Laiov Posted September 5, 2013 Share Posted September 5, 2013 (edited) Or at least significantly lessening its importance, such that it provides defensive bonuses (entrench etc) but isn't at all necessary to attack (ambush, snipe, etc). Do you guys like this mechanic? When comparing the gameplay of my sniper and my sorcerer, I find that the necessity of crouching into virtual "cover" before doing anything is quite cumbersome. It makes the class play 'clunky' in my opinion. Particularly during ops. Edited September 5, 2013 by Laiov Link to comment Share on other sites More sharing options...
Master_Nate Posted September 5, 2013 Share Posted September 5, 2013 (edited) I, personally, would not change the mechanic. I enjoy it and it doesn't feel awkward or clunky to me whatsoever. The only thing I would do with it, is tweak the knock-back ability tied to it. I don't understand how taking cover for that is a necessity but I can manage. This goes along the same lines as what you are describing but it's the only thing "clunky" to me in regards to the cover mechanic. EDIT: PvP POV Edited September 5, 2013 by Master_Nate Link to comment Share on other sites More sharing options...
Laiov Posted September 5, 2013 Author Share Posted September 5, 2013 I, personally, would not change the mechanic. I enjoy it and it doesn't feel awkward or clunky to me whatsoever. The only thing I would do with it, is tweak the knock-back ability tied to it. I don't understand how taking cover for that is a necessity but I can manage. This goes along the same lines as what you are describing but it's the only thing "clunky" to me in regards to the cover mechanic. EDIT: PvP POV Yeah, cover pulse. I was just in a hardmode Hammer Station on my sniper the other day and was thinking, during the last boss fight, that knocking the adds off of the platform requires getting up, running over, and then crouching before you can activate it. Whereas on the sorc, it's just a question of running over and knocking them off. One fluid motion vs start stop start. Link to comment Share on other sites More sharing options...
Master_Nate Posted September 5, 2013 Share Posted September 5, 2013 (edited) Yeah, cover pulse. I was just in a hardmode Hammer Station on my sniper the other day and was thinking, during the last boss fight, that knocking the adds off of the platform requires getting up, running over, and then crouching before you can activate it. Whereas on the sorc, it's just a question of running over and knocking them off. One fluid motion vs start stop start. Personally, love the cover mechanic. It's great for PvP therefore I would never remove it but there are some abilities that require it and some that don't which makes me like whaaaa? Overall, it's one of my favorite perks to any class in the game. Edited September 5, 2013 by Master_Nate Link to comment Share on other sites More sharing options...
Svii Posted September 5, 2013 Share Posted September 5, 2013 Cover is awesome! Playing my other ranged alts always makes me miss my Sniper with it's sweet and sexy unleapable, uninterruptable, ability nonpushbacky Cover system! Ooooh! Yes! YEEES!! <3 Link to comment Share on other sites More sharing options...
OlosBC Posted September 5, 2013 Share Posted September 5, 2013 Yea, hated it at first. One bar from 55 now and I'm used to it. Still kinda annoying, but a LOT less annoying than ability push back on my sorc, especially crushing darkness in lightning spec. Link to comment Share on other sites More sharing options...
artikulieren Posted September 5, 2013 Share Posted September 5, 2013 Had a Gunslinger early on that I found clunky using. Decided to roll a Sniper a couple of months back. Have gotten used to it and actually find it wonderful. Not in the sense that I couldn't do without it, but it adds something different to ranged DPS classes. At times it's an excuse; "Of course my DPS parse looks like crap! I had to move all the damn time and I kept getting the 'Huge Grenade'!" "Don't complain about my DPS when you can't position the boss and I constantly have to move in range of him!" Things most other DPS classes complain about, but I feel it's twofold on the Sniper since you're severely limited to what you can cast out of cover. Especially if you're specced for MM. But as Svii mentioned, there are benefits to it. Never being interrupted(unless stunned/cc-ed by bosses), can't be leapt to, etc. Also, with MM(I'm an MM Sniper for the most part, unless doing dailies with Engi), Entrench offers a fantastic 60% AoE damage reduction along with the usual immunity to knockback and a host of other nasties. And all of that is only possible while in cover. All in all, once you get used to it. I think you'll agree that it's a nice mechanic. I always feel really comfy crouching with my lil' shield up. Regardless of where I am, be it in front of a huge disgusting creature, or the desert or even a swamp with muck under my boots. Link to comment Share on other sites More sharing options...
Svii Posted September 5, 2013 Share Posted September 5, 2013 Helpful tip: Go to your Preferences and bind "Take cover in place" to an easy to reach key, I use "F" and Shift+F for Covered Escape. Dot NOT use the skill on your bar, it is terrible. This little adjustment makes a world of difference Link to comment Share on other sites More sharing options...
Synavix Posted September 5, 2013 Share Posted September 5, 2013 This used to come up quite a bit near launch. Most people new to the class hated the mechanic, and most Sniper/Gunslinger mains learned to love it. The problem with getting rid of it is that it would be a HUGE nerf to Snipers, especially in PvP. However, simply transferring the benefits (such as leap immunity) to us 100% of the time would be an overwhelming (and overpowered) buff. You could make it optional (abilities don't require cover, but using it gives you the extra benefits), but that wouldn't really solve the problem. Anyone who knew what they were doing would still use it as often as possible. Even in PvE, the extra defense adds up against trash adds, and the ability pushback prevention is a really strong benefit that often gets overlooked. I would agree that Cover Pulse requiring cover is a bit clunky though. Although I could see why they want it to require cover, it would not entirely surprise me if they removed the requirement at some point as a Quality of Life buff, similar to the change to Ballistic Shield. Link to comment Share on other sites More sharing options...
