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Is it getting harder to complete conquests?

STAR WARS: The Old Republic > English > General Discussion
Is it getting harder to complete conquests?

SerraShar's Avatar


SerraShar
11.15.2019 , 08:13 AM | #21
Quote: Originally Posted by JennyFlynn View Post
This one is your Conquest; https://imgur.com/dwG05jH and at the right top, the 4k out of 50k, that's the points you're accumulating. You have 4 days left to get 45'ish k more in order to receive the rewards listed just below that.
So does this conquest refresh at some point ? (is it 4 days everytime?) and does it ever include 'Go do these 10 Heroics before 4 days''?

cose funny, but I rather grind heroics..then do more of Kotfe and Kotet.....
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JennyFlynn's Avatar


JennyFlynn
11.15.2019 , 08:30 AM | #22
Quote: Originally Posted by SerraShar View Post
So does this conquest refresh at some point ? (is it 4 days everytime?) and does it ever include 'Go do these 10 Heroics before 4 days''?

cose funny, but I rather grind heroics..then do more of Kotfe and Kotet.....
Every Tuesday is the reset and I dunno what other tasks it has from week to week, I only just started participating in it myself.
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SerraShar's Avatar


SerraShar
11.15.2019 , 08:38 AM | #23
Quote: Originally Posted by JennyFlynn View Post
Every Tuesday is the reset and I dunno what other tasks it has from week to week, I only just started participating in it myself.
Nice!

Anything good caught your eyes ? I saw Ilum FP...lol Maybe I do that .
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JennyFlynn's Avatar


JennyFlynn
11.15.2019 , 08:47 AM | #24
Quote: Originally Posted by SerraShar View Post
Nice!

Anything good caught your eyes ? I saw Ilum FP...lol Maybe I do that .
Ilum one isn't so bad. I've been doing FPs on my stealthy toon and a lot of stuff you can skip. Completion is all that matters. Also been picking KOTFEET chapters you can easily stealth like the Havoc one and the Mando one.
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SerraShar's Avatar


SerraShar
11.15.2019 , 05:46 PM | #25
Quote: Originally Posted by JennyFlynn View Post
Ilum one isn't so bad. I've been doing FPs on my stealthy toon and a lot of stuff you can skip. Completion is all that matters. Also been picking KOTFEET chapters you can easily stealth like the Havoc one and the Mando one.
yeah, no cant do .

My main are a healer, a Jugg and another healer lol

I don't have a high level stealthy toon . And the closest one, is on Yavin 4 I think ? lol

So its a boring mind numbing grind....urgh......
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TrixxieTriss's Avatar


TrixxieTriss
11.15.2019 , 08:00 PM | #26
Quote: Originally Posted by hipoenormous View Post
Is it just me who thinks that earning conquest points is getting harder and harder? I mean this week I have no idea how I'm going to earn enough points to complete my conquest objective on one character, not to mention all my alts. For the first time I seriously thought about de-subbing. If this continues I may as well do that.
ITS MUCH HARDER FOR SOME OF US.

My guild has not completed conquest once since the expansion. We used to be able to complete it for both out imperial and republic guilds mist weeks. NOW WE CAN EVEN DO ONE GUILD.

So we’ve stopped bothering. We will never do conquest again until or if it’s ever made more reasonable for smaller guilds. It’s just another kick in the teeth and playable content / enjoyment removed.

