Jump to content

78 bugs/issues + concerns (3-day period)


Ilsildor

Recommended Posts

Been documenting whatever I personally ran into over the past 3 days, plus some personal concerns of mine. Pardon a lot of my WoW terminology, old habits die hard (especially in a game that's so similar)

 

Sith Juggernaut - Levels 32-42

 

Interface

- Guild roster interface sometimes displays the incorrect members online. UI must be reset to remedy the issue (doesn't always work in some circumstances)

- Item Stat Comparison usually incorrect / bugged, displaying stats from different items on one.

- When Dragging items off hotbars, it asks if you want to destroy the item (even if you have none left)

- Some attack animations repeat for no apparent reason, (highly noticeable with ability delay on)

- Camera drifts away sometimes on its own for a few seconds till it snaps back to the character.

- Sometimes Tooltips stick on your screen till you highlight a similar tooltip again.

- When right-clicking items in your bag to transfer to cargo hold, items don't stack properly.

- When splitting stacks via Shift+Click+Drag, item is linked into chat.

- Party members sometimes do not correctly display their correct amounts of resources in their resource bar. (usually as 0)

- When sending a mail to someone, if you right-click an item into the letter it will create the subject line as the name of the item. However it doesn't count as a proper name and still must be edited before being able to send. (unable to verify if this bug still exists, as mail doesn't work)

- When clicking any mouse buttons other than Left-Middle-Right, your entire UI becomes unclickable till you press some combination of extra-mouse buttons to return functionality

 

Concerns

- no /roll for random number generator in game

- Auction House Interface drastically needs improving, at least a search option from the getco, remove the need for selecting categories.

- When backspacing all digits in an AH sale, it defaults a 1 there. That is unnecessary and annoying.

- Guilds lack:

- Log - for displaying invites/kicked/promotions/etc.

- Bank - for sharing items/credits among your guild, with options and tabs.

- Quality Guild Information tab/description. Unable to copy+paste information from these boxes, they're too tiny as well (even in the expanded view).

- Unable to overlap tabs, this becomes incredibly annoying with Crew Missions. Whether you're browsing the GTM, or trying to decide what item to select - once another tab pops up it closes your other tabs.

At least your bag should be seperate from all other tabs.

- Unable to Bind Keys to "marking targets", forced to use laggy drop-down menus.

- No Combat-log making it difficult to determine a lot of things in this game.

- Being unable to create macros, causing hassle to perform many tasks.

- Being unable to raise/lower hood, cosmetic disappointment (over helms as well)

- Being unable to hide companion's helm/hoods is disappointing as well.

- Small HP bars, inability to scale/customize UI causes difficulty

- Addons (I feel the inclusion of add-ons is important as you currently have a LOT of faults in this game - and focusing your work on fixing UI errors while players could do it for you seems silly to me. Go fix the real bugs and let us fix your UI.)

 

 

 

General Gameplay

- Enemies/Friendly NPCs that attack your targets, tag your targets from you.

- Sith Corruption doesn't stay turned off

- Off-GCD abilities start a GCD if not used during a GCD.

- Crew skils doesn't correctly display the amount of items you can craft sometimes.

- Moving your character immediately after the Mount casting is completed, dismounts you.

- Tab Targetting sometimes doesn't work at all, or will not cycle through all available targets. (3 melee in front of you, cycles back and forth between 2)

- Gathering Nodes sometimes spawn underground.

- Unable to abandon some Bonus Quests, or Bonus series - taking up sometimes valuable quest space (25max)

- Mobs sometimes reset when a companion pulls threat (companions appear to bug out in the environment quite a bit)

- Companions sometimes disapearing completely.

- Companions sometimes going invisible.

- Companions getting stuck behind in hallways/elevators.

- Companions sometimes being unable to be dismissed, especially after getting stuck.

- Unable to Guard targets sometimes, cause unknown - states target is already guarded (when it is in fact not)

- Unable to Static Barrier targets (same issue as above), these usually cannot be fixed without having to log out

- Companion portraits display incorrectly, nearly all the time.

- Quinn's base portrait doesn't resemble his character.

- Commanding a summoned companion to sell trash items, often doesn't work. Companion must be dismissed then sent away via Crew Skills tab.

