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[Petition]: Give Commando/Mercenary pushback protection for Full Auto/Unload


Alexhpy

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While i agree that pushback protection is a step in the right direction, the Gunnery Commando/Arsenal Mercenary loses 1 tick(33%) of the damage done by Full Auto/Unload when he takes damage.

 

Gunnery/Arsenal is already behind Pyrotech/Assault Specialist on damage, and the changes will push Gunnery/Arsenal further back, as they must use Full Auto/Unload on cooldown/proc.

 

So please consider a push back protection for Full Auto/Unload as it is vital for the Gunnery/Arsenal tree and is now losing too much of its damage(33%) every time you are attacked.

 

Thank you for your attention!

Edited by Alexhpy
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As much as I would like to see this, I'm going to have to ask you to calm down and save it until AFTER 2.6 drops.

 

A) What we have seen is a PREVIEW. It is not the full list so there will be more changes IN ADDITION TO what has already been posted. You don't know what else they have planned. There might be more to make Gunnery "Stronger" then you believe it currently is.

 

B) You're asking Bioware to do a whole lot of changes all at once. While I understand Commandos/Mercenaries have seen little in the way of love, Bioware has a horrible track record when it comes to trying to balance the classes in single massive swoops. Let's see what the current changes do first before we go asking for anything else.

 

I agree but I'm more then willing to wait and see what these changes do first. You theorize all you want what will happen but until you put that theory into practice, you never know what the actual results will be.

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If you take the 70% pushback in the Gunnery tree, you dont lose a tick (at least I think, been a while since Ive checked that)

 

You do. When I'm under heavy fire in PvE (and PvP, for that matter, the last tick is, unfortunately, lost...

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While i agree that pushback protection is a step in the right direction, the Gunnery Commando/Arsenal Mercenary loses 1 tick(33%) of the damage done by Full Auto/Unload when he takes damage.

 

Gunnery/Arsenal is already behind Pyrotech/Assault Specialist on damage, and the changes will push Gunnery/Arsenal further back, as they must use Full Auto/Unload on cooldown/proc.

 

So please consider a push back protection for Full Auto/Unload as it is vital for the Gunnery/Arsenal tree and is now losing too much of its damage(33%) every time you are attacked.

 

Thank you for your attention!

 

Have you heard of the skill Steadied Aim?

Edited by LordKantner
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They've said they're applying a full pushback for Charged Bolts and Grav Round ONLY.

 

Which brings up the interesting question of what they're doing to said "Steady Aim".

 

Steady Aim is only a 70% protection all around while the patch states full protection for only two skills.

 

So does that mean Full Auto which is attached to Steady Aim going to benefit as well if they tweak this skill or will they add some talent further up that will add another 30% to CB and GR?

 

THIS is why I am advertising that everyone calm down on doing stuff like this topic until the full notes are out.

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They've said they're applying a full pushback for Charged Bolts and Grav Round ONLY.

 

Which brings up the interesting question of what they're doing to said "Steady Aim".

 

Steady Aim is only a 70% protection all around while the patch states full protection for only two skills.

 

So does that mean Full Auto which is attached to Steady Aim going to benefit as well if they tweak this skill or will they add some talent further up that will add another 30% to CB and GR?

 

THIS is why I am advertising that everyone calm down on doing stuff like this topic until the full notes are out.

 

From the patch notes:

Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%). The rest of the benefits provided by Steadied Aim remain unchanged.

 

Only affects GR and CB (which no one ever uses), so FA still takes pushback.

Edited by LtBombshell
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GR is used heavily by Gunnery as our key ability hi-speed. It debuffs for 20% of the armor allowing us to give everyone the ability to rip through heavies. It also sets up for BOTH HiB AND Demo Round. The former can be upgraded with stacks of charged barrel which only come from GR while the latter gets an extra 25% oomph from hitting a target affected by your GR.

 

GR AND CB also procs our CoF buff which resets the cooldown on FA and hits for 25% more damage which is where our biggest hits come from.

 

Grav Round and Charged Bolts useless and no one uses them?

 

You MUST be playing Combat Medic Spec.

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...

Grav Round and Charged Bolts useless and no one uses them?

 

You MUST be playing Combat Medic Spec.

 

also CB is used a lot as assault and i think that in some fights it might be nice to take steadied aim as medic since i spam it all the time on fights like grob, sadly not really worth the time the respecc takes.

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GR is used heavily by Gunnery as our key ability hi-speed. It debuffs for 20% of the armor allowing us to give everyone the ability to rip through heavies. It also sets up for BOTH HiB AND Demo Round. The former can be upgraded with stacks of charged barrel which only come from GR while the latter gets an extra 25% oomph from hitting a target affected by your GR.

 

GR AND CB also procs our CoF buff which resets the cooldown on FA and hits for 25% more damage which is where our biggest hits come from.

 

Grav Round and Charged Bolts useless and no one uses them?

 

You MUST be playing Combat Medic Spec.

 

I was referring to Charged Bolts. Gunnery never uses is as it is strictly worse than Grav Round. The extra 30% pushback protection for Grav Round is cute, but is not going to make a very noticeable difference. Full Auto was not affected by the changes to Steadied Aim and so we still lose 33% of the damage from Full Auto when we take damage during the cast and it can still be interrupted.

Edited by LtBombshell
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Half true.

 

CB is a good filler and a decent way to get a CoF proc if your GB get's interrupted. Or a good way to fake out someone trying to interrupt you.

