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How would you review SWTOR?


TheRandomWolf's Avatar


TheRandomWolf
01.08.2018 , 05:07 PM | #1
I'm not sure whether or not this will get hate or sink down to oblivion, but it's worth a shot.

I'm currently working on a massive project that will go into detail comparing two of my favorite MMORPGs, Guild Wars 2 and Star Wars: The Old Republic. I was hoping to also add The Elder Scrolls Online but I haven't sunk as many hours as I have in that game yet and haven't even tried the expansion.

I understand that people's views on things change, but I welcome any sort of opinion on the matter. I would like to ask for the community's opinion on the game in general. You could explore the following topics:

- Gameplay modes: general PvE, PvP and additional modes such as Space Combat and others.

- World: the writing, story progression, expansions and DLC, voice-acting, exploration, jumping puzzles, the maps, NPCs, AI, main cities and hubs, graphics and aesthetics, character customization, etc...

- Mechanics: abilities and smoothness of the game, animation, classes, and specializations, etc.

- Community: share your thoughts about the good and bad of the community; the possible experiences you might have gone through.

- Premium Currency: elaborate if the cash shop and its premium currency(Cartel Coins) are intrusive or not; the usefulness of said paid items and how it impacts the game;

- And other points that you might feel like it.

I want to keep this comparison as solid as I can get without technically siding with one game over the other. Your opinion would prove to be most insightful. Please do try to keep things balanced; there is no need for fanboys or haters... unless you do bring up strong arguments.

Thank you guys for your time! I shall be taking notes if possible.
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Helloalis's Avatar


Helloalis
01.08.2018 , 07:48 PM | #2
I greatly enjoy the game, although this is my first MMO I've invested much time into since Pirate101 and Wizard101 many years ago.. The stories and companions are interesting and fun, and the conversation system has allowed to actually invest in my characters personality, rather than have one given to me. The gameplay is fun, although the amount of abilities for some of the classes(I have had the most problems with the juggernaut, but some with mercenary and sentinel) have led me to scrap some probably useful abilities from use due to not having enough accessible buttons. However, the number of abilities, plus the advanced class and specs enables a variety of fighting styles. The Cartel Market seems fine, much of the stuff I get from it are useful unlocks for non subscribers and aesthetic gear. The space combat(single player) seems lacking, but still somewhat engaging. The forum community is varied in how it feels, but the in-game community tends to be find, although occasionally insane. Overall it's a wonderful game, but could use changes to make it perfect.
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SerraShar's Avatar


SerraShar
01.08.2018 , 09:31 PM | #3
*Raise hand* You comparing Swtor to Guild Wars 2 ? Arent they different games ?
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KumbayaGOD's Avatar


KumbayaGOD
01.08.2018 , 11:04 PM | #4
- Gameplay modes: general PvE, PvP and additional modes such as Space Combat and others.

i really like the game play and this is my first mmo all pve pvp and other is very good and the only lack from dev is content , so now i am now only pvp

- World: the writing, story progression, expansions and DLC, voice-acting, exploration, jumping puzzles, the maps, NPCs, AI, main cities and hubs, graphics and aesthetics, character customization, etc...

same as above i love it

- Mechanics: abilities and smoothness of the game, animation, classes, and specializations, etc.

i feel the animation is very good and smooth and its stawars universe

- Community: share your thoughts about the good and bad of the community; the possible experiences you might have gone through.

community is ok , i never experience other but seem to me ok

- Premium Currency: elaborate if the cash shop and its premium currency(Cartel Coins) are intrusive or not; the usefulness of said paid items and how it impacts the game;

CM is only cosmetic so its not a pay to win so it is ok
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ALaggyGrunt's Avatar


ALaggyGrunt
01.08.2018 , 11:40 PM | #5
Gameplay modes:

Most of the solo PvE things are faceroll easy with a healer companion, as in literally go AFK and come back and see all the dead mobs. Ops and MM FP will demand you know what most of your buttons do and how/where (not) to stand.

The solo-mode things are pretty much "try and fail as you see fit" (which is nice if you want to actually play the game and not just follow someone else's instructions). In group things (both PvP and PvE), you'll get the elitists who think you're an idiot for not having a really deep understanding of game mechanics.

If you have to ask, "everyone" in the PvP modes are better than you and getting competitive is going to be a long, painful exercise in frustration.

