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Thoughts on how to change and or balance gameplay within the game.

STAR WARS: The Old Republic > English > Classes
Thoughts on how to change and or balance gameplay within the game.

TalonVII's Avatar


TalonVII
07.01.2018 , 08:03 AM | #11
Well I'd still like a Dooku styled class. Guess that cpuld be assassin, but be able to do everything with a single saber instead of a dual saber.

But beyond that I'd make some changes to the PT/VG.

1. Return rocket attack/storm surge back to level 2. Juggs get their charge at level 2 and by level 7 assassins get stealth but PTs don't get their charge attack till lvl 57? What a joke.
2. Get rid of Translocate. It's just plain terrible. Slide Gut/vibroknife from AP into it's slot. Replace gut with what I'd call AP shot. Does the same bleed damage but gives you a 10 meter range instead of 4 meter. Gives you a chance to get the bleed started while charging in. And ofcourse you can spam it like gut. And have gut in shield tech generate a bit of threat once every 6 seconds.
3. For the love of god bring Responsive Safeguards and Trauma regulators over to the PT! Or something like them. Energy shield simply doesn't cut it.
4. Riot gas, drop cool down to 20-30 seconds. 1 minute is asinine.

Sorry happened to be playing my VG at the time of this post and PT/VG needs some love.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy

Rion_Starkiller's Avatar


Rion_Starkiller
07.02.2018 , 01:30 PM | #12
Quote: Originally Posted by TalonVII View Post
4. Riot gas, drop cool down to 20-30 seconds. 1 minute is asinine.
Bringing Riot Gas and Oil Slick back to DPS VG/PT would be great. That might actually help with or glass cannon / paper tiger issue.

Quote: Originally Posted by adegf View Post
....
Sages/ Sorcs are fine. They just need a hair more burst, in my opinion.
Regarding defensives, Sorc/Sage has arguably the 2nd best defensives in the game.
Beruhl / Zenovia / Lobotomy / Sejanos / Warpunk
ᕕ( ᐛ )ᕗ
Quote: Originally Posted by Trolltar View Post
I believe he's quoting a frequent contributor to these forums. His name is Strawman.
Quote: Originally Posted by Lunafox View Post
Thanks Rion Starbrah.

Alvarius's Avatar


Alvarius
07.02.2018 , 06:28 PM | #13
Quote: Originally Posted by Rion_Starkiller View Post
Regarding defensives, Sorc/Sage has arguably the 2nd best defensives in the game.
This must be a joke, right?

Mercs, Maras and Snipers would like a word with you.

Other than that I agree, their burst potential should be increased slightly.

TalonVII's Avatar


TalonVII
07.03.2018 , 03:11 AM | #14
Quote: Originally Posted by Alvarius View Post
This must be a joke, right?

Mercs, Maras and Snipers would like a word with you.

Other than that I agree, their burst potential should be increased slightly.
I say Mercs have the best defenses. And most of those should of gone to the PT. Responsive Safeguards, Trauma Regulators and KO. All should be PT abilities. But are on a Merc.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy

Rion_Starkiller's Avatar


Rion_Starkiller
07.03.2018 , 09:20 AM | #15
Electronet is the only thing hampering sorc / sage survivability, imo.
Beruhl / Zenovia / Lobotomy / Sejanos / Warpunk
ᕕ( ᐛ )ᕗ
Quote: Originally Posted by Trolltar View Post
I believe he's quoting a frequent contributor to these forums. His name is Strawman.
Quote: Originally Posted by Lunafox View Post
Thanks Rion Starbrah.