- Sith Robot Companion annoying as f- Excellent! I was just wondering what I could do to please you!

- Companions often say the inccorect lines on mission success/failures. (Success = I'm sorry master, I've failed you / Failure = I don't think I could've done it any better master!)

- Quick travel's cast bar begins when clicking the ability, instead of when you select where you want to QT to.

- "Ability Lag", delaying the cast of some abilitys - appears to be affected greatly by poor fps

- When engaging in combat, companion almost never targets the enemy you engaged on.

- When commanding a companion to switch targets, they stand around for about 3 seconds before doing sometime.

- Bugged Gathering nodes still exist, appear on minimap and visually but untargettable.

- Sending summoned companion out on a mission, then summoning a different companion to aid you in combat can cause the first companions mission timer to remain over the portrait.

- Sometimes unable to summon a companion at all (unknown cause) forced to logout

- Companions may sometimes fall through the floor and take damage/die

- Sometimes when casting a channelled abiliy, your character will begin the animation but won't actually cast the animation. Unless cancelled via casting another ability, you'll be stuck in the animation till fake-channel is completed.

- Auto-target when ability is cast sometimes switches targets randomly / targets friendly units (hostile action) / targets dead bodies.

- When beginning a Quest Dialogue while on your mount, it dismounts you and summons your current companion but companion will not be present in dialogue. Forced to manually dismount before beginning dialogues to include companions.

- Depth Perception of the Imperial fleet while aboard your ship is incorrect. Star Destroyers appear as if tiny floating toys outside your window. (aka, they shouldn't move so much when you strafe back and forth)

- Follow Target doesn't work

- Sometimes unable to hand in missions into drop-boxes, drop box doesn't display as being interactable untill re-log.

- Group Quest Dialogue sometimes shows group members as a Holo-call when all members were physically present.

- Mail doesn't work

 

Quesh

- Southern Door into the Imperial Cantina upon arriving on Quesh doesn't open, but you are still capable of walking through the door physically. (I'm a ghost! :o)

- "Unable to see targets" 22,797

 

 

 

Mandalorian Raiders (Instance)

- Knocked mob out of instance area with Force Push (near the end) and he got stuck under the map and was firing at party. Was unable to target or reach him even.

 

Cademimu (Instance)

- Turret knocked me into the wall, got stuck.

- Mobs Evade for no reason, pack respawns

- Companions fall off elevators and nearly/kill themselves when player is standing still

- Final Boss room sometimes ignites players on fire before/after combat with no animation. Players receive damage and eventually die unless engage boss / leave room.

-

 

Alderaan

- Encountered Rock with no texture

- In Caves, the edges appear partially see through which produces a "dotted line" effect.

- Green lines appeared to be floating for a significant amount of time (appeared to be a spell effect of a mobs ability)

 

Taris

- Floating Trees discovered

- In the quest where you can kill Thana before evacuating the facility, if you force push her off the edge she'll die, but won't count towards quest completed - must reset quest

- In that same quest, when you're told to kill Cerik - he stands in a Window. You're able to jump on the boxes, and attack him from below which causes him to run through the locked door and fight you while skipping all of his minions.

 

Graphics Issues

- No options for rendering particle effects, significant amount exist in game and aren't optimized very well for some computers

 

Balance Issues

- Some Heroic quests feature multiple Elite mobs (6), all ranged and spread out. Impossible to tank.

- Threat seems to be on the low side for tanks, at least Juggernauts in my experience. Not enough options for generating threat reliable, especially in groups or at range.

 

And I don't even do PVP, nor documented any of the zones before Alderaan. I could only imagine what else I've been missing... =/

Edited by Ilsildor
Link to comment
Share on other sites

  • Replies 142
  • Created
  • Last Reply

Top Posters In This Topic

Keybind issues.

 

• Next and Previous Target functions do not work if bound to anything other than Tab. This sucks for people wanting to use IJKL instead of WASD.

• Backslash (\) always creates a new help ticket, even if you bind it to something else or don't bind it at all. You are in trouble if you hit it by mistake in combat since the window cannot be closed by keys - it requires 3 mouse clicks.

