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PvP Top Issues & Wishes \\ Thread Directory

STAR WARS: The Old Republic > English > PvP
PvP Top Issues & Wishes \\ Thread Directory

SWImara's Avatar

12.28.2011 , 02:37 PM | #121
Great job OP, its nice to see constructive stuff in this forum.

I think its important in organizing this kind of stuff to focus on fixing game issues. I think all would agree on most of what is listed in your post (even some of the controversial stuff like brackets), issues like game/class balance however I'd honestly prefer to see the devs focus on more themselves via testing etc rather than the voices of us forumites. I've yet to cross any class that I think is absurdly good (CCs are annoying at times no doubt) I've had varying amounts of difficulty with the same class depending on who is playing them, their group composition and their ability to take advantage of my class' weaknesses. Issues like class balance seem like they should take a back seat at least until we have stuff like level brackets and repairs to the UI properly set up. Its definitely easy to assume an archetype (scoundrel/operative) is OP when a level 50 in expertise gear one shots you.

jamenta's Avatar

12.28.2011 , 04:04 PM | #122
Loving the PvP so far. Really like the random nature of which arena you enter - and the gameplay action is excellent. Toons are well defined, roles, sound effects are very good etc.


1. Currently some kind of bug where if I get hit and killed and toon lies dead - in certain cases - I can't get the toon back up at all - unless a opponent kills me and I end up back at start.

2. When entering Aldaaron warzone - you can see the speeders attached to like a merry-go-round pole sometimes. The glitch goes away after awhile. Also, sometimes I see someone else besides my toon riding the speeder. Odd.

3. When the server load is heavy - much more likely I may have a DC (disconnect) issue. I haven't had this problem in other MMO games - as my cable modem is rock solid. So I believe the IP connection issues are server side.

4. In the Void Star warzone - the beginning cut-scene has a Republic Fleet ship coming out of space. If I've played the warzone before - sometimes the ship will already be present - and a 2nd Republic Fleet ship shows up - overlaying the 1st ship. It's as if the graphics cache for the 1st ship was never cleared between warzones.

Can't think of anything more - the Warzones are nearly bug free - and I can mostly live with the 3 bugs above for now - though they do detract from game enjoyment when they do happen - but not so often - which is good. Overall - the main problems seem to be graphics related - not gameplay logic.


1. Sometimes playing against a team of very high lvl toons can be disheartening. I DO like the idea of playing with mixed levels and would prefer it be kept. So some kind of balance mechanism would help here. Perhaps having some kind of team LEVEL heuristic - so say if Team 1 has 3 50s - then Team 2 will be allowed 4 30s - etc. i.e. change the size of each team depending on level.

Overall however - current gameplay is not too bad though even as is - just needs a bit of tweaking - when the teams are way too imbalanced, say, when you play against a bunch of 30s and 40s - and have only 20s or 15s toons then there is a problem... When both teams are fairly mixed - I'm OK with gameplay.

2. Countdown timers that are clear to see on all warzones for warzone start would be nice. Some of the warzones have them right now - but some don't.

3. When starting out - I had no idea what the green/red boosters were - and I've seen some noob players pass these right by on low health without knowing they could be helped. A tooltip explanation here would be good.

4. I really am enjoying the goal oriented aspects of the PvP. More goals - in stages - and an even longer PvP warzone set - with additional goals would be my vote for a new Warzone. For example, Hoth Raid warzone. Goal 1: defend/attack Imp landings Goal 2: Defend/Attack with Walkers Goal 3 Defend/attack Base shields Goal 4 Defend/Attack base central core . This Warzone would be twice as long as other Warzones. Players should have an opportunity to opt out before it starts.

5. A player should be given some kind of medal/award for playing a Zone where he's put in half-way thru the battle. i.e. give someone credit for helping out when someone else left - and not getting the pleasure of starting from the beginning in zone. On the flipside - if a player quits halfway thru a warzone battle - should have a slight penalty for leaving.

Taral's Avatar

12.28.2011 , 04:29 PM | #123
DECREASE healing. Try fighting a BH who just heals himself over and over and over and over... Eventually you either give up, or he receives help. They almost become unkillable at certain points. With only one interrupt and a terrible resolve bar, self-healing is OP.
That's Bush.

qrt_dbstp's Avatar

12.28.2011 , 05:03 PM | #124
my spotted bugs:
on Voidstar sometimes the attackers team can leave spawn area, while defenders "staticfield is not opening" at same time. So attackers can plant the bombs, and only after they got detonated the defenders can get out of their spawn area. Thats give a 99% advantage to attackers.

And same problem with republic ship in cut scene ALWAYS already on place and its clone fly into it.


my wishes:

PLEASE increase the objectives award. So many times on warzones i`ve got a second or third place only because i wasn`t grinding damage for statistic, but was ONLY one who doing the objectives stuff.

Second is to force voting after warzone. Just do that until you vote you cant press exit button.

Third is that would be fair if on Voidstar when you pull somebody off the bridge (bet ween 2nd and 3rd doors) - that would be your frags. Or just doesn`t make any sense to give that opportunity.

And last and most important - please let us CHOOSE THE WARZONE by ourself.

Thoronwen's Avatar

12.28.2011 , 07:32 PM | #125
Nice constructive post. Seeing alot of familiar issues here. Rated this post!
epeen: internet slang for ego, pride, or attitude in the virtual world.
Behavior quite commonly found on online discussion boards or similar, where some looser tries to establish his superiority - and thus the merit of his or her opinion - by stating how skilled and awesome he or she is, rather than forming a sound argument.

Cooraan's Avatar

12.29.2011 , 01:01 AM | #126
I think one suggestion that I haven't seen so far is guild player bases. I know guild halls are being worked on, but it'll seem pretty pointless to me unless they can be raided by other guilds. One of the big things about SWG pvp was raiding guild cities and taking down their bases. Something along those lines in this game would greatly increase the quality of the game for a pvp community.

GNWP's Avatar

12.29.2011 , 02:03 AM | #127
My top PvP wish is introduction Macro system in the game.

taoyinyang's Avatar

12.29.2011 , 04:27 AM | #128
Class Specific PVP.

Bounty Boards-
Run to or Spawn or Quest Spawn NPC's in open area's for Goold ol Bounty Brawl Hawkson - Firkrann Crystal Server Livestream

Hawkson Powertank, Grand Champion of the great hunt

Murderwraith's Avatar

12.29.2011 , 06:56 AM | #129
As a level 50 vs. other level 50s, playing a Sith Assassin, I feel very underpowered. Some of my main moves do 1.5k-2k damage compared to the 3k spammable tracer missiles. I am wearing 5 piece epic pvp gear with a 430 top end lightsaber....yeah I do less than 1k with mauls vs. anything with heavy armor. Also, please fix guard, it prevents WAAAAAY too much damage. How many times have you watched 2 troopers walk from one end to the next because of guard in huttball? That's about all I can think of.....balance out some of the classes and abilities and you have a great game here!

Dashall's Avatar

12.29.2011 , 08:38 AM | #130
A PvP spec/role. Ideally I'd like 3 total to switch between.