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2018 Expertise Main PVP Stat Is Essential

STAR WARS: The Old Republic > English > PvP
2018 Expertise Main PVP Stat Is Essential

Icykill_'s Avatar


Icykill_
02.06.2015 , 06:05 PM | #1
edit 03/10/2016 guys please direct newbies or people who need help gearing to this thread

*** please note***
The bolster terminal on the fleet is severely broken, making it impossible to test outside of pvp itself....

I can say that if you still have old lvl 60 pvp weapons you can get 2018 expertise... Atleast 190 green items bolster well and better than the 174 pvp counter parts (not weapons)...

Edit: 190 is the highest you can go before you start to lose expertise... DO NOT WEAR EPIC PVE GEAR OVER 190 IN PVP...

Current gearing for PVP in PVE gear works as follows -

For lvl 60-65 players

You can wear a maximum of 190 lvl PVE gear to maximise bolster and expertise... "If" you wear anything over this you will lose expertise, the higher the gear, the more you lose... So "do not wear" epic PVE gear in PVP... Just wear the green 190 items you can get from the fleet vendors
By wearing gear up to 190 and having every slot filled you will get 1936 expertise... This will give you stats slightly below entry lvl PVP gear... And you won't have set bonuses... But this is how all of us pvpers start out and gear up
Obviously the first thing you want to spend your Comms on is weapons so you can get 2018 expertise as weapon crystals do not calculate expertise and aren't included in the equation. This is why you can only get 1936 expertise in PVE gear now ***Note - do not put expertise crystals in PVE weapons, this does not work and will reduce stats as well as expertise ***
My path to gearing up as I get PVP Comms is as follows -
*PVP Weapons (make sure you equipe expertise crystals)
*2-4 pieces of Armor to start out your set bonus... Belts and wrists are the 2 cheapest to start this with
*2 relics
*2 more pieces of Armor to complete your set bonus (you only need 6 out of 7 to do this)
*then you can get ear and implants
*last piece of Armor (number 7)... ** note, you don't need to use a piece from the same set if you don't want to... This allows you to use one of the other Armor pieces from the same vendor if you want slightly different stats to min/max


Gearing for lvl 10-59 players

Firstly bolster works better and simpler than ever and is extremely easy now for this bracket
All you need to do is make sure "Every Slot" is filled and you will automatically get 1936 expertise... Nobody below lvl 60 will have 2018 expertise, all will now have 1936, so the playing field is fair...

There are ways to tweak this, so let me explain
As of 4.0, you can get away with wearing really low gear all the way to 59. But when you get to 60, bolster starts to not work as well. This is where I suggest you upgrade to 190 great items from the fleet Comms vendor.
As you lvl up, you can still upgrade your gear, but so that you don't waste Comms, next do it every 8-10 Lvls. This is what I now do and I've not seen any major difference in bolstered stats.

**A quick explanation - bolster at the lowest lvls completely looks after all of your secondary stats because most low lvl gear has either none or very little... Secondly at the lowest lvl, bolster actually gives you better stats, higher health etc, to offset the higher lvl players extra abilities... As you get higher you get less stats
So as you level up bolster looks after these secondary stats less and less and even your main stats to a certain degree... I'll leave it at that, but if you want to know more just ask**

So you can still upgrade your gear as you lvl, but you don't want to or need to do it every lvl, unless you also need it for pve content.. Bolster starts to get more complicated to tweak the higher you go until you get to 60 (see my lvl 60-65 guide)

Now you might be wondering why gear below your actual lvl?... The reason is if you have gear at your lvl you can lose some main stats in favour of those higher secondary stats in your higher gear... By having it slightly lower, bolster balances those out better...

Relics are different altogether. You can now get ear, relics and implants at lvl 10 to get 1936 expertise, YAY... So make sure you equip them... But non PVP relics don't work in PVP... So what's the point in having them?... Well bolster works by making sure you have every slot filled, so if you don't have them you won't get any expertise for those slots... Now because they aren't actually used in PVP bolster doesn't care what lvl they are... So you can use your lvl 10 ones if you want until you get your PVP ones at 65

Gearing fundamentals for 10-59 to get 1936 Expertise

*** I can't say this enough, EXPERTISE IS YOUR MAIN PVP STAT. All other stats are secondary. You must have every slot filled to have 1936 expertise.