• The keybind Target Self doesn't actually target yourself - it toggles between self and companion. Do not hit it multiple times in a panic and expect your toon to be selected.

• Minimap Zom keybinds (+ and -) do not seem to do anything.

• No keybind for Who and Ignore tabs in the Social Window.

• No keybind for Party, Codex and Lockouts tabs in the Mission Log Window.

 

Trade Network

 

• Can't browse items by slot. For example, if I want to buy a new pair of boots I have to look at items for all slots. I believe being able to search for "boots" is a minimum for a trade system. I think being able to search for "boots that give me Strangth" is also a fair expectation, since this is 2012 and MMOGs autions have been around for a couple of decades.

• "Usable by me", "Usable by Companion X" don't work. They always filter every item out of the list, displaying nothing. This is a basic feature that should just work.

 

Stores

 

• Selecting "usable by me" doesn't work. It does not seem to filter at all. If I am a light armour wearer then I should be able to filter out medium and heavy armour. If my Artifice crew skill is 120 then I should be able to filter out recipes that require higher skill. Again, this is a basic feature that should just work.

 

Interface

 

• If you open the Social Window then select a different tab then close the window, opening the Social Window again will always take you back to the Friends tab. If you open the Inventory Window then shooce a different tab then close the window, opening the Inventory Window will take you to what tab you chose before. Inconsistent. I don't remember how the Mission Log Window behaves.

• If you are browsing the GTN and another window pops up (for example, Crew Skill mission completion) the GTN window is closed. Annoying. When you open the GTN window again it does not take you to the search you had open before - you have to re-enter all the search parameters again. Highly annoying.

 

Balance

 

• It is not just heroic quests that are sometimes unbalanced. I have found a small number of quests that are labelled, say, "level 28" in the log but that require fighting multiple level 28 elites that can't be individually pulled. One level 28 elite is too much for a level 28 quest, multiple elites is just a joke.

 

In Summary

 

The story is awesome, the companions are great, the locations feel like iconic Star Wars sets.

 

However the mechanics of the game are lacking. The UI in particular feels like nothing has been learnt from the last decade of HCI in MMOGs.

Edited by Havokk
Link to comment
Share on other sites

An excellent summary of most of the bugs I also see.

 

I am still enjoying the game and most have a workaround. I hope they are fixed quickly but compared to most other MMO launches I've experienced these aren't too bad! (WoW, Lineage 2 and SWG had much worse bugs).

 

Having said that some observations:

 

- When splitting stacks via Shift+Click+Drag, item is linked into chat.

Me> Use the right mouse button and it won't link to chat.

 

- no /roll for random number generator in game

Me> Agreed. I'd like to add that a light armor user should never be able to Need for a heavy armor set. e.g. if you're character can't use it, you shouldn't be able to roll. Companion gear needs should be satisifed by Greed.

 

- Unable to abandon some Bonus Quests, or Bonus series - taking up sometimes valuable quest space (25max)

Me> Not just bonus quests. There are quests in Alderon and Quesh that can't be abandoned either. I think they are a storyline mini-arc and if so they should have a category "Storyline".

 

- Sith Robot Companion annoying as f- Excellent! I was just wondering what I could do to please you!

Me> Republic ship robot also annoying as hell. Customization options needed, including one for minimal talk!

 

- Some Heroic quests feature multiple Elite mobs (6), all ranged and spread out. Impossible to tank.

Me> Tattooine by any chance? Sometimes the player skill required is knowing what groups NOT to fight. Try avoiding the group or look for an alternative entrance to the area (hint).

 

No keybind for Who and Ignore tabs in the Social Window.

Me> "Who" is bindable. I do it myself.

 

 

Extra bugs:

 

-If you order your companion to attack a target, then cast force bubble on them, you'll aggro all mobs even if your companion hasn't engaged yet.

Link to comment
Share on other sites

Yes, I've noticed around the same bugs listed in this thread (various posters). As well as the need for the proposed changes that need to be done.

 

I've actually ran into a new one today, in regard to flashpoints/group quests. So far the "reset" button for group quests/flashpoint quests hasn't worked for me. This was the case with the Insufficient staff quest on Alderaan, we eventually had to all re-log to fix the quest.