Master-Nala Posted September 5, 2013 Share Posted September 5, 2013 Helpful tip: Go to your Preferences and bind "Take cover in place" to an easy to reach key, I use "F" and Shift+F for Covered Escape. Dot NOT use the skill on your bar, it is terrible. This little adjustment makes a world of difference Agreed, this makes is much easier to deal with. I have my keybound to non-cover quickbar 1 and I don't mind cover at all on my GS or Sniper. Link to comment Share on other sites More sharing options...
ekimmak Posted September 6, 2013 Share Posted September 6, 2013 I've tried taking cover off the quickbar. And, I may be one in a million, but I actually missed it. So used to hitting 2 twice, once to enter cover, and then to start charged burst. It's not as if I have that many abilities to stick on the quickbar, anyway. Link to comment Share on other sites More sharing options...
AngelFluttershy Posted September 6, 2013 Share Posted September 6, 2013 This used to come up quite a bit near launch. Most people new to the class hated the mechanic, and most Sniper/Gunslinger mains learned to love it. The problem with getting rid of it is that it would be a HUGE nerf to Snipers, especially in PvP. However, simply transferring the benefits (such as leap immunity) to us 100% of the time would be an overwhelming (and overpowered) buff. You could make it optional (abilities don't require cover, but using it gives you the extra benefits), but that wouldn't really solve the problem. Anyone who knew what they were doing would still use it as often as possible. Even in PvE, the extra defense adds up against trash adds, and the ability pushback prevention is a really strong benefit that often gets overlooked. I would agree that Cover Pulse requiring cover is a bit clunky though. Although I could see why they want it to require cover, it would not entirely surprise me if they removed the requirement at some point as a Quality of Life buff, similar to the change to Ballistic Shield. Pretty much this. I love cover and the utility of it and would hate to see it go. It's a major reason why I love playing Gunslinger so much. Link to comment Share on other sites More sharing options...
Srengam Posted September 6, 2013 Share Posted September 6, 2013 As everybody has said; it's fine as it is imbo. Link to comment Share on other sites More sharing options...
artikulieren Posted September 6, 2013 Share Posted September 6, 2013 (edited) Helpful tip: Go to your Preferences and bind "Take cover in place" to an easy to reach key, I use "F" and Shift+F for Covered Escape. Dot NOT use the skill on your bar, it is terrible. This little adjustment makes a world of difference Take cover in place = Middle mouse button The standard roll into cover, banished since Hutta. OT, I've never figured out what cover fire does. Anyone know? Edited September 6, 2013 by artikulieren Link to comment Share on other sites More sharing options...
paowee Posted September 6, 2013 Share Posted September 6, 2013 If they remove cover, i think i'll still be hitting the "F" key before snipe / sos / ambush... out of habit Link to comment Share on other sites More sharing options...
Deviltreh Posted September 9, 2013 Share Posted September 9, 2013 It sucks for bads and it's slightly annoying for good players - if you're casting, then you're stacionary as it is. But noooo, you have to (in my case atleast) move mousewheel up to enter cover. So instead of one button press you have to do two. Not a big deal, but OH GOD IT GETS ANNOYING. Link to comment Share on other sites More sharing options...
Devilk Posted September 12, 2013 Share Posted September 12, 2013 I would love to see cover gone from PvE, it's a really good mechanic in PvP. Link to comment Share on other sites More sharing options...
oaceen Posted September 12, 2013 Share Posted September 12, 2013 Yea, hated it at first. One bar from 55 now and I'm used to it. Still kinda annoying, but a LOT less annoying than ability push back on my sorc, especially crushing darkness in lightning spec. yeah, i know some ranged dps who would love to take cover off of your hands if you guys don't want Link to comment Share on other sites More sharing options...
oaceen Posted September 12, 2013 Share Posted September 12, 2013 Take cover in place = Middle mouse button The standard roll into cover, banished since Hutta. OT, I've never figured out what cover fire does. Anyone know? this was answered a long time ago in one of those weekly Q&Ss they used to have, and someone said it was a dev mod tool that was never supposed to make it to live. they still haven't gotten rid of it lol. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted September 12, 2013 Share Posted September 12, 2013 yeah, i know some ranged dps who would love to take cover off of your hands if you guys don't want The Commandos who (like the devs described it) are supposed to feel like an artillery? Link to comment Share on other sites More sharing options...
jboone Posted September 12, 2013 Share Posted September 12, 2013 why would i want something that gives me 20% defense, immunity to interrupts and makes juggs and marauder's leap useless gone? maybe fix cover pulse, but please don't get rid of cover itself. Link to comment Share on other sites More sharing options...
Jekan Posted September 12, 2013 Share Posted September 12, 2013 Keep cover and cover pulse the way it is. Here's why: Cover Pulse is the ONLY 360 degree knockback in the game. Would you like to lose that and be like the hapless sorc that has to be facing a frontal cone to do a knockback? No, thank you. Keep it the way it is. Link to comment Share on other sites More sharing options...
af_raptura Posted September 12, 2013 Share Posted September 12, 2013 Keep cover and cover pulse the way it is. Here's why: Cover Pulse is the ONLY 360 degree knockback in the game. Jet Boost http://www.torhead.com/ability/dK8kTM6/jet-boost Link to comment Share on other sites More sharing options...
Jekan Posted September 13, 2013 Share Posted September 13, 2013 Jet Boost http://www.torhead.com/ability/dK8kTM6/jet-boost Ok, fine, the only 360 degree knockback that doesn't deal damage (thus not break your stuns) in the game . Link to comment Share on other sites More sharing options...
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