 

Also CB is heavily used in the Assault Tree to get a similar CoF proc on HiB ala "Iconic Accelerator" as HiB is the FA of the Assault Tree. Tier Four if you must know. In fact the proc on Iconic Accelerator is claimed by many to have an even better chance of proccing THEN CoF on CB due to being additive rather then RNG.

 

Due to how HiB works it's better suited to Assault anyway.

 

Seriously, is Combat Medic the ONLY spec you play? Otherwise you'd know this.

 

Nether ability is useless.

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Half true.

 

CB is a good filler and a decent way to get a CoF proc if your GB get's interrupted. Or a good way to fake out someone trying to interrupt you.

 

Also CB is heavily used in the Assault Tree to get a similar CoF proc on HiB ala "Iconic Accelerator" as HiB is the FA of the Assault Tree. Tier Four if you must know. In fact the proc on Iconic Accelerator is claimed by many to have an even better chance of proccing THEN CoF on CB due to being additive rather then RNG.

 

Due to how HiB works it's better suited to Assault anyway.

 

Seriously, is Combat Medic the ONLY spec you play? Otherwise you'd know this.

 

Nether ability is useless.

 

Please, there's no need to throw insults at me.

 

Either way, you're missing the point- Full Auto still is heavily punished due to only (I guess I can't really say "only") 70% pushback protection which still causes us to lose a third of our Full Auto damage when we take damage while casting it. Full Auto can STILL be interrupted, while similar abilites (such as Master Strike or any Sniper ability while they're Entrenched) cannot.

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Basically when we take damage we lose 33% of our Full Auto/Unload damage. Both PvP and PvE. On top of that, the ability can be interrupted.

 

A bit too much considering Gunnery/Arsenal has lower dps compared to Assault Specialist/Pyrotech.

 

Commado/Mercenary damage always drops when under attack, but right now no other class loses 33% of their main damage ability when anything damages them.(FA/Unload is the most important ability in the gunnery/arsenal rotation)

 

Please take your time to give us 100% pushback protection on it too, we are right now the worst class in Ranked PvP, and gunnery is behind on damage in PvE, so it is not something that would break balance, its more of a quality of life improvement - as right now every Commando/Mercenary just waits for 2 ticks then they use another ability if under fire.

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FA is doubtless given a lower priority because it is a channel while CB and GR don't do jack until/if they can finish their cast plus both are rotation critical. FA and HiB are the payoff but if CB and GR are getting shunted back then it all suffers.

 

Trying to fish for procs in a burn phase or facetanking a mob for whatever reason and getting slapped by damage every GCD is beyond irritating. If you play slinger you'd know how pants on head simple it is to do a rotation while immune to all pushback. This is a good QOL and DPS boost for both DPS commandos.

 

Because it is a dps boost, that's possibly why they haven't given protection to everything, only the essential attack is protected. Perhaps see how much it increases damage in live fights and look at it again if needed.

 

It is beyond lame to be moaning about assault doing "more damage" and saying that's a reason for anything. What do you think assault was doing since the game was launched? If you do not have someone debuffing your target as assault you will do less damage than Gunnery. Dummies simplify results.

Edited by Gyronamics
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FA is doubtless given a lower priority because it is a channel while CB and GR don't do jack until/if they can finish their cast plus both are rotation critical. FA and HiB are the payoff but if CB and GR are getting shunted back then it all suffers.

 

Trying to fish for procs in a burn phase or facetanking a mob for whatever reason and getting slapped by damage every GCD is beyond irritating. If you play slinger you'd know how pants on head simple it is to do a rotation while immune to all pushback. This is a good QOL and DPS boost for both DPS commandos.

 

Because it is a dps boost, that's possibly why they haven't given protection to everything, only the essential attack is protected. Perhaps see how much it increases damage in live fights and look at it again if needed.

 

It is beyond lame to be moaning about assault doing "more damage" and saying that's a reason for anything. What do you think assault was doing since the game was launched? If you do not have someone debuffing your target as assault you will do less damage than Gunnery. Dummies simplify results.

 

No, sages have the same issue with mind crush in TK spec which also doesn't "pay off" till the end.

 

To this day I don't understand why Steadied Aim was nerfed from 75% to 70% in 2.0. That extra 5% was the difference between taking damage not affecting the damage and suddenly losing a full damn tick.

 

Really I'd say this change is the typical BW half assed work. I really do believe that if CoF worked like IA that would be all problems for gunnery fixed in PVE.

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I dont understand why Full Auto is not given this by default for Commando. Ravage/Master Strike is, and while I understand the "its a melee range channel and easily canceled", Full Auto is only slightly better off than Master Strike.

 

I know, hey? Every Sniper/Slinger ability while in cover is uninterruptable, Master Strike/Ravage can't be interrupted, and yet full auto can. :mad:

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Don't get your hopes up. The devs tend to avoid threads with anything having to do with Commando/Mercs like the plague.

 

I've been playing a commando since early access, I know. :( The only time they show up is when they want to tell us that our having heavy armour, lol, is why we don't need buffs. :rolleyes:

No harm in asking though, I think.

Edited by jesseleeca
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I've been playing a commando since early access, I know. :( The only time they show up is when they want to tell us that our having heavy armour, lol, is why we don't need buffs. :rolleyes:

No harm in asking though, I think.

 

True, no harm in asking. If they DO post in a Commando/Merc thread for some reason I'll be one happy jawa! :jawa_biggrin:

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