 

The 2nd issue was with the Boarding party mission for the White Nova. Apparently we could not enter the phase because our group leader already had the phase in process. So even after resetting all phases thru the character portrait (which is what the error message said to do), dropping quest, dropping group then dropping quest (new lead invite), and re-log we still couldn't get into the flashpoint. This was compounded when I tried to enter the phase solo, and recieved the same error message (which technically shouldn't happen).

 

Naturally I looked on the known threads stickie..not on there, so submitted a bug report. Now if this is a widespread bug (not sure, was on my server and everyone in the zone couldn't get in, Veela server), thats a big issue considering the White Nova FP involves ***spoiler**** Revan and his story, which BW has tried to highlight.

Link to comment
Share on other sites

I'm really hoping Bioware states a fix for a good amount of these bugs soon =/

 

Woudln't count on it. Thier busy doing maintaince as well as rolling out new content near the end of the month. My confidence in the success of this is almost non-existent...considering the massive amount of issues you've listed (most of which I've seen or experienced myself) as well as various other issues out there (reference my prev post, and other posters).

Link to comment
Share on other sites

Ive been around the block with MANY other MMO's and I have the Up most Confidence in this Company to Fix the issues Listed above. We must Remeber that they just got back from 2 Major Holidays. It would not surprise me the Dev teams were running thin this past week or so. Now that everyone is back in a Brand New year and the product is turning an Income they can push ahead and fix these issues plus add Great and new content as time rolls on :) Edited by Fabiure
Link to comment
Share on other sites

General Gameplay:

- Bioanalizable corpses despawn time is incredibly fast after looted, leaving almost no time to Bioanalyze them all (when multiple kills).

 

Map:

- No option to multi-show diferent NPC's locations. Making it a very slow and monotone process. (when for example wanting to see a Trainer and the Taxi's)

Link to comment
Share on other sites

Thank you so much for compiling this list. As I read over it I realized how many of these bugs I have encountered in the game.. you're not alone.

 

This game needs to be polished SO incredibly much.

 

Also, let me guess: you didn't play in the beta (excluding the stress test weekend)?

If more people like you would have beta tested and made lists like this, we wouldn't be encountering all of this bull.

Edited by Jessicayla
Link to comment
Share on other sites

 

