the "I can't sell cartel pack color crystals on the GTN for 10K...nobody will buy them"? Edited December 5, 2013 by Andryah Link to comment Share on other sites More sharing options...
Angedechu Posted December 5, 2013 Author Share Posted December 5, 2013 (edited) Yes, it's clear that complaining of the lack of pitch and yaw is ''trolling''. As for the ''Learning Curve'', I play the infamous Paradox Games most of the time, and I have no issue at all with them. I find the controls cumbersome, not ''hard''. Edited December 5, 2013 by Angedechu Link to comment Share on other sites More sharing options...
Icebergy Posted December 5, 2013 Share Posted December 5, 2013 As for the ''Learning Curve'', I play the infamous Paradox Games most of the time, and I have no issue at all with them. I find the controls cumbersome, not ''hard''. It must be really hard for you that someone like me who has no idea what you are even talking about is doing better than you in a game as simple as GSF. Link to comment Share on other sites More sharing options...
Angedechu Posted December 5, 2013 Author Share Posted December 5, 2013 As I said, it really take a madman to ask why we don't even have pitch and yaw in a SPACEFIGHTER game. Link to comment Share on other sites More sharing options...
MajikMyst Posted December 5, 2013 Share Posted December 5, 2013 As I said, it really take a madman to ask why we don't even have pitch and yaw in a SPACEFIGHTER game. We do have pitch and yaw.. It is called your mouse.. It works great.. Link to comment Share on other sites More sharing options...
Angedechu Posted December 5, 2013 Author Share Posted December 5, 2013 Try pulling out an immelmann with the mouse. Link to comment Share on other sites More sharing options...
Elyons Posted December 5, 2013 Share Posted December 5, 2013 GS, visually, is a very nice addition. No framerate issues either. The only ''detail'' are...the controls. I admit freely that I'm not very good at using them-but on the other hand I played extensively games like TIE Fighter/X Wing Alliance/IL-2 Sturmovik with decent success. I struggle with pulling basic combat manoeuver like loopings or immelmans (stuff I have been doing for litteraly decades): unless I miss something, there is no ''pure'' control of the pitch or yaw of the spacecraft, which is very annoying for pulling out actual evasive manoeuvers. I never played a game into which ''evasive manoeuvers'' are something that appears to me akin to ''get harder to hit for 20 seconds'': ''evasive manoeuvers'' mean for me actually manoeuvering the craft to escape the sight of the X-Wing (or Long Nose Folk Wulf....) that is on my sixes. And that's the point : flight school basic manoeuver like ''do a sharp turn to let the ennemy overshoot you'' is very hard to pull out for me with the controls. 1) The fact that everyone fly the same spacecraft balanced for factions is not helping here : in the WW2 Pacific Theater that inspired the dogfights of SW, a Zero/TIE Fighter could turn faster than an Wildcat/Tie Fighter, but the Wildcat could take far more damage and dive faster. IE, when you fly a fighter that is ACTUALLY more nimble and faster than the other one, you have to use different tactics. I believe you simply need to practice with the controls. My guess is your overcorrecting when turning. Other then that, your dead wrong. You can do all of those maneuvers with little difficulty in GS. Just practice a bit Link to comment Share on other sites More sharing options...
Elyons Posted December 5, 2013 Share Posted December 5, 2013 Try pulling out an immelmann with the mouse. Being a warthunder veteran, I can. It JUST takes practice Link to comment Share on other sites More sharing options...
Angedechu Posted December 5, 2013 Author Share Posted December 5, 2013 Why it's silly to say ''it's way more intuitive to do those manoeuvers with the basic spacesim control scheme ?'' ? Link to comment Share on other sites More sharing options...
Angedechu Posted December 5, 2013 Author Share Posted December 5, 2013 (edited) In any case, I again tried to play it, to no avail. I'm more than willing to learn abstruse fight mechanics, but not to fight against controls. I have, I think, 6-7 PS3/X 360 games sitting on a shelf (most of them Japanese) that I gave up after 30 minutes because the control scheme made no sense at all and/or did not worked. Like many gamers, I can cope with poorly explained mechanics, grind, spike in difficulty, inbalance, queues, compatibility issues, awful plot, bland characters, padding, but poor controls are untolerable. Galactic Starfighter just joined those games. The expansion lasted thus for me 2 hours. Considering that I'm down to logging one time per week to play a random FP, at one point I will give up altogether. Edited December 5, 2013 by Angedechu Link to comment Share on other sites More sharing options...
