Zixus Posted December 20, 2011 Share Posted December 20, 2011 Being stationary during the whole channel is nothing more then devastating in PvP. With so many talents invested to power Fth its so useless when we cant use it on any class that moves more then a few yards. If we for some reason DO use it against a range and hope to get 1 or 2 ticks on him we have no gap closer to get back in melee range again... and no, a 45 sec grip isnt what i call a gap closer. We cant even slow targets at all... In PvE Fth works pretty ok, but in pvp i rarely find chance to use it due to the movement restriction. It works good with electro dart but a 1 min cd shouldnt be need to make a 15 sec CD viable. Link to comment Share on other sites More sharing options...
ltankhsd Posted December 20, 2011 Share Posted December 20, 2011 Flamethrower is fine. Thats like saying that every class should be able to move while they use their channelled abilities. Link to comment Share on other sites More sharing options...
badalchemist Posted December 20, 2011 Share Posted December 20, 2011 Treat it more like a situtational ability rather than part of your regular pvp damage rotation. It's great for burning players piled on the huttball carrier or waiting for the flame traps to dissipate. It's also handy for multiple enemies trying to cap an objective. Link to comment Share on other sites More sharing options...
Lezale Posted December 20, 2011 Share Posted December 20, 2011 Our snare is 2/2 Sweltering Heat, which combined with 3/3 Bursting Flame - necessary to get to Sweltering Heat - gives Flame Burst a 100% chance to snare for 50% movement speed. Link to comment Share on other sites More sharing options...
MongoBongo Posted December 20, 2011 Share Posted December 20, 2011 I tend to agree with the OP you should be able to channel and move with this, rather limited ability otherwise, especially when it's more or less attributed to a tree based on donts and mobility... go figure. Link to comment Share on other sites More sharing options...
Zixus Posted December 20, 2011 Author Share Posted December 20, 2011 I actually want a core/signature ability to be viable pretty much all the time, i want to be able to rely on such abilites.. even more so since powertech is a melee class, and casting/channel time abilites as a melee have never worked well in any game before. Take warrior slam ability in wow as example.. even thou you could keep mobile during channel, had snare and gap closers it was still a broken ability not used. I dont know any other game where they tried to make a melee class "casting" viable. Our snare is 2/2 Sweltering Heat, which combined with 3/3 Bursting Flame - necessary to get to Sweltering Heat - gives Flame Burst a 100% chance to snare for 50% movement speed. And while using combustile cylinder you dont get "Prototype cylinder ventilation" ability that is pretty much mandatory... even with it you reach 100 heat in no time while spaming flame burst.. wich you will pretty much have to since the snare is so low duration. Link to comment Share on other sites More sharing options...
badalchemist Posted December 20, 2011 Share Posted December 20, 2011 I think it would be great if it had short cast time to "turn it on" and then you could run around with it on, with it continuing to eat 8 heat per second until you toggled it back off or ran out of heat. Link to comment Share on other sites More sharing options...
Carnifex-XIII Posted December 20, 2011 Share Posted December 20, 2011 Though, I was hoping they'd import warhammer's moving while channeled for similar attacks as flamethrower, flamethrower still has some very significant uses in PVP. It's not an aoe you can indiscriminantly throw around. It's solid aoe damage when Death from Above is on cooldown. It's fairly useful for a powertech since they're forced into close combat range of the flamethrower. In Huttball, the platforms force your opponents in tight clusters (especially if they're running the ball). You can easily flamethrower to soften up targets, get a few kills, and generally make it miserable to be a healer. With some distraction and/or CC you can get full duration and full damage out of flamethrower. Link to comment Share on other sites More sharing options...
Kroktar Posted December 21, 2011 Share Posted December 21, 2011 I found its useless for me because the latency, so i just managed to play without it and i free up 2 Skill points. Of course Flamethrower is a beast when you are protecting doors in pvp. Link to comment Share on other sites More sharing options...
Carnifex-XIII Posted December 21, 2011 Share Posted December 21, 2011 At the very worse, you can use flamethrower to punish those who are stealthed/just stealthed. Link to comment Share on other sites More sharing options...