Been documenting whatever I personally ran into over the past 3 days, plus some personal concerns of mine. Pardon a lot of my WoW terminology, old habits die hard (especially in a game that's so similar)Sith Juggernaut - Levels 32-42Interface- Guild roster interface sometimes displays the incorrect members online. UI must be reset to remedy the issue (doesn't always work in some circumstances)- Item Stat Comparison usually incorrect / bugged, displaying stats from different items on one.- When Dragging items off hotbars, it asks if you want to destroy the item (even if you have none left)- Some attack animations repeat for no apparent reason, (highly noticeable with ability delay on)- Camera drifts away sometimes on its own for a few seconds till it snaps back to the character.- Sometimes Tooltips stick on your screen till you highlight a similar tooltip again.- When right-clicking items in your bag to transfer to cargo hold, items don't stack properly.- When splitting stacks via Shift+Click+Drag, item is linked into chat.- Party members sometimes do not correctly display their correct amounts of resources in their resource bar. (usually as 0)- When sending a mail to someone, if you right-click an item into the letter it will create the subject line as the name of the item. However it doesn't count as a proper name and still must be edited before being able to send. (unable to verify if this bug still exists, as mail doesn't work)- When clicking any mouse buttons other than Left-Middle-Right, your entire UI becomes unclickable till you press some combination of extra-mouse buttons to return functionalityConcerns- no /roll for random number generator in game- Auction House Interface drastically needs improving, at least a search option from the getco, remove the need for selecting categories.- When backspacing all digits in an AH sale, it defaults a 1 there. That is unnecessary and annoying.- Guilds lack:- Log - for displaying invites/kicked/promotions/etc.- Bank - for sharing items/credits among your guild, with options and tabs.- Quality Guild Information tab/description. Unable to copy+paste information from these boxes, they're too tiny as well (even in the expanded view).- Unable to overlap tabs, this becomes incredibly annoying with Crew Missions. Whether you're browsing the GTM, or trying to decide what item to select - once another tab pops up it closes your other tabs.At least your bag should be seperate from all other tabs.- Unable to Bind Keys to "marking targets", forced to use laggy drop-down menus.- No Combat-log making it difficult to determine a lot of things in this game.- Being unable to create macros, causing hassle to perform many tasks.- Being unable to raise/lower hood, cosmetic disappointment (over helms as well)- Being unable to hide companion's helm/hoods is disappointing as well.- Small HP bars, inability to scale/customize UI causes difficulty- Addons (I feel the inclusion of add-ons is important as you currently have a LOT of faults in this game - and focusing your work on fixing UI errors while players could do it for you seems silly to me. Go fix the real bugs and let us fix your UI.)General Gameplay- Enemies/Friendly NPCs that attack your targets, tag your targets from you.- Sith Corruption doesn't stay turned off- Off-GCD abilities start a GCD if not used during a GCD.- Crew skils doesn't correctly display the amount of items you can craft sometimes.- Moving your character immediately after the Mount casting is completed, dismounts you.- Tab Targetting sometimes doesn't work at all, or will not cycle through all available targets. (3 melee in front of you, cycles back and forth between 2)- Gathering Nodes sometimes spawn underground.- Unable to abandon some Bonus Quests, or Bonus series - taking up sometimes valuable quest space (25max)- Mobs sometimes reset when a companion pulls threat (companions appear to bug out in the environment quite a bit)- Companions sometimes disapearing completely.- Companions sometimes going invisible.- Companions getting stuck behind in hallways/elevators.- Companions sometimes being unable to be dismissed, especially after getting stuck.- Unable to Guard targets sometimes, cause unknown - states target is already guarded (when it is in fact not)- Unable to Static Barrier targets (same issue as above), these usually cannot be fixed without having to log out- Companion portraits display incorrectly, nearly all the time.- Quinn's base portrait doesn't resemble his character.- Commanding a summoned companion to sell trash items, often doesn't work. Companion must be dismissed then sent away via Crew Skills tab.- Sith Robot Companion annoying as f- Excellent! I was just wondering what I could do to please you!- Companions often say the inccorect lines on mission success/failures. (Success = I'm sorry master, I've failed you / Failure = I don't think I could've done it any better master!)- Quick travel's cast bar begins when clicking the ability, instead of when you select where you want to QT to.- "Ability Lag", delaying the cast of some abilitys - appears to be affected greatly by poor fps- When engaging in combat, companion almost never targets the enemy you engaged on.- When commanding a companion to switch targets, they stand around for about 3 seconds before doing sometime.- Bugged Gathering nodes still exist, appear on minimap and visually but untargettable.- Sending summoned companion out on a mission, then summoning a different companion to aid you in combat can cause the first companions mission timer to remain over the portrait.- Sometimes unable to summon a companion at all (unknown cause) forced to logout- Companions may sometimes fall through the floor and take damage/die- Sometimes when casting a channelled abiliy, your character will begin the animation but won't actually cast the animation. Unless cancelled via casting another ability, you'll be stuck in the animation till fake-channel is completed.- Auto-target when ability is cast sometimes switches targets randomly / targets friendly units (hostile action) / targets dead bodies.- When beginning a Quest Dialogue while on your mount, it dismounts you and summons your current companion but companion will not be present in dialogue. Forced to manually dismount before beginning dialogues to include companions.- Depth Perception of the Imperial fleet while aboard your ship is incorrect. Star Destroyers appear as if tiny floating toys outside your window. (aka, they shouldn't move so much when you strafe back and forth)- Follow Target doesn't work- Sometimes unable to hand in missions into drop-boxes, drop box doesn't display as being interactable untill re-log.- Group Quest Dialogue sometimes shows group members as a Holo-call when all members were physically present.- Mail doesn't workQuesh- Southern Door into the Imperial Cantina upon arriving on Quesh doesn't open, but you are still capable of walking through the door physically. (I'm a ghost! )- "Unable to see targets" 22,797Mandalorian Raiders (Instance)- Knocked mob out of instance area with Force Push (near the end) and he got stuck under the map and was firing at party. Was unable to target or reach him even.Cademimu (Instance)- Turret knocked me into the wall, got stuck.- Mobs Evade for no reason, pack respawns- Companions fall off elevators and nearly/kill themselves when player is standing still- Final Boss room sometimes ignites players on fire before/after combat with no animation. Players receive damage and eventually die unless engage boss / leave room.-Alderaan- Encountered Rock with no texture- In Caves, the edges appear partially see through which produces a "dotted line" effect.- Green lines appeared to be floating for a significant amount of time (appeared to be a spell effect of a mobs ability)Taris- Floating Trees discovered- In the quest where you can kill Thana before evacuating the facility, if you force push her off the edge she'll die, but won't count towards quest completed - must reset quest- In that same quest, when you're told to kill Cerik - he stands in a Window. You're able to jump on the boxes, and attack him from below which causes him to run through the locked door and fight you while skipping all of his minions.Graphics Issues- No options for rendering particle effects, significant amount exist in game and aren't optimized very well for some computersBalance Issues- Some Heroic quests feature multiple Elite mobs (6), all ranged and spread out. Impossible to tank.- Threat seems to be on the low side for tanks, at least Juggernauts in my experience. Not enough options for generating threat reliable, especially in groups or at range.And I don't even do PVP, nor documented any of the zones before Alderaan. I could only imagine what else I've been missing... =/