GalacticKegger Posted December 5, 2013 Share Posted December 5, 2013 (edited) I too play FSX, CFS3 and IL-2. Our family is a bunch of military brats who dogfight once a week. Our favorite is taking turns sandboxing missions in IL-2. But these are all terestrial flight sims that use gravity and air pressure for maneuvering. Space has neither. True yaw that produces stuff like tail slides isn't applicable in zero gravity environments because there's no air to drag the tail against. In zero-G space momentum is king, and thrusting against momentum is how maneuvering happens. Thus the starfighters don't (and shouldn't) have flaps and ailerons - a nice touch by the devs imho. To make the feel of flying using a keyboard & mouse more familiar, I remapped the following in the Starfighter Key Bindings:Select Target Under Cursor: from <E> to <Ctrl> + <E>Strafe Left: from <Shift> + <A> to <Q>Strafe Right: from <Shift> + <D> to <E> This put the strafe (yaw) on the keys I normally use for strafing. Made all the difference for maneuverability because all normal flight movement is now on keys similar to ground movement. Edited December 5, 2013 by GalacticKegger Link to comment Share on other sites More sharing options...
Angedechu Posted December 5, 2013 Author Share Posted December 5, 2013 This is an excellent answer here, but the issue is that spacesim are indeed flightsim in space. Link to comment Share on other sites More sharing options...
GalacticKegger Posted December 5, 2013 Share Posted December 5, 2013 (edited) This is an excellent answer here, but the issue is that spacesim are indeed flightsim in space.No way around it unless NASA's SEMAA or Virgin Galactic does the mechanics. Besides, if GSF (or any other "everyman" space combat sim for that matter) were true to zero-G physics, no one less than mission specialist trainees would do more than experiment with it because it would be too complicated and too unruly. The pilot would have to engage a multitude of thrusters just to modify and/or correct the craft's attitude. So it has to be dumbed down to something with terrestrial feel and controls to be playable. The reality is simply this: navigation in space is science fact ... dogfighting in space is science fiction. If you truly want the real deal, check this out: http://www.space-shuttle-mission.com/ Edited December 5, 2013 by GalacticKegger Link to comment Share on other sites More sharing options...
Arkerus Posted December 5, 2013 Share Posted December 5, 2013 In any case, I again tried to play it, to no avail. I'm more than willing to learn abstruse fight mechanics, but not to fight against controls. I have, I think, 6-7 PS3/X 360 games sitting on a shelf (most of them Japanese) that I gave up after 30 minutes because the control scheme made no sense at all and/or did not worked. Like many gamers, I can cope with poorly explained mechanics, grind, spike in difficulty, inbalance, queues, compatibility issues, awful plot, bland characters, padding, but poor controls are untolerable. Galactic Starfighter just joined those games. The expansion lasted thus for me 2 hours. Considering that I'm down to logging one time per week to play a random FP, at one point I will give up altogether. I literally have NO problems controlling my fighter's direction, speed and capabilities. My only complaint is that when I get into a rolling scissors (or a "barrel" manuever) with another fighter, the blasters never hit their target even though I am hitting the lead reticule. Other than that, it works fine for me. I think if you just give it some more practice you will be ok. Link to comment Share on other sites More sharing options...
Icebergy Posted December 5, 2013 Share Posted December 5, 2013 I literally have NO problems controlling my fighter's direction, speed and capabilities. My only complaint is that when I get into a rolling scissors (or a "barrel" manuever) with another fighter, the blasters never hit their target even though I am hitting the lead reticule. Other than that, it works fine for me. I think if you just give it some more practice you will be ok. I've noticed this as well...I generally just keep chasing them and saving my blaster power until they level out, then I unload and take them out. Link to comment Share on other sites More sharing options...
BewBo Posted December 5, 2013 Share Posted December 5, 2013 Use the force. Link to comment Share on other sites More sharing options...
OddballEasyEight Posted December 5, 2013 Share Posted December 5, 2013 Try pulling out an immelmann with the mouse. Ok, I'm a bit rusty on the terms since its been a few years since I played any serious flight sims, but the immelman is the one where you pull up and do a half loop and then barrelroll to get level with the horizon again right? If that is the case, then i have done that plenty of times in the game already... Sure, it is true that there is no yaw in the game (not that I have found at least), but the immelman is easy to pull off... you roll with A and D, and you pitch with the mouse... easy peasy... I have also done barrelroll attacks, yo-yo's and all kinds of other attack/defensive maneuvers... But hey, if you can't do that without a joystick, then the problem is on your side, not the game... You should give warthunder a try without a joystick and just do the maneuvers there and then try them in GS... (also, you can do something you can't in most flight sims, you can actually strafe left/right and up/down, it helps in dogfights and in making tighter turns, just hold shift while pressing W,A,S or D). Link to comment Share on other sites More sharing options...
reclipsed Posted December 5, 2013 Share Posted December 5, 2013 I'm practicing my follow techniques more than my shooting atm. Just pick a target and follow it where ever it goes. Maybe shoot a few shoots to make him spacebar or try to loose you. Just slow down and keep your nose on his butt as long as possible. Learn to grab him and not let go. It'll do more good in the long run if you quickly learn how to not loose a target, than blaster spamming anything that flies near you. Link to comment Share on other sites More sharing options...
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