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Optimal Stats 5.9


kissingaiur's Avatar


kissingaiur
06.04.2018 , 10:24 AM | #21
In all seriousness you could ďget away withĒ wearing 0 crit or 0 alacrity or 0 accuacy in pvp but would that be optimal? No. If this is an optimal stats thread the information should be about optimal stats.
Hothothothothothotho
"I need you all to know that Iíve transcended ranked pvp by reading about it on the forums"
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DarthObelisk's Avatar


DarthObelisk
06.04.2018 , 07:32 PM | #22
Maxitrac
you wrote this
Quote:
Sorcerer; Lightning Lightning the similar to Carnage gives a passive alacrity with its rotation (on lightning bolt) you get sweet spot with... 5 Accuracy Augments + Stim, 4 Alacrity Enhancements + 2 Augments, 6 Critical Enhancements 6 Critical Augments + Stim + 2 Crystals & 1 Overkill Augment
I think if you put the numbers that you should be trying to get so people will know and can work towards that total it would be easier for people to read. Secondly people are at different gear levels so the way people have to get will be different depending upon what tier of gear they are using also.
Jedi Sentinel 70 Jedi Consular 70 Jedi Shadow 70
Gunslinger 65 Commando 50

Imperial Agent 65 Sith Assassin 70 Sith Sorcerer 70
Sith Warrior 70
Mercenary 70

Rion_Starkiller's Avatar


Rion_Starkiller
06.04.2018 , 08:00 PM | #23
Quote: Originally Posted by FerkWork View Post
For the 1.3 Threshold for Lightning (with its 5% boost to Alacrity from a stacking passive from LB) It's +1097. However, with Polarity shift on top of it with +1229 Alacrity you can get the GCD to 1.1 during the PS window.
Thanks for this. I always wondered what the exact alacrity number was for 5% + PS. Previously, I was aiming for a blind 1300-1400 in case the 1100 was a little off.

What do you think about the 2800 threshold with a crit relic?
-Beruhl, NiM Space Barbie and Solo Ranked Forum PvP (ง︡'-'︠)ง
(\/)(÷,,,,÷)(\/) ¶̵̱ ̵̱ ̵̱ ̵̱ ̵̱(̢ ̡͇̅└͇̅┘͇̅ (▤8כ−◦
i do what i want major league memes can i borrow a stim?

Ld-Siris's Avatar


Ld-Siris
06.15.2018 , 10:57 PM | #24
So this is a very nice guide and all but what are the actual values (or approximate values) of alacrity for each GCD decrease. IE XXX alacrity for 1.4. XXX alacrity for 1.3.

It would be nice to know because those of us that pvp or the casuals that can't run OPs don't have the luxury of getting unassembled gear. we have to buy them with the unassembled components and they are mad expensive so I kind of gear a certain way and don't so much rely on enh or off pieces to properly stat.


As for as the accuracy in pvp I don't run a full 110% but on most of my classes I definitely have 1 enh which gives over 104%. For carnage and arsenal its not even about missing your high hitting abilities (tho that does suck) its the fact that your procs work of white damage hits. Nothing messes up your rotation more than an ataru strike or priming shot missing and failing to proc.

AdjeYo's Avatar


AdjeYo
06.16.2018 , 09:50 AM | #25
These are the alacrity thresholds:
0-702 Alacrity = 1.5sec GCD
703-1859 Alacrity (7.15+%) = 1.4sec GCD (1.39991)
1860+ Alacrity (15.41%) = 1.3sec GCD (1.29971)

If you're not running 248 gear I recommend just aiming for the 703 alacrity mark, since 1860 alacrity will mean losing a lot of crit if you're not running BiS gear.

Ld-Siris's Avatar


Ld-Siris
06.16.2018 , 06:14 PM | #26
Quote: Originally Posted by AdjeYo View Post
These are the alacrity thresholds:
0-702 Alacrity = 1.5sec GCD
703-1859 Alacrity (7.15+%) = 1.4sec GCD (1.39991)
1860+ Alacrity (15.41%) = 1.3sec GCD (1.29971)

If you're not running 248 gear I recommend just aiming for the 703 alacrity mark, since 1860 alacrity will mean losing a lot of crit if you're not running BiS gear.
Thank you for this.

Rion_Starkiller's Avatar


Rion_Starkiller
06.20.2018 , 11:07 AM | #27
Quote: Originally Posted by AdjeYo View Post
These are the alacrity thresholds:
0-702 Alacrity = 1.5sec GCD
703-1859 Alacrity (7.15+%) = 1.4sec GCD (1.39991)
1860+ Alacrity (15.41%) = 1.3sec GCD (1.29971)

If you're not running 248 gear I recommend just aiming for the 703 alacrity mark, since 1860 alacrity will mean losing a lot of crit if you're not running BiS gear.
Quote: Originally Posted by Ld-Siris View Post
Thank you for this.
Agreed. Though in certain specs, I like to run a crit relic instead of the mastery relic. Then I run 1000 crit and stack more overkill augs in my gear -- in place of crit augs. This method is strictly for non-BiS gear and playstyle preference.. not dummy parses.
-Beruhl, NiM Space Barbie and Solo Ranked Forum PvP (ง︡'-'︠)ง
(\/)(÷,,,,÷)(\/) ¶̵̱ ̵̱ ̵̱ ̵̱ ̵̱(̢ ̡͇̅└͇̅┘͇̅ (▤8כ−◦
i do what i want major league memes can i borrow a stim?

dipstik's Avatar


dipstik
08.29.2018 , 11:50 AM | #28
Can we see some parses that exhibit this alacrity logic? i have seen them from reddit but based on parses i have seen from people i know online i have seen around a 3 apm difference (10 parses for each alacrity state) within the 1.3 gcd zone.

what i am thinking is 10 parses at each of four different alacrity values, two for 1.3 zone and two for 1.4 zone (most extreme in each zone). this should should give pretty good numbers for getting a p value to see if this is a true effect. i really need a standard deviation of apm to tell if alacrity doesnt make a difference.

