paowee Posted July 26, 2013 Share Posted July 26, 2013 (edited) Hi, if you have the spare time.. would you like to help jumpstart and facilitate the discussion for the PVP Sniper community questions for BW? Edited July 26, 2013 by paowee Link to comment Share on other sites More sharing options...
paowee Posted July 26, 2013 Author Share Posted July 26, 2013 (edited) It'd be nice to start early >_<. Snipers go first. specifying the “calendar” for one each AC will be submitting their top 3 and also which side of the mirror will represent them each time! Here is the current schedule, note that the date listed is when the specific Class Rep will need to post the top 3. Friday 8/2 – Sniper Friday 8/2 – Sentinel Friday 8/16 – Sorcerer Friday 8/16 – Vanguard Friday 8/30 – Scoundrel Friday 8/30 – Juggernaut Friday 9/13 – Shadow Friday 9/13 – Mercenary Friday 9/27 – Gunslinger Friday 9/27 – Marauder Friday 10/11 – Sage Friday 10/11 – Powertech Friday 10/25 – Operative Friday 10/25 – Guardian Friday 11/8 – Assassin Friday 11/8 – CommandoAs always if you have any questions feel free to post them in this thread. I will be in touch with individual Reps as they are selected next week. Remember, polling will close on Monday, July 29th. -eric Edited July 26, 2013 by paowee Link to comment Share on other sites More sharing options...
Trephination Posted July 26, 2013 Share Posted July 26, 2013 Hey Paowee. I don't post on the forums too often so I doubt I'm the best facilitator, but I'm definitely happy to help you get a start on the PvP portion of the upcoming sniper discussion. I think we'll meet less resistance from the sniper PvP community than some of the classes, because our class is overall very strong and consistent for both regular and ranked PvP. All three trees are effective and fill a different niche, making sniper one of the most well-designed and balanced classes, in my opinion. That said, there's always room for improvement and I do see a few issues potentially worth discussing. Some questions I might ask: 1. With 4v4 arenas on the horizon, one concern about the value of the sniper class is its lack of any significant offensive cooldown(s) compared to some of the other ACs. Snipers are capable of some of the highest and most consistent DPS in the game, but are also quite predictable because of cast abilities requiring static line of sight and lack of any dynamic burst that comes along with a valuable offensive cooldown. While useful in their own right, Target Acquired and Laze Target don't have the same on-demand impact that one comes to expect from an offensive cooldown. Are there any plans to address either one of these abilities, considering their slightly underwhelming impact in PvP? 2. Since patch 2.0, the Lethality tree has received significant overall improvement. However, the quality of life change that decreased the resource cost of Corrosive Grenade / Corrosive Dart greatly simplified the spec, making energy management much more of an afterthought than it was prior to 2.0. Additionally, this change dramatically increased the proportion of Lethality damage dealt by DoTs compared to other abilities, slightly decreasing the relative value of many now lesser-used abilities. Are there any plans to further adjust Lethality so that it might become less reliant on the spreading of Corrosive Grenade and more dependent on varied ability use? (not sure on the wording of this one - basically Lethality has been dumbed down a lot since 2.0 and might be more fun if it was made less one-dimensional) Some general issues that might spark other questions: - there's currently a bug wherein jump-cancelling the animation of Covered Escape prevents you from moving, dropping the after-effect of engineering bombs / lethality mine at your present location. This is easily exploitable in the case of engineering, allowing you to drop 15-30k damage in the span of 2 globals in some instances. - on arenas in patch 2.4, will there be ample use of z-axis for map design? This can make or break snipers and most other ranged dps in my opinion. The z-axis is the single most important thing ranged can exploit versus melee, even over line of sight, so as a sniper I'm hoping at least one map has clever z-axis design (like huttball platforms). Anyway, that's all I've got for now. Hopefully it helps start some discussion if you make a thread on the sniper forums or something. I'm sure other pvpers will have more insight, too. Glad you're the sniper rep, I can tell you put a lot of effort into making the class more enjoyable for people. You can hit me up in game at any point too if you want, since I sometimes forget to check the forums. Link to comment Share on other sites More sharing options...
General_Aldo Posted July 26, 2013 Share Posted July 26, 2013 Of course commandos go last Link to comment Share on other sites More sharing options...
paowee Posted July 26, 2013 Author Share Posted July 26, 2013 (edited) delete Edited July 27, 2013 by paowee Link to comment Share on other sites More sharing options...
Pistols Posted July 26, 2013 Share Posted July 26, 2013 (edited) Paowee, just so you're aware, I spoke to Bruce Maclean at the San Diego Cantina Tour about the /jump in place cluster bombs. He confirmed it was unintended, and to expect a fix in a future patch. Edited July 26, 2013 by Pistols Link to comment Share on other sites More sharing options...
funkiestj Posted July 26, 2013 Share Posted July 26, 2013 Paowee, just so you're aware, I spoke to Bruce Maclean at the San Diego Cantina Tour about the /jump in place cluster bombs. He confirmed it was unintended, and to expect a fix in a future patch. right, we don't want to burn a question on that one! Link to comment Share on other sites More sharing options...
paowee Posted July 26, 2013 Author Share Posted July 26, 2013 (edited) I went ahead and started it up with the you people's posts http://www.swtor.com/community/showthread.php?t=665628 Edited July 26, 2013 by paowee Link to comment Share on other sites More sharing options...
paowee Posted August 2, 2013 Author Share Posted August 2, 2013 (edited) yo teacher it looks like your question 3 is the landslide winner for the PVP sniper questions. Eric also said that it is in good/great/perfect format so unless you have any revisions, that question is good to go for tomorrow's "event" PVP Sniper question With 4v4 arenas on the horizon, one concern about the value of the sniper class is its lack of any significant offensive cooldown(s) compared to some of the other ACs. Snipers are capable of some of the highest and most consistent DPS in the game, but are also quite predictable because of cast abilities requiring static line of sight and lack of any dynamic burst that comes along with a valuable offensive cooldown. While useful in their own right, Target Acquired and Laze Target don't have the same on-demand impact that one comes to expect from an offensive cooldown. Are there any plans to address either one of these abilities, considering their slightly underwhelming impact in PvP? Edited August 2, 2013 by paowee Link to comment Share on other sites More sharing options...
Trephination Posted August 2, 2013 Share Posted August 2, 2013 Sounds good to me, looking forward to all the answers Link to comment Share on other sites More sharing options...
paowee Posted August 2, 2013 Author Share Posted August 2, 2013 (edited) Sounds good to me, looking forward to all the answers http://www.swtor.com/community/showthread.php?t=667669 Here is the official thread. waiting for it to get a BW reply xD Edited August 2, 2013 by paowee Link to comment Share on other sites More sharing options...
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