*** so have every slot fill with proper armor, weapons, ear, implants and relics This includes making sure any armor shells you wear are also filled. Ie armor, mods and enhancements. If these are empty they will not bolster and will be just like the slot isn't filled.

*** pick up your first couple of pvp missions "only" from the fleet and hand them in there. You will get free ear, implants and relics from handing them in... Please remember to equip them too

*** You would think this next bit would be obvious, but for some reason it's not... PLEASE, PLEASE, equip crystals in your weapons and off hand... Especially if it's a drop item, they no longer have crystals and your stats get severely punished for not having them equipped, even if you use low lvl crystals, it is better than none *** and only power, endurance or crit ones. *** DO NOT USE EXPERTISE CRYSTALS IN PVE WEAPONS... Which means not till you get them at lvl 65.

If you have any further questions just ask, but please try to do so in the gearing thread I have... The link is in my signature... Good luck and happy Pvping


I've recently seen a huge increase in people gearing with empty armor shells, no ear, implants, relics and no crystals. Ive even had pvp guilds argue with me that running naked give better stats.
I want to clear this up IT DOESN'T. Having empty shells is tantamount to having no armor. Running naked give zero expertise and is the worst thing you can do. Not having ear, implants and relics equiped is the same.
Please try to educate the people, especially the ones you see at LvLs above 16


Original post
Spoiler


Augments and Bolster work a bit different... You can have any augment LVL you want... But if you go over a certain LVL of stats you lose health to compensate... But you don't lose expertise... You can decide if you prefer the extra other stats or the extra health edit : augments now seem to have a negative affect prior to lvl 65. I no longer wear them till lvl 65 pvp gear.

Also from original post
Spoiler



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DomiSotto's Avatar


DomiSotto
02.06.2015 , 06:10 PM | #2
Icykill, I know you have extensively experimented, so here is a lazy question: Is 156 or the 148 better as a MH/OH?
Deal.

Icykill_'s Avatar


Icykill_
02.06.2015 , 06:18 PM | #3
Quote: Originally Posted by DomiSotto View Post
Icykill, I know you have extensively experimented, so here is a lazy question: Is 156 or the 148 better as a MH/OH?
It depends if you have all other items equipped with 162... If you do, it is likely you will go over the critical stat point I mentioned and get negative expertise if you use 156 in your main/off hand... I have 162 hilt/barrel/armor, then 148 mods/enhancements because most of my gear is 162... But on one toon I have a few 156 armor pieces and it still goes critical... I got sick of mucking around with it... So I just equip the weapons as I described above... It saves time and confusion
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Metthew's Avatar


Metthew
02.06.2015 , 08:43 PM | #4
If they're PVE'ers, they actually have access to sweet 154 Dread Guard gear (or 146 gear) that has set bonus.

The former needs some old operation tokens, but the latter is available for basic comms, and includes (weak) relics that bolster and give at least some improvement to damage/healing/absorbtion.

Both of them bolster to 2018 expertise.
Erhart / Wilhemine | Darth Malgus | <Take a Seat>

Icykill_'s Avatar


Icykill_
02.06.2015 , 09:12 PM | #5
Quote: Originally Posted by Metthew View Post
If they're PVE'ers, they actually have access to sweet 154 Dread Guard gear (or 146 gear) that has set bonus.

The former needs some old operation tokens, but the latter is available for basic comms, and includes (weak) relics that bolster and give at least some improvement to damage/healing/absorbtion.

Both of them bolster to 2018 expertise.
Yep... Because they're below 162 they are definately viable
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DomiSotto's Avatar


DomiSotto
02.07.2015 , 07:56 AM | #6
So, a full 156 Oricon set will actually be good? I am thinking in terms of something that is obtainable on a spot without the previous history of gaming.
Deal.

