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New Class Speculation


TWEWYFan

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I've been wondering, as the game continues to grow and expanions could be released, if Bioware might try to create new character classes. Now this might be a bit harder than other other mmo's due to the strong story aspect of each class. Still I couldn't help but think about what new classes might be created and I decided to bring this question to the forums. So, what classes to do you think/want Bioware to introduce in future additions to this game? What form would they take in each faction(Republic vs Sith)? What would their abilities be? What would their storyline look like?
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i don't think they will put a summoning class, for starters it could really mess up with the companion thing they have and also they have the "droid/engy" aspect pretty much covered by active abilities of smugglers/ia

 

maybe a sis operative/imperial commando

 

a class revolving around heavy debuffs, heavy dots and heavy support as the 3 trees for it's one AC and heavy debuffs, mid range combat, somethingelse for the other 3 trees...

 

but i really think we are too far ahead of ourselves to even think about a new class, first major patch hasn't even come out...

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Would be hard because of the voice acting but if they had too:

Sith Sorcerer (change current sorcerers name):

-Story: A dark "mad/evil scientist" character who focuses on developing powerful and new sith magics. Is shunned by the Sith similar to Lord Spindral (Sith Inquisitor NPC) as being a lunatic and madman.

 

-Can spec to either use poisons to do damage over time or summon AI mobs to help fight.

 

-Advanced Classes:

-Sith Beastmaster: Summons undead corpses, mutated beasts, and Sithspawn to help fight or draw aggro.

-Weapon: Lightwhip

-Sith Alchemist: Concocts poisons and special toxins to do Damage over time.

-Weapon: Lightsaber Pike

 

Jedi Scientist: -Story: Anakin-esque story where you play as a sort of outcast in the Jedi Order. You prefer spending your time tinkering with droids and starfighters or pondering scientific dilemnas rather than being a diplomat

 

-Can spec to either use poisons to do damage over time or summon AI mobs to help fight.

 

Advanced Clasees:

Jedi Mechanic: Summons a variety of Droids as NPC'sto help tank and fight.

-Weapon: Electrostaff (yeah you heard me:))

Jedi Philosopher: Focuses on creating elixers and draughts to help buff allies and fight enemies with Damage over time.

-Weapon: Lightsaber Pike

Edited by Rohanshot
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The Sorcerer/Scientist class looks like it would be one that I would play. Now would they be a Heal/dps and full dps class or a tank/dps and heal/dps like current inquisitor? Edited by StewyG
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I think a droid class (for both sides, even) would be the best next step for adding classes to the game.

 

A lot of people wanted to play a droid from the start, but there are a lot of reasons that they simply would not work with current classes (NPCs would address droids differently, probably with contempt or the way they'd talk to slaves, voice work would have to be different, romance options wouldnt really work, so on and so forth).

 

Having an entire new class based solely around playing a droid, however, removes most of those issues - you get a unique class story, unique companions, voice acting, missions, a ship, and equipment all designed specifically for use by a droid rather than for use by several different species plus a droid.

 

A droid class could have several chassis options during character creation, allowing you to tailor your look a bit - you could look more like a security/guard droid, or more like an hk assassin droid, or more like a protocol droid if you want.

 

Droid companions would all have to be droids themselves, as no living being in the galaxy would willingly serve or follow orders from a droid - it makes the most sense to have a team of droids that are following you as a sort of control hub, and it makes gearing companions fall a little more along the lines of classes like the trooper, where all of your companions use the same gear and stats you do.

 

Best idea i've heard for a droid class storyline so far is pretty simple, actually:

-you begin as a typical droid, your voice and class quests reflect this in that you follow orders, carry out your tasks, etc.

-you slowly begin to gain self-awareness over the course of your first few class stories, resulting from (perhaps) lack of a recent memory wipe.

-eventually you obtain full sentience (by the time you leave your starter planet) and start to work out what you should be doing with your newfound freedom, eventually settling on joining either the empire or the republic and offering your services in exchange for technology, parts, and whatever else a droid might desire.