World:

Lots and lots of lore scattered around. Most of it is in mission chats and codex entries, some of it is in gameplay.

Mechanics:

Engine is buggy and sometimes will do hilarious things, particularly in warzones. Usually behaves itself elsewhere.

Community:

Late-game community that expects you to know everything.

Premium currency:

It's mostly for shiny things with minimal gameplay impact. As always, shiny things will affect how other players see and interact with your character. What has a lot more gameplay impact is if you've got an active subscription, because without that, you're locked out of endgame progression completely and may as well go play something else.

There are some mechanical things which will bother you if you don't have them (inventory space, a mid-level area, quickbars, galactic command stash space which you had to pay to touch to begin with, access to more than 200k/350k credits when "everything" players sell is in the millions)

Other:

Not a lot of sci-fi flavored MMOs out there. Most are fantasy-flavored for some reason.

Asmodesu's Avatar


Asmodesu
01.09.2018 , 12:00 AM | #6
- Gameplay modes: general PvE, PvP and additional modes such as Space Combat and others.
Large range of stuff to play is a big plus, more then other mmo's I have personally played. PvE is still the stronger priority for the game in my opinion, with PvP more left on the wayside in comparison, getting updates far slower, which does sometimes seem normal for mmo games.

Solo Spaceship Missions : No real reason to do these unless you really want something simple and different to change up the whole planetary mission drag. Some new rewards for this would be great, I for one do enjoy these missions but definitely wish some new ones were added, maybe some personal ship paints/looks and some decoration rewards for doing these missions.

Galactic Starfighter : Not everyone's cup of tea but for a different type of PvP then the usual Warzones this is pretty amazing. I am very glad it has received some attention in updates recently and I hope that continues. Having it's own system for unlocking ships, leveling them up and upgrading, picking crew from multiple options and even having paint jobs. Some of which being locked behind CM purchases is fine, it's not as restricted as it could have been in that regard which is a plus.

Warzones : I haven't done many since my ping increase after the merge, but have always enjoyed the shorter warzones more, especially if people try to communicate in basic terms at the very least. Ranked can be a cesspool though. I avoid it like the plague.

Operations : sadly I have so much trouble just finding groups for these I can't comment on any changes the past few years. I was disappointed that this year's Operation wasn't completed this year.

Flashpoints : I mainly solo these, or do them with one other person and our companions. I haven't tried these since the server merge as my ping shot up to be annoying for teammates especially when it's required I do stuff properly, which I can't with my lag.

Star fortresses/Eternal Championship - Many people forget about these existing these days, considered old content but can be fun for solo players, even though they are Heroic 2+ listed, it's not hard to solo with a companion.
____

- World: the writing, story progression, expansions and DLC, voice-acting, exploration, jumping puzzles, the maps, NPCs, AI, main cities and hubs, graphics and aesthetics, character customization, etc...

The hubs do what they are designed to do - have majority of the amenity access points like the Galactic Trade Network, a designated chat, cargo hold access (and Guild), vendors, appearance designer kiosk etc.
Graphics, and all cutscene cinematics, pre-kotfe could use a tiny upgrade to match the new textures etc in Knights of the Fallen Empire and onward.
Voice Acting : SwtoR still employs some of the biggest and best names in the business and it shows, the Voice Actors bring all the characters to life amazingly and do a good job all-round.
Character Customisation.. needs a big overhaul in my opinion, but it is not the worst I have encountered. Certainly pretty poor compared to many others.

After those points this gets stuck being shafted into two parts. KotFE+ and Pre-KotFE. Since both parts of the storyline are vastly different.
Pre-Knights of the Fallen Empire : This includes the planet arcs, the class stories, Makeb, Shadows of Revan, Yavin 4, Oricon and other daily planet areas.

Tons of larger zones, exploration and side quests. The planet arcs are some of my favourite storylines, alongside the class stories. These big good things started to drop off with the first DLC additions, with Rise of the Hutt Cartel.
Datacrons are fun little jumping "puzzles" but you only need to get them once per legacy now so many people like me kind of forgot how it all works due to doing them a long time ago. More of these would be nice, for a shake up to the generic play time methods.

The writing and story progression of the class stories remains the masterpiece they've been in comparison to the newer content which feels like it is getting worse quality each installment. This includes the companions and how they have conversations, and commentary as you quest which is sorely missing from the post Makeb content outside of ambient location comments.

