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Concealment / Scrapper Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Concealment / Scrapper Set Bonuses and Tactical Items
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Delani's Avatar


Delani
05.30.2019 , 05:14 PM | #21
Server tendon ranged increased by 30 meters
Fragmentation grenade bounces amongst multiple different enemies
Corrosive dart tracks the enemies, allowing the player to see exactly where their enemy is, even behind cover and walls
Countermeasures increases movement speed to 150% speed
Diagnostic scan cleanses all ccs and hardstuns
Noxious knives increased to 30 meters
Toxic haze has the same effects as diversion
Kolto probe now places 4 probes on you
Exfiltrate grants 1 second of steath
Overload shots knocks the enemy down
stim boost clones the player
taking cover increases dmg resistance/reduction by 100% for 3 seconds
roll crits backtab
countermeasures clones the player

Delani's Avatar


Delani
06.02.2019 , 04:55 AM | #22
A tactical item that allows you to steal the identity of an enemy. For example, you become a friendly on their screen and your appearance changes to one of their fellow teamates.

FourPawnBenoni's Avatar


FourPawnBenoni
06.14.2019 , 04:35 PM | #23
Quote: Originally Posted by LeeThorogood View Post
Set-bonus of Tactical Item ideas:
  • Backstab no longer has a positional requirement, however like Maul (Deception Assassin) it does less damage when not used from behind.
  • The Revealing Weakness passive now gives a buff that allows your next backstab against any target to have no positional requirement and treated as though you attacked from stealth.
it's called BACK stab...not ANYWHERE stab

Arstechnica's Avatar


Arstechnica
06.15.2019 , 08:35 PM | #24
1. Knockdown if hit from behind and stealth
2. Some kind of mechanic that will refresh Acid Dart or Acid Grenade for both Concealment and Lethality.
3. Rest on Holotraverse if you deliver the killing blow.
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Neonbamboo's Avatar


Neonbamboo
06.26.2019 , 04:50 PM | #25
Tactical item - Toxic Haze/Bushwack - applies trauma debuff to all players hit within its' radius for 10 seconds.

Rion_Starkiller's Avatar


Rion_Starkiller
07.12.2019 , 10:05 AM | #26
Quote: Originally Posted by Neonbamboo View Post
Tactical item - Toxic Haze/Bushwack - applies trauma debuff to all players hit within its' radius for 10 seconds.
I'd be happy with that. I wonder if the devs would be willing to open the trauma debuff to non-mara and non-sniper classes and their mirrors.

For those that don't know what the trauma debuff is and other debuffs:
https://www.reddit.com/r/swtor/comme...r_buffs_in_30/
-Beruhl
ᕕ( ᐛ )ᕗ

Quote: Originally Posted by EricMusco View Post
Lies have been corrected.

LordLojak's Avatar


LordLojak
07.12.2019 , 04:24 PM | #27
would suggesting that overload shot being augmented to a <30% skill be out of line?

always felt that it would be a great finisher skill