Sonathan Posted April 1, 2013 Share Posted April 1, 2013 I havent played for quite a while, and when i was around there was talk about having it or not, but i never heard what was decided, so do racial bonuses still exist or are they gone? the list as i remember it, if im not mistaken Human: Passive: 3% Bonus to Presence / Social : Rally nearby Allies Miraluka: Passive: +1 Stealth Detection / Social : Perceive force alignment Twi’lek: Passive: 5 Minute Reduction on Quick Travel / Social : Sweet Twi’lek Dancing Zabrak: Passive: Increase healing given / taken by 1% / Social : Inspire Loyalty Miralian: Passive: Increase precision of Force and Tech powers by 1% / Social : ritual Cyborg : Passive: 2% Tech damage / Social : Cybernetic eye-scan Pureblood: Passive: 1% force dmg/healing / Social: punishment Chiss: Passive: +1 stealth detection / Social: inspire loyalty Rattataki: Passive: 2% Crit Damage / Social: shadowbox Link to comment Share on other sites More sharing options...
jgoldsack Posted April 1, 2013 Share Posted April 1, 2013 I havent played for quite a while, and when i was around there was talk about having it or not, but i never heard what was decided, so do racial bonuses still exist or are they gone? the list as i remember it, if im not mistaken Human: Passive: 3% Bonus to Presence / Social : Rally nearby Allies Miraluka: Passive: +1 Stealth Detection / Social : Perceive force alignment Twi’lek: Passive: 5 Minute Reduction on Quick Travel / Social : Sweet Twi’lek Dancing Zabrak: Passive: Increase healing given / taken by 1% / Social : Inspire Loyalty Miralian: Passive: Increase precision of Force and Tech powers by 1% / Social : ritual Cyborg : Passive: 2% Tech damage / Social : Cybernetic eye-scan Pureblood: Passive: 1% force dmg/healing / Social: punishment Chiss: Passive: +1 stealth detection / Social: inspire loyalty Rattataki: Passive: 2% Crit Damage / Social: shadowbox Those were taken out before release. They were never included in the final product. Link to comment Share on other sites More sharing options...
BrianDavion Posted April 1, 2013 Share Posted April 1, 2013 BW wisely so realized that includeing racial bonuses would favor certin race/class combos. and lead to "ohh your jugg is a pureblkood? we don't want you!" Link to comment Share on other sites More sharing options...
Magnusheart Posted April 1, 2013 Share Posted April 1, 2013 Since launch they have always been purely cosmetic. Link to comment Share on other sites More sharing options...
DarthSylar Posted April 1, 2013 Share Posted April 1, 2013 Human: Passive: 3% Bonus to Presence / Social : Rally nearby Allies Miraluka: Passive: +1 Stealth Detection / Social : Perceive force alignment Twi’lek: Passive: 5 Minute Reduction on Quick Travel / Social : Sweet Twi’lek Dancing Zabrak: Passive: Increase healing given / taken by 1% / Social : Inspire Loyalty Miralian: Passive: Increase precision of Force and Tech powers by 1% / Social : ritual Cyborg : Passive: 2% Tech damage / Social : Cybernetic eye-scan Pureblood: Passive: 1% force dmg/healing / Social: punishment Chiss: Passive: +1 stealth detection / Social: inspire loyalty Rattataki: Passive: 2% Crit Damage / Social: shadowbox Most of these bonus' are game breaking Link to comment Share on other sites More sharing options...
chuixupu Posted April 1, 2013 Share Posted April 1, 2013 The more important question is, why did they change the Chiss racial salute, it even still said that for months on the character creation screen after it was changed. Link to comment Share on other sites More sharing options...
JediCahlwyn Posted April 1, 2013 Share Posted April 1, 2013 Most of these bonus' are game breaking None of those are game breaking. Link to comment Share on other sites More sharing options...
Jacen_Starsolo Posted April 1, 2013 Share Posted April 1, 2013 (edited) Level your first human to 50 gets every character on the server 100 presence points. All the rest never went live. Edited April 1, 2013 by Jacen_Starsolo Link to comment Share on other sites More sharing options...
Rhysling Posted April 1, 2013 Share Posted April 1, 2013 Most of these bonus' are game breaking Nope. Link to comment Share on other sites More sharing options...
jgoldsack Posted April 1, 2013 Share Posted April 1, 2013 None of those are game breaking. Not "game breaking" but it would make people roll more specific race/class combos, and have caused guilds to not take people who were not desired class/race combos. It is better that they were not added in. Link to comment Share on other sites More sharing options...
Arlon_Nabarlly Posted April 1, 2013 Share Posted April 1, 2013 (edited) None of those are game breaking. Game breaking is an exaggeration, but they restrict people's race choice if they want to min/max and would force every class to have an overabundance of a certain race. I think they did the correct thing leaving these bonus out. Edited April 1, 2013 by Arlon_Nabarlly Link to comment Share on other sites More sharing options...
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