Ridickilis's Avatar


Ridickilis
02.07.2015 , 08:48 AM | #7
Quote: Originally Posted by Icykill_ View Post
It is easy to accomplish once you reach LVL 21 you can get 2018 expertise...
t doesn't even matter if they are the right main stats for your toon.... Lots of people tell me they can't afford the relics or implants early on... But this is where you could equip some of the ones you pick up even if not for your class... Atleast till you can afford the right ones
I disagree with this. It's level 20 (Light/dark relics are available at level 19 and 20) and I wouldn't spend one credit on lowbie ear/implants when they're going for 20K+ on most servers. That's ridiculous, I wouldn't never ever spend that on a lowbie item. If you're a crafter, that's different and you're all set. If not, just spend the 1000 pvp coms on your capitol planet for the level 20 pvp ear and implants. These can also be purchased while under leveled, unlike planetary coms and level 60 pvp gear. I think they're around 375 comms each. It's a drop in the bucket, I'm usually capped before level 20 anyway and just buying WZ medpack stacks.

Though, while it's probably such a small issue in the grand scheme to be taking dev's time, I think the first level 10 pvp mission should come with a bag filled with; 1 ear, 2 implants and 2 relics in the same way you get a "bag" when you choose your advanced class. I suggest not even giving them a main stat, just something like 5-10 endurance on each. This would give the level 10 1868 expertise when bolstered, because you'd still be missing the head (150). But that is a much more competitive expertise number than the current 1200 that level 10-15's are getting because they're missing all those other slots.

Kythria's Avatar


Kythria
02.07.2015 , 10:29 AM | #8
Quote: Originally Posted by Metthew View Post
If they're PVE'ers, they actually have access to sweet 154 Dread Guard gear (or 146 gear) that has set bonus.

The former needs some old operation tokens, but the latter is available for basic comms, and includes (weak) relics that bolster and give at least some improvement to damage/healing/absorbtion.

Both of them bolster to 2018 expertise.
I'm looking at pvping more on my sorcerer with absolutely no ranking or pvp gear at all, is this the best solution for me or do I just go into solo warzones and screw my team with no expertise? Critting for 3-4k is just dumb and I'm a waste of space.

DomiSotto's Avatar


DomiSotto
02.07.2015 , 12:06 PM | #9
I've just noticed the relic reference. At low levels, like L21, relics from DS/LS vendor are super-cheap. I am knidda divided between buying two or waiting till L25 when the rakghoul even relics kick in.
Deal.

Icykill_'s Avatar


Icykill_
02.07.2015 , 06:01 PM | #10
Quote: Originally Posted by Ridickilis View Post
I disagree with this. It's level 20 (Light/dark relics are available at level 19 and 20) and I wouldn't spend one credit on lowbie ear/implants when they're going for 20K+ on most servers. That's ridiculous, I wouldn't never ever spend that on a lowbie item. If you're a crafter, that's different and you're all set. If not, just spend the 1000 pvp coms on your capitol planet for the level 20 pvp ear and implants. These can also be purchased while under leveled, unlike planetary coms and level 60 pvp gear. I think they're around 375 comms each. It's a drop in the bucket, I'm usually capped before level 20 anyway and just buying WZ medpack stacks.

Though, while it's probably such a small issue in the grand scheme to be taking dev's time, I think the first level 10 pvp mission should come with a bag filled with; 1 ear, 2 implants and 2 relics in the same way you get a "bag" when you choose your advanced class. I suggest not even giving them a main stat, just something like 5-10 endurance on each. This would give the level 10 1868 expertise when bolstered, because you'd still be missing the head (150). But that is a much more competitive expertise number than the current 1200 that level 10-15's are getting because they're missing all those other slots.
You can't purchase crafted implants till LVL 21... So you can't get full expertise till then if you usually get them this way... I didn't know you could get them from Capitol pvp vendors at LVL 20... To be honest I never visit them because it is PVE gear and I craft my own normally... So I've learnt something... Thnx
I do like your idea for the LVL 10 bag of 1 ear, 2 implants, 2 relics... It would definitely make it more fair for people pvping in that bracket... They actually wouldn't even need to have stats... You just need to fill the slot for bolster to give 2018 expertise
People selling implants or relics for 20k plus are opportunists... Keep an eye on the market or craft yourself... I usually see them for between 2-5k on Harbinger... If not, I craft some myself
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