Markyr Posted December 21, 2011 Share Posted December 21, 2011 (edited) Personally I have to say Flamethrower is just fine. Of course I only see it from my POV which is PvE centric. Based upon the fact that the whole game is PvE centric I doubt you can balance the skills toward PvP (which is just a small portion of the game) wihtout destroying the PvE part of the skills. On a side note...I think it works just as intended. Ever seen anyone weilding a flamethrower run around while using it? *shrug* Edited December 21, 2011 by Markyr Link to comment Share on other sites More sharing options...
badalchemist Posted December 21, 2011 Share Posted December 21, 2011 On a side note...I think it works just as intended. Ever seen anyone weilding a flamethrower run around while using it? *shrug* Sure, in TF2 :-P Link to comment Share on other sites More sharing options...
civanater Posted December 21, 2011 Share Posted December 21, 2011 You all realize you can spin around in place with flamethrower for greater AoE correct? As for moving with it, seems unecessary, thats what the flameburst(name its the insta-cast one) skill is for. When I use my FThrower i'm in my melee mode and I usually deploy my bubble sheild for added def. There are a talents in the sheild tech tree that reduce the cool down on it, and it's really best used by a BH tank/sheildtech, Link to comment Share on other sites More sharing options...
civanater Posted December 21, 2011 Share Posted December 21, 2011 Quick follow up, I think flamethrower is kind of a defensive ability best used by a sheild tech power tech BH, a merc shouldn't stand still that long, and doesnt belong in melee range, they are mid - long range. While a power tech is mid-melee and then in PVP the flamethrower will make people run away usually if you are playing the class well. Link to comment Share on other sites More sharing options...
MongoBongo Posted December 21, 2011 Share Posted December 21, 2011 PvE I have no complaints I can stack stupid mobs up to aoe, in pvp it's a different story completely as pvp is inherently very mobile. Problem occurs when you get up close and personal to use it, people are starting to know abilities and simply move out of it, the longer the games out the less effective/useful it will be in pvp as people learn you can simply move out of range, or run through the BH forcing him to turn. Any inherently mobile class makes it doubly useless. It's just as bad as giving a pure ranged class only instant nuke ability's, honestly a channeled stationary melee range ability that you have to close the distance with someone to use it, then hope they dont mind standing there on a core combat ability is just .. /facepalm? Link to comment Share on other sites More sharing options...
Scoobings Posted December 21, 2011 Share Posted December 21, 2011 It's a strong, situational ability. Use it to punish people who let themselves get stunned or snared, and bingo. You have a team. Pay attention to your surroundings. Situational awareness goes a long way. Link to comment Share on other sites More sharing options...
pattymcfatty Posted December 21, 2011 Share Posted December 21, 2011 Rocket charge in, use an electro dart or grapple them with the snare talent, then flame. Link to comment Share on other sites More sharing options...
Soule Posted December 21, 2011 Share Posted December 21, 2011 Of course I only see it from my POV which is PvE centric. Based upon the fact that the whole game is PvE centric I doubt you can balance the skills toward PvP (which is just a small portion of the game) \QUOTE] Not to be argumentative, but your making a big assumption for the rest of us. I for one enjoy a good written PvE experience in MMO's but I play MMO's for the PvP. So for me, and many of my friends/guildies MMO's are just another way to get the PvP we crave (when not getting player killin done in CoD MW3), and well written PvE content makes the forced PvE to level and gear up tolerable. The truth is, no matter how amazing a game Bioware has created (and they have me very happy so far) a star wars MMO without PvP simply can't compete with the visceral experience provided by games like "The Force unleashed" or KoToR, etc. So at least half if not more of the people play these MMO's for the community aspect, and a large part of that aspect is being able to stomp a mudhole in someones @ss in online player vs player. If I was wrong, why would almost every pvp server have a huge que during peak hours and most of the available servers with no que's are PvE???? Soule Link to comment Share on other sites More sharing options...
EzFlyer Posted December 21, 2011 Share Posted December 21, 2011 so you want to be able to spam flamethrower forward while running? wouldn't you burn yourself Link to comment Share on other sites More sharing options...
AwesumPossum Posted December 21, 2011 Share Posted December 21, 2011 Being stationary during the whole channel is nothing more then devastating in PvP. With so many talents invested to power Fth its so useless when we cant use it on any class that moves more then a few yards. If we for some reason DO use it against a range and hope to get 1 or 2 ticks on him we have no gap closer to get back in melee range again... and no, a 45 sec grip isnt what i call a gap closer. We cant even slow targets at all... In PvE Fth works pretty ok, but in pvp i rarely find chance to use it due to the movement restriction. It works good with electro dart but a 1 min cd shouldnt be need to make a 15 sec CD viable. Well Shield Tech has a slow, gap closing charge and more immobilizing abilities/talents. You may not have the same damage as AP but you gain more survivability and utility. I'm guessing your AP? Link to comment Share on other sites More sharing options...
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