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Explain to me how this makes sense


DarthDendory

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I'm one of those who hate being rewarded with nothing or close to nothing for daring to be in a PuG when all you're facing all day is premades. But the thing is, even when you win, the reward system makes no sense at all. It should reward player effort, but instead rewards a pure win / time ratio.

 

Explain to me how this win was worth 100 comms and 6500 credits:

 

http://dendory.net/screenshots/swtor12medals.jpg

 

Meanwhile, the vast majority of my matches look more like this, where I put in tons more effort and get crap:

 

http://dendory.net/screenshots/swtor12loss2.jpg

http://dendory.net/screenshots/swtor12loss3.jpg

Edited by DarthDendory
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Right now, it's apparent with this patch that Bioware developers believe that their core audience are about 5% of the population who play this game all day long. No one else deserves any incentive to improve so they can get those greater rewards for victory.
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Right now, it's apparent with this patch that Bioware developers believe that their core audience are about 5% of the population who play this game all day long. No one else deserves any incentive to improve so they can get those greater rewards for victory.

 

I gotta agree, how this even got past just brainstorming is beyond me. It's terrible on paper and worse in practice. Yet, somehow this even managed to get through testing and into live...

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