-Over the course of the class story you draw more droids to yourself, becoming a control hub for interrogation droids, probe droids, war droids, protocol droids, utility droids, assassin droids, and anything else you can convincingly control.

 

A unique droid ship has some interesting possibilities as well - no need for beds, only recharging stations. No need for internal atmosphere, even.

 

For Advanced Classes, I'd probably go with utility droid for one and combat droid for the other. Utility droids would have healing ('repair protocols'), and focus on controlling abilities and maybe damage over time stuff, including the use of a lot of gadgets (kind of like the bounty hunter's gadgets, only built into your chassis - arc shock devices, stun grenades, droid flamethrowers, so on and so forth). The combat droid class could focus on use of heavier weapons (autocannons/assault rifles) and would be a tanking/DPS AC - maybe even a true ranged tank unlike the poor excuse for a ranged tank that they gave us with vanguards and powertechs.

 

 

 

And, as always, the iconic movie characters for droids include R2-D2 (quite the independent personality for a droid) and IG-88.

Edited by Tenacity
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I want to be a wookie and shoot stuff with a bowcaster. It wouldn't hurt if I could do that while riding a dewback either.

 

Edit: And a CC specialist class would be nice too. Something like the controller from CoH or the bureaucrat from AO.

Edited by Game-Hermit
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^ Dont want Wookiee as that takes us back to the SWG days and i dont want that.

 

Wouldnt mind seeing SIS operative/Imperial Commando but i guess with it already being the other way around it wouldnt go down so well.

 

If anything i would mind seeing a few more species added to the selection, there is plenty out there if they stick to the humanoid aspect of things.

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Would be hard because of the voice acting but if they had too:

Sith Sorcerer (change current sorcerers name):

-Story: A dark "mad/evil scientist" character who focuses on developing powerful and new sith magics. Is shunned by the Sith similar to Lord Spindral (Sith Inquisitor NPC) as being a lunatic and madman.

 

-Can spec to either use poisons to do damage over time or summon AI mobs to help fight.

 

-Advanced Classes:

-Sith Beastmaster: Summons undead corpses, mutated beasts, and Sithspawn to help fight or draw aggro.

-Weapon: Lightwhip

-Sith Alchemist: Concocts poisons and special toxins to do Damage over time.

-Weapon: Lightsaber Pike

 

Jedi Scientist: -Story: Anakin-esque story where you play as a sort of outcast in the Jedi Order. You prefer spending your time tinkering with droids and starfighters or pondering scientific dilemnas rather than being a diplomat

 

-Can spec to either use poisons to do damage over time or summon AI mobs to help fight.

 

Advanced Clasees:

Jedi Mechanic: Summons a variety of Droids as NPC'sto help tank and fight.

-Weapon: Electrostaff (yeah you heard me:))

Jedi Philosopher: Focuses on creating elixers and draughts to help buff allies and fight enemies with Damage over time.

-Weapon: Lightsaber Pike

 

Without bothering to examine anything in detail beyond the name, wouldn't Sith Alchemist be a better name for the base class, instead of causing all kinds of chaos by changing the current base class to a different name? As for the advanced class, it could be called toxicologist, perhaps?

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One class I've been condisdering is the non-Jedi, non-Sith force users.

 

On the Republic side you could have the Rogue Jedi, someone who learned to wield the Force away from Jedi Order. Maybe they were too remote and the Jedi Order missed them. Maybe they stayed away, didn't want to give up their home and loved ones. Maybe they were part of the Jedi Order at one point and left for one reason or another(you meet a number of NPC's like this already so it does happen).

 

On the Sith side you could have Sith Apostate, someone who was trained in methods not practiced by the traditional Sith. They could have been the apprentice of some renegade dark jedi who refused to follow the Emperor. Maybe they received their training from an ambitious Moff who wanted their own Force-sensitive agent.

