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Pvp accuracy in 6.0

STAR WARS: The Old Republic > English > PvP
Pvp accuracy in 6.0

Eastiano's Avatar


Eastiano
12.03.2019 , 11:16 PM | #1
So guys, this is gonna be a bit of an odd question I guess but here goes...

Is there any point in using accuracy in pvp now? I ask purely because I was playing my operative dps in the new dxun raid and a guy moaned at me for having 0 accuracy, why I have no idea as I was pulling aggro all the time and like (for simplicityís sake Iíll use these numbers) your potential max dps is 10k and ur hitting 9.1k then thats more than adequate for storymode operations. Iím going off on a tangerine again...
I just donít want to have to get 2 sets of gear or swap out enhancements for pve when I fancy a dip into the new ops bioware release, so has anyone figured if 110% acc is ok for pvp and not detrimental to other stats, or can I go like 105% and just swap out stims for pve outings?

Gyronamics's Avatar


Gyronamics
Yesterday , 05:14 AM | #2
You need accuracy for sustained damage when using white attacks against players.

You want no accuracy because it's a tax on your potential burst damage.

If you do 100% yellow attacks like a sorc you pay no tax because you cannot miss on players even with 0 accuracy as players have 0% tech/force resist (unlike PVE bosses).

Everyone else gets to pick their poison of how much accuracy tax they want to pay to reduce their white damage attacks missing.

Default dodge is 5% on everyone and 10% on consular and inquisitor classes.

So 105% or 110% will cover the base classes.

On top of all that are DCDs and immunity windows in mobility abilities which you cannot counter.


In PVE it's important for maximum dps to have 110% accuracy to bypass the guaranteed 10% dodge and 10% resist of a boss because if you go 105% you're missing 1/20 attacks, 100% and you miss 1/10 attacks plus you don't get to choose what misses because bosses will dodge white and yellow equally unlike players.

In PVP it's such a **** show of dcds and mixed targets that there is no guarantee at 105% accuracy or even 110% accuracy. As a result many players like to go for the RNG of definitely missing more but also definitely having more burst potential by stacking crit/mastery. I believe the logic is that better burst is more likely to kill players than better sustained.

If your burst is yellow damage then it's an easy choice, you don't need any accuracy to hit a player with it.
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

Eastiano's Avatar


Eastiano
Yesterday , 06:14 AM | #3
Quote: Originally Posted by Gyronamics View Post
You need accuracy for sustained damage when using white attacks against players.

You want no accuracy because it's a tax on your potential burst damage.

If you do 100% yellow attacks like a sorc you pay no tax because you cannot miss on players even with 0 accuracy as players have 0% tech/force resist (unlike PVE bosses).

Everyone else gets to pick their poison of how much accuracy tax they want to pay to reduce their white damage attacks missing.

Default dodge is 5% on everyone and 10% on consular and inquisitor classes.

So 105% or 110% will cover the base classes.

On top of all that are DCDs and immunity windows in mobility abilities which you cannot counter.


In PVE it's important for maximum dps to have 110% accuracy to bypass the guaranteed 10% dodge and 10% resist of a boss because if you go 105% you're missing 1/20 attacks, 100% and you miss 1/10 attacks plus you don't get to choose what misses because bosses will dodge white and yellow equally unlike players.

In PVP it's such a **** show of dcds and mixed targets that there is no guarantee at 105% accuracy or even 110% accuracy. As a result many players like to go for the RNG of definitely missing more but also definitely having more burst potential by stacking crit/mastery. I believe the logic is that better burst is more likely to kill players than better sustained.

If your burst is yellow damage then it's an easy choice, you don't need any accuracy to hit a player with it.
Yeah I get all this, I was just wondering if running 110% accuracy in pvp is feasible without being detrimental to other stats? Has anyone done any number crunching on this?
If not I guess I could take a look

Gyronamics's Avatar


Gyronamics
Yesterday , 06:38 AM | #4
The only time I would say it was hard detrimental is sorc because that is a guaranteed 1590 stats wasted.

Everyone else is soft detrimental, nothing actually horrible happens, you move the slider up and down hitting harder to missing less.

I suppose you could get a rough value of accuracy per spec based on how much yellow/white damage your spec goes.

But ideal accuracy depends on the targets and you don't get to choose.
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

Eastiano's Avatar


Eastiano
Yesterday , 06:43 AM | #5
I guess it doesnít really matter then, unless you have like a crit around 75k plus miss as that could really affect the outcome of a round or game in ranked