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Ships "Jumping" Instead of Flying Smoothly

STAR WARS: The Old Republic > English > Galactic Starfighter
Ships "Jumping" Instead of Flying Smoothly

MorseGod's Avatar


MorseGod
01.30.2019 , 10:58 AM | #1
In several GSF matches, I've noticed ships that seem to jump along their flight path instead of moving smoothly. This makes it nearly impossible to hit them because they are constantly jumping out of the targeting reticle.

What causes this?
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catsi
01.30.2019 , 12:29 PM | #2
Lag mostly

when it happens to you its like the ships controls freeze up and no matter what you do you cant control anything then BOOM you either SD or teleport or blow up from something that hit you but because of the lag it took forever to register the hit.

looking at someone else its like theyre teleporting all over or flying sideways or something crazy
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MorseGod's Avatar


MorseGod
01.30.2019 , 12:48 PM | #3
Normally when I see laggy players, they make long jumps from one spot to another. These recent events are players following a smooth flight path, but they are taking little consistent hops instead of continuous flight.
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ThutmoseV's Avatar


ThutmoseV
01.30.2019 , 10:13 PM | #4
I have occasionally seen some suspicious lag. The ship is moving smoothly, then as soon as I attack it starts jumping around. I hope that is just frustration or paranoia and not hacking to lag on command.
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Ramalina
01.31.2019 , 10:56 PM | #5
Quote: Originally Posted by ThutmoseV View Post
I have occasionally seen some suspicious lag. The ship is moving smoothly, then as soon as I attack it starts jumping around. I hope that is just frustration or paranoia and not hacking to lag on command.
Don't need a hack, just a hotkey controlled file sharing app that likes hogging network bandwidth.

Also not worth getting upset about. The are people who literally think that being disconnected from the server makes them better fliers.

Sadly they are often correct.

TLDR version of how to react if you see this is:
1) feel sorry for them in case they just have poor internet
2)realize that the duration of the disconnect is a time where they are blinded to what the server thinks the game state is
3) use the fact that they are increasing their reaction time to feed them a diet of missiles and torpedoes.


The server treats a disconnected ship as flying in a straight line along its last known vector. So with experience, depending on the length of the stutter in connection, sometimes it's possible get positioning to exploit this to land blaster shots that would have been dodged if the target hadn't been disconnecting.
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ThutmoseV's Avatar


ThutmoseV
02.01.2019 , 07:49 PM | #6
Code:
Don't need a hack, just a hotkey controlled file sharing app that likes hogging network bandwidth.
I do consider that a hack. A hack is a hack even if you don't have to have much computer technical skill to do it. I had thought of a similar method but did not want to give people ideas.

I agree with you that it is not a game changer and I don't worry much about that changing the result of a match. It just annoys me that someone would resort to trying to cheat the game. Even if it did help I would not do it because any success I had would not be very satisfying.
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Ymris's Avatar


Ymris
02.03.2019 , 05:02 PM | #7
I've heard about cheating with lag before. I just don't understand what incentive people have to go to such lengths in GSF. No rankings, no tiered rewards.... why?
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