 

The class's skills and equipment could reflect their non-traditional training. They could use a lightsaber as their main weapon and as a subweapon use something like a scattergun or a vibroknife. They could Force-pull enemies towards them and then blast them with the scattergun, or maybe charge their vibroknife with Force-lightning, throw it at their enemy, and then pull it back.

 

Character-wise they could be similar to Mara Jade or even the Jedi Exile.

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I don't think they could add more stating classes, but they could add more Advance classes, and with this new story arcs...

 

I have always felt that Bioware made a mistake putting the story arcs from lvl 1... Story arcs should take different paths as soon as you choose your advance class, and leave the staring planet as an intro to that class, nothing more...

 

This is something that could be corrected and even encourage people to reroll classes they have already played.

 

For example, The Jedi Knight and Jedi Consular have different starting story, but then with the advanced classes The Guardians and Sentinels follow different paths in how they approach things, same thing goes for Sages and Shadows, so why not give them different story arcs?

 

This will allow for new Advanced Classes to be implemented.

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I would like an SIS Agent to mirror the Imperial Agent for the Republic. It's one of my favourite classes to play, but I prefer the Republic.

 

Here are ideas that I posted in this thread about the class:

 

Infiltrator (Operative equivalent):

 

This would be the stealth and heal Advanced Class for the SIS Agent. For all intents and purposes, it would just be a Republic version of the Operative.

 

Undercover:

 

This would be the Concealment equivalent with an emphasis on stealth and mêlée attacks with high burst damage.

 

Surgeon:

 

This would be the Medicine equivalent with all of the healing abilities.

 

Contamination:

 

This would be the shared tree that's the Lethality equivalent that relies on abilities that cause poison effects.

 

Scout (Sniper equivalent):

 

Precision:

 

Marksmanship equivalent with emphasis on the usage of the sniper rifle.

 

Mechanic:

 

Engineering equivalent with emphasis on probes and machinery.

 

Contamination:

 

The shared tree that's the Lethality equivalent, which relies on abilities that cause poison effects.

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  • 2 weeks later...
I agree that maybe not necessarily new classes but new Advanced classes. I also think that they could throw in some new lightsaber forms. Like a lightsaber wip or a saber spear, those saber tonfas from the Force Unleashed 2 game or, even have a class like Grievous with multiple arms so you can have multiple blades. But I also agree that they could definitaly throw in some non-jedi or sith classes that use vibroswords. Another idea that I had was they could do a class like the Night Sisters, a type of witch that can use magic and sorcery, for those who always loved a good necromancer. Again these are only ideas.
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i don't think they will put a summoning class, for starters it could really mess up with the companion thing they have and also they have the "droid/engy" aspect pretty much covered by active abilities of smugglers/ia

 

Really, it wouldn't, because the point of a summoner class is their dps comes from a pet. Said pet would then replace the summoner for damage output and effectively replace him in nearly all aspects.. The only difference is, Summoners would have it easier with harder content, because the enemy effectively has three health bars to eat before it wins.

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Next expansion should really have both brand new base classes (along with their respective 2 AC for each base class) and branching AC storylines. Lets say the level cap is raised to 60, from 50 to 60 the class story lines could be different based on AC not the base class. Going back and changing the story quests for every single class from levels 1-50 would be ridiculous. And what would really be awesome is 2 new base classes (4 new AC's) for each faction in the next expansion.
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I think a Mandalorian class that wasn't Empire or Republic would be interesting. If there were unaligned classes...? They could have missions on all worlds but only buy from the Hutt GTN. There would have to be their own neutral hub, or have the ability to buy fleet passes to either the republic or empire fleets depending on what they had done in their stories.

 

I think a 'summoning class' would be interesting if it could involve something like droid/beast reusables that have the potential to be destroyed (think pokemon?!?). They would have to be made and then held in your inventory or even equipped on the person in class specific slots.

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