 

 

 

you forgot or havent played foundry yet revan go's perma immune to all damage some times and you have to reset him. theres a lot of bugs and annoyances ill grant that but its still better to me at least then any other mmo launch. yes even your special wow.. week long server outtages were a huge problem for about 3 months. theres tons of other things but none the less i happen to really like swtor atm.

 

Plan to be here for the next 3 months or so and see if they continue down the right path as far as i and my guild are concerned any ways. personally theres a patch tonight even again.. and im sure there will be one every week for a while + theres a big content patch next later this month supposedly.

 

for future wall posts please use the {code} {/code} tages where { } is [ ]

Link to comment
Share on other sites

I really wish they spent more time on what really makes a game good rather than trying to make a single player RPG with integrated chat.

 

i think some of you have the wrong expectations personally.... BW said from the get go they were focusing mainly on the story, which is really great so if your skipping the quest dialogue and your story then thats your own fault folks..

 

i dont know how you think this is a single player rpg either i've done a ton of fp's with folks and the heroic quests with people, always people chatting in general even if its some times stupid and ignorant atm. The world could be more active and defiantly would like to see npcs moving around as well as day/night cycles more people running around instead of instanced servers and or shards like hoth 1 hoth 2 hoth 3 as an example.. at least after the games been out for a while atm the world seems dead and empty unless you go to fleet or need to do heroics / flashpoints.

Link to comment
Share on other sites

Ive been around the block with MANY other MMO's and I have the Up most Confidence in this Company to Fix the issues Listed above. We must Remeber that they just got back from 2 Major Holidays. It would not surprise me the Dev teams were running thin this past week or so. Now that everyone is back in a Brand New year and the product is turning an Income they can push ahead and fix these issues plus add Great and new content as time rolls on :)

 

That's just the point... they can't release a game right before the holiday season and then just go on a holiday. That's pathetic and completely unprofessional... Bioware has pretty much lost a lot of their fan base because they've proven over the last 4 months that they have no clue how to maintain an MMO.

 

 

Some of these bugs have been around since the first beta build. For them not to have fixed them by now is ridiculous and there is no excuse.

Link to comment
Share on other sites

Good read! I agree with all of them, and have some additions:

 

- [bug] Game doesn't recognize or respect dual-screen setup. I can move my mouse to the other monitor while playing full-screen, and if I click, the game alt-tabs out.

 

- [bug] When running different resolution in-game than in Windows, your taskbar will be resized and moved after you alt-tab or quit the game.

 

Already a topic for it: http://www.swtor.com/community/showthread.php?t=74442.

