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Racial bonuses gone?


Sonathan

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I havent played for quite a while, and when i was around there was talk about having it or not, but i never heard what was decided, so do racial bonuses still exist or are they gone?

 

the list as i remember it, if im not mistaken

 

Human: Passive: 3% Bonus to Presence / Social : Rally nearby Allies

Miraluka: Passive: +1 Stealth Detection / Social : Perceive force alignment

Twi’lek: Passive: 5 Minute Reduction on Quick Travel / Social : Sweet Twi’lek Dancing

Zabrak: Passive: Increase healing given / taken by 1% / Social : Inspire Loyalty

Miralian: Passive: Increase precision of Force and Tech powers by 1% / Social : ritual

Cyborg : Passive: 2% Tech damage / Social : Cybernetic eye-scan

Pureblood: Passive: 1% force dmg/healing / Social: punishment

Chiss: Passive: +1 stealth detection / Social: inspire loyalty

Rattataki: Passive: 2% Crit Damage / Social: shadowbox

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I havent played for quite a while, and when i was around there was talk about having it or not, but i never heard what was decided, so do racial bonuses still exist or are they gone?

 

the list as i remember it, if im not mistaken

 

Human: Passive: 3% Bonus to Presence / Social : Rally nearby Allies

Miraluka: Passive: +1 Stealth Detection / Social : Perceive force alignment

Twi’lek: Passive: 5 Minute Reduction on Quick Travel / Social : Sweet Twi’lek Dancing

Zabrak: Passive: Increase healing given / taken by 1% / Social : Inspire Loyalty

Miralian: Passive: Increase precision of Force and Tech powers by 1% / Social : ritual

Cyborg : Passive: 2% Tech damage / Social : Cybernetic eye-scan

Pureblood: Passive: 1% force dmg/healing / Social: punishment

Chiss: Passive: +1 stealth detection / Social: inspire loyalty

Rattataki: Passive: 2% Crit Damage / Social: shadowbox

 

Those were taken out before release. They were never included in the final product.

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Human: Passive: 3% Bonus to Presence / Social : Rally nearby Allies

Miraluka: Passive: +1 Stealth Detection / Social : Perceive force alignment

Twi’lek: Passive: 5 Minute Reduction on Quick Travel / Social : Sweet Twi’lek Dancing

Zabrak: Passive: Increase healing given / taken by 1% / Social : Inspire Loyalty

Miralian: Passive: Increase precision of Force and Tech powers by 1% / Social : ritual

Cyborg : Passive: 2% Tech damage / Social : Cybernetic eye-scan

Pureblood: Passive: 1% force dmg/healing / Social: punishment

Chiss: Passive: +1 stealth detection / Social: inspire loyalty

Rattataki: Passive: 2% Crit Damage / Social: shadowbox

 

Most of these bonus' are game breaking

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None of those are game breaking.

 

Not "game breaking" but it would make people roll more specific race/class combos, and have caused guilds to not take people who were not desired class/race combos.

 

It is better that they were not added in.

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None of those are game breaking.

 

Game breaking is an exaggeration, but they restrict people's race choice if they want to min/max and would force every class to have an overabundance of a certain race. I think they did the correct thing leaving these bonus out.

Edited by Arlon_Nabarlly
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