KotFE+ : this includes Knights of the Fallen Empire, Eternal Throne, Starfortress arc, Eternal Championship, Iokath and the Umbara/Copero Flashpoints.

Exploration barely exists, which is not a good thing. It is something many players of all types miss from pre-KotFE including the story arcs and side quests that can go alongside the exploration.
No puzzles, nothing outside of personal instances except for Iokath daily area which is a mess.

I still enjoy the storyline and story progression of this story arc but it is definitely lesser quality to the class story timeline, and to me is getting far worse with each tiny update to the story. There is still time for the writers to trun that problem around, not all hope is lost just yet!
___

- Mechanics: abilities and smoothness of the game, animation, classes, and specializations, etc.

For me the combat, the ability animations and effects are some of my favourite parts of the gameplay, I find them interesting, smooth, and mostly make sense for the vibe and class. The sounds alongside the combat abilities are good too, and not just with lightsabers. Not the best, but decent. I have no complaints about the classes available, or their specialisations and abilities. Having a few new ones would be nice, but not a priority wish of mine.
___

- Community: share your thoughts about the good and bad of the community; the possible experiences you might have gone through.

Good, friendly and helpful players can sometimes be incredibly difficult to find in-game especially if you are new with no prior connections to the game. The general chats need moderation more because for a 13yo+ rated game (in Australia) it is horrific at times with definitely R-rated talk. But overall the community I would say is not bad, more just average for an mmo. Certainly not the worst I have stumbled upon.
____

- Premium Currency: elaborate if the cash shop and its premium currency(Cartel Coins) are intrusive or not; the usefulness of said paid items and how it impacts the game;

Majority of the cartel market is mounts, pets, cosmetics, companions (creature and droid), boosts and unlocks. This is a non-issue for me, it's exactly what I prefer being in a cash shop. F2p is quite restricted, with many unlocks being purchasable in the CM, but I expect that from a game that does not have a purchase price, it's completely free to download/install and play - with restrictions, if it was Buy to Play I'd expect far less non-sub restrictions but it is not.

To go to a "score" I'd say Pre-KotFE at 8/10 overall, but post-KotFE likely more a 5/10. I enjoyed KotFE+ story a lot but I also see all the flaws too.
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Eshvara's Avatar


Eshvara
01.09.2018 , 01:09 AM | #7
Quote: Originally Posted by SerraShar View Post
*Raise hand* You comparing Swtor to Guild Wars 2 ? Arent they different games ?
Aren't all MMO'S different? I don't know of any exact clones.🤔
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SerraShar's Avatar


SerraShar
01.09.2018 , 01:19 AM | #8
Quote: Originally Posted by Eshvara View Post
Aren't all MMO'S different? I don't know of any exact clones.🤔
well some games are kinda similar , like say GW 2 and Rift .

You can compare some games with some stuff they have . Like say for exemple , I can compare the 'Pew pew ship' part in Swtor...to the actual Pew pew with giant ship of Star Trek online . You can compare for exemple The secret world scary world and lore to another MMO that goes with that theme . But Swtor and GW2 are like comparing Mario Bros jumping around and collecting mushroom to Zelda a link to the past .

You can also just compare the skeleton , like how sub work , how pvp work..and how long it has been around I guess .
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LunaticFringer's Avatar


LunaticFringer
01.09.2018 , 02:34 AM | #9
Writing a video game review

Probably like the above link outlines. The versus or comparison reviews usually don't go over well unless the games are very similar. Example: It wouldn't be out of place to compare World of Warcraft and SWTOR because they have very similar systems in place (or did at one time).

As it is now? I'd give it mixed reviews. I'm trying to be optimistic about the recent Roadmap and where I can see them wanting to take the game with what's left. However, as an mmorpg I'd probably slam it and give it better points in single player game attributes. It's the mmorpg that boasted and bit off more than it could chew; but is still around for a very passionate community to enjoy for now. That's just generalization but about as candid as I can get with it.
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xordevoreaux's Avatar


xordevoreaux
01.09.2018 , 03:02 AM | #10
SWTOR is better than any other Star Wars MMO on the market
Since this is the ONLY SW MMO, doesn't matter what the reviews are, if you want to play a SW MMO, this is it.
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