 

My screenshot, using 1920x1200 in Windows, 1680x1050 in-game:

 

http://imgbin.org/images/thumbs/ext6184.png

 

- [bug] Launcher has to run with Elevated privileges. Why? Noone knows. Topic: http://www.swtor.com/community/showthread.php?t=24092

 

- [Preference] Having to authenticate before able to download. Bought the digital edition and had to wait for my account-key to arrive before I could install the game.

 

Cheers,

 

Seli

Edited by Seliani
Link to comment
Share on other sites

heres some bugs i've also noticed:

 

Companions

-companions skin turning a metallic black or red in dialogues.

-companions occasionally appear lying down after a battle, and will continue following you on their backs.

-companions don't know how to follow you onto an elevator properly.

 

Dialogue

-character, companion, and npc eyes turning silver in dialogue.

-npcs will sometimes not move their mouths when talking (especially with laggy planets/areas. of course this could be because i haven't upgraded my computer yet.)

 

Tython

-blaster animation at the very beginning sequence on Tython against the flesh raiders will occasionally create green and yellow lines in the air.

-green lines seem to randomly appear near the forge ruins on Tython.

-the opening scene during the prologue text, theres a big red haze on the left side of the screen. as the camera pans up, i noticed its part of the glow from the planet. might wanna do something about that.

-one of the council members in the quest dialogue on Tython (i think its Satele) appears 2" tall and you can't see her.

 

General

-as noted before, casting abilities will occasionally get stuck attacking a dead target for 4-5 seconds.

-npcs sometimes die standing up.

-on my inquisitor i received a commendation as a movable bag item that i can't actually use.

-not being able to overlap menus.

-resource nodes you can't click on.

 

overall i love this game. a part of me does feel like its just a glorified single player game, but then again, aren't all MMO's? i hope they can correct these issues soon. the bugs kinda take away from the story.

Edited by Lantz
Link to comment
Share on other sites

Woudln't count on it. Thier busy doing maintaince as well as rolling out new content near the end of the month. My confidence in the success of this is almost non-existent...considering the massive amount of issues you've listed (most of which I've seen or experienced myself) as well as various other issues out there (reference my prev post, and other posters).

 

Agreed. BW are patting themselves on the back about their smooth launch, but frankly, I'm underwhelmed. I've not seen so many annoying and game breaking (broken class quests, CHAT of all things not working) bugs in years. Many things are unfinished (interface, guild features, legacy system).

 

As to the staggered launch: this was one of THE most annoying and fun-destroying things I've ever encountered, and I've played MMO since 2003. I'd rather sit in ventrilo with all my guild laughing and joking queues and crashes than that I have people sitting in vent for days HOPING to finally get in, and having no way to determine when it's their turn. The last two launches I was in before this were AION and RIFT. Both managed to give access to all headstart players at once, both had HUGE numbers in the headstart and both did fine.

 

Linna

Link to comment
Share on other sites

Ive been around the block with MANY other MMO's and I have the Up most Confidence in this Company to Fix the issues Listed above. We must Remeber that they just got back from 2 Major Holidays. It would not surprise me the Dev teams were running thin this past week or so. Now that everyone is back in a Brand New year and the product is turning an Income they can push ahead and fix these issues plus add Great and new content as time rolls on :)

 

+1

 

Good call

Link to comment
Share on other sites

Might as well add:

 

The cover bar turns back on when you load/change zone. This is really annoying as I have to go back into options and disable it every single time. Nothing like starting a pull and going into cover to notice all the spells are wrong...

 

Right clicking a mob with the mouse will "use" whatever ability you have in your first quickslot. Quite a pain when you try to move around and accidentally right click a mob.

 

Auction house should have Armor(light), Armor(medium) and Armor(heavy) in the main categories. By choosing one of those, the subcategories should have the different armor slots (waist, hands, etc.). Trying to find a certain slot is a major pain.

Being able to filter a stat would be nice as well. Already learned missions should say so on the tooltip.

 

Would be nice to be able to configure the chat colors.

Not being able to have the 2nd quickslot bar go above the main bar is silly. (Most MMOs put it above. Why make it go down?). Give us the option to pick which bar the companion's replace when we expand. Allowing us to modify which 4 spells are showing up for the companion so we can control them better while fighting (without expanding their bar)

Edited by Zhorax
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

×
×
  • Create New...