And... what is the methodology used for this thread? You say you are following bant but he busted his butt to make some really awesome sheets and scripts to calc this stuff out... before that we were using optimization methods (Lagrange multipliers or global extrema to neighborhood testing for local extrema). I guess if all this thread is about is hitting alacrity numbers, thats fine... but the tank numbers have nothing to do with alacrity so im going to guess those are the numbers you see people run with in your guilds, which should be close to bants old numbers... although crit for juggs tanks does intrigue me.

info from reddit (https://www.reddit.com/r/swtor/comme...acrity_numbers)

I didn't find a good list of the alacrity global cooldown breakpoints for different alacrity bonuses, so I figured I'd post one.

All alacrity value calculations use the following equation: Alacrity Percentage = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( AlacrityRating / 70) / 1.25 ) )

All alacrity % breakpoints use the following equation: Alacrity Percentage = (1.5/(Desired GCD)-1)*100

Percentage Breakpoints (Rounded to the nearest thousandth)

1.4s - 7.143%

1.3s - 15.385%

1.2s - 25%

1.1s - 36.364%

1.0s - 50%

No Alacrity Bonuses

1.5s - 0-701

1.4s - 702-1856

1.3s - 1857-4624

1.2s - 4625+ (currently impossible with available tertiary stat budget)

3% Alacrity Bonuses (e.g. Arsenal, Carnage)

1.5s - 0-383

1.4s - 384-1374

1.3s - 1375-3411

1.2s - 3412+ (possible, but probably inadvisable)

5% Alacrity Bonuses (e.g. Lightning)

1.5s - 0-191

1.4s - 192-1096

1.3s - 1097-2835

1.2s - 2836+ (possible, but probably inadvisable)

20% Alacrity Bonuses (e.g. Polarity Shift)

1.3s - 0-470

1.2s - 471-2034/2035, depending on calculation precision

1.1s - 2035/2036+, depending on calculation precision

25% Alacrity Bonuses (e.g. Polarity Shift+Lightning)

1.2s - 0-1228

1.1s - 1229-4624

33% Alacrity Bonuses (e.g. Berserk+Carnage)

1.2s - 0-306

1.1s - 307-2158

1.0s - 2159+

I haven't included numbers for Supercharged Celerity since it seems pointless to optimize for an effect that has a typical up-time of <3%. However, characters with 1.5 to 1.3-second GCDs will find themselves with a 0.1s shorter GCD.

Soul_of_Flames's Avatar


Soul_of_Flames
09.04.2018 , 05:43 PM | #29
I'm no expert when it comes to all the math and theory crafting. I just do what the guide tells me and report on the results. So, I followed this guide for my Watchman Sentinel and used the high-alacrity build defined here.

Prior to me adjusting to the high-alacrity build, I was set up like this (and I'm not claiming this is BiS or anything, it's just what I happened to have):
Alacrity: 4 Enhancements, 7 Augments
Critical: 5 Enhancements, 4 Augments, 2 Crystals, +Stim
Accuracy: 1 Enhancement, 3 Augments, +Stim

So, for me to swap to the high-alacrity build this guide described, I ended up adjusting the following (some where 246 rating):
+266 Alacrity (+2 Enhancements, -2 Augments)
-220 Critical (-1 Enhancement)
-24 Accuracy (-1 Enhancement, +2 Augments)

I did 3 parses before I swapped my gear, averaged them. Then did 3 parses after I swapped my gear and averaged those.

The results where:
Average APM increase of 1.3
Average DPS decrease of 82 points (9290 --> 9208)
Average TTK increase of 0:03 seconds.

I noted while parsing before the swap, that I trended to start with a high burst (10-11k), level off to my average, and then stay constant for the entire parse. However, after the swap, my trend changed to starting with a low burst (7-8k) and slowly ramping up over the majority of the parse, only finally leveling off at my finish at around 40-30% range.

So, in conclusion, I'm doing an extra 1.3 abilities per minute, but each ability is notably weaker. I can't honestly say that this is an improvement or not. Because basically, I'm doing more moves, granted in the same amount of time, just to do approximately the same overall DPS. However, my instantaneous DPS seems to be much lower, hence the long ramp-up time. So I don't even see this good for burst windows (granted I am a DoT spec.)

Maxitrac's Avatar


Maxitrac
09.05.2018 , 02:06 AM | #30
These builds are designed for a lot for consistent parses and not as high burst, having lower crit you will see a lot lower hits but more often.
On average you will most likely find a small increase from the lower threshold.
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