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Please reevaluate ops loot drops

STAR WARS: The Old Republic > English > General Discussion
Please reevaluate ops loot drops

Damask_Rose's Avatar


Damask_Rose
02.16.2017 , 01:07 PM | #21
Quote: Originally Posted by Xcurtx View Post
this whole command system was designed because said players were complaining that they dont have access to the highest tier of gear. It was forced upon everyone else. My point being they deserve to deal with the RNG, while the rest of us who were organizing raids and committing to pvp and ranked its a slap in the face.
You honestly believe that? It has as much validity as Galactic Command being put in place because the old system was too complicated for players to understand. Very few solo players ever asked for BiS gear from solo activities. Bioware sure as hell wouldn't change the entire gearing system for a handful of players. Bioware wanted to stretch out gearing for as long as possible, nothing more. Any other excuse they gave is just putting lipstick on a pig.

FerkWork's Avatar


FerkWork
02.16.2017 , 02:26 PM | #22
Quote: Originally Posted by Damask_Rose View Post
You honestly believe that? It has as much validity as Galactic Command being put in place because the old system was too complicated for players to understand. Very few solo players ever asked for BiS gear from solo activities. Bioware sure as hell wouldn't change the entire gearing system for a handful of players. Bioware wanted to stretch out gearing for as long as possible, nothing more. Any other excuse they gave is just putting lipstick on a pig.
A smart one this one is.
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TUXs's Avatar


TUXs
02.16.2017 , 03:23 PM | #23
Quote: Originally Posted by Damask_Rose View Post
You honestly believe that? It has as much validity as Galactic Command being put in place because the old system was too complicated for players to understand. Very few solo players ever asked for BiS gear from solo activities. Bioware sure as hell wouldn't change the entire gearing system for a handful of players. Bioware wanted to stretch out gearing for as long as possible, nothing more. Any other excuse they gave is just putting lipstick on a pig.
EXACTLY why it was done. This was the new DvL event...no content needed, just a new grind.
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bdatt's Avatar


bdatt
02.16.2017 , 04:30 PM | #24
Quote: Originally Posted by Soul_of_Flames View Post
Another point that just came up last night as a strike against this system:

Last night my guild made our first progression run through HM S&V. We spent about 3 hours on it and made it to Styrak. Gave him a couple shots, but decided to call it a night because it was too late and people were tired.

We want to reform sometime later this week, but we are unsure if everyone's schedules cooperate. Now, because we can't get the same people, some of the people in the group don't want to run with replacements because they think it's unfair that the people who couldn't make it put in the time for the first 3 hours only to be absent when the actual loot drops on the final boss.

Meaning, we likely won't come to an agreement about finishing that run. And it's the loot system's fault.
It's the loot system's fault you didn't get anything from the first 6 bosses, if that happens to be the case. Having to give a replacement an opportunity at gear for contributing to a kill is fair. If you pull in a scrub that can barely stay on target and you carry him to a kill and he gets gear, that's just your fault.

If they're going to keep the random chance at gear for most bosses, it should be random and on a personalized loot basis up to the last boss (fixed piece and number). This keeps some uncertainty, but increases the overall chance at gear for the individuals.

Archellion's Avatar


Archellion
02.17.2017 , 10:48 AM | #25
Quote: Originally Posted by Xcurtx View Post
or how about we reintroduce the old system? raiders get 100% specific loot on every boss. pvpers get comms. solo players can have the rng command. everybody is happy....end of story.
Yup! I agree, 100% This is the only way to make Galactic Command a positive experience for Subscribers. Devs do this and they keep my subscription (I'll even resub my alt account, which I recently canceled due to GC.)
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realleaftea's Avatar


realleaftea
02.17.2017 , 05:06 PM | #26
Quote: Originally Posted by Soul_of_Flames View Post
In the short time since 5.1 dropped, I have witnessed more arguments and disagreements about loot drops since all of my time running group content since launch.

This is because loot drops are so infrequent for the effort required to put in. There is just a short supply on loot drops and it's really getting to people.

Not only that, but people are apprehensive about back filling into groups because they don't think that it is fair that people who have been there from the beginning and haven't won anything might lose a roll to someone who just joined for the last boss.
And that was actually the argument for command crates and a CXP system. With it, it wouldn't matter when a player joined a team, it wouldn't be up to the 'master looter' to decide when and how to roll for the gear parts. Kill a boss... get the CXP crates... and open it to 'roll' for your loot.

However, BioWare failed so spectacularly to balance these boxes that they then had to introduced a crappy band-aid fix - i.e. the 5.1 operation loot drops - to keep the enrage at bay.

FerkWork's Avatar


FerkWork
02.17.2017 , 05:56 PM | #27
Quote: Originally Posted by realleaftea View Post
And that was actually the argument for command crates and a CXP system. With it, it wouldn't matter when a player joined a team, it wouldn't be up to the 'master looter' to decide when and how to roll for the gear parts. Kill a boss... get the CXP crates... and open it to 'roll' for your loot.

However, BioWare failed so spectacularly to balance these boxes that they then had to introduced a crappy band-aid fix - i.e. the 5.1 operation loot drops - to keep the enrage at bay.
I thought the argument was Thrill of the Hunt and vendors are confusing. Problem is no matter what GC did it was never a good system for raid teams since it didn't allow raid teams freedom to prioritize gear where necessary. Simply making this the casual gearing system but no they were warned 1000000000 times this system was disastrous for raiding. My pub guild lost an entire team when 5.0 dropped thanks to this terrible system. No amount of balancing would fix it for raiders only the return of loot drops. #GetGCoutofmyraiding
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Soul_of_Flames's Avatar


Soul_of_Flames
02.17.2017 , 06:15 PM | #28
Quote: Originally Posted by bdatt View Post
It's the loot system's fault you didn't get anything from the first 6 bosses, if that happens to be the case. Having to give a replacement an opportunity at gear for contributing to a kill is fair. If you pull in a scrub that can barely stay on target and you carry him to a kill and he gets gear, that's just your fault.
Giving a replacement the right to roll is fair. I'm not disputing that.

What I'm saying is that people in the group don't want to run IF we have to get a replacement; they want to ensure that the other people they were running with have a chance to get something. Meaning we will need MORE replacements if those people decide not to go.

So I'm not trying to say the loot system is flawed in how people roll on stuff. It's flawed in that it is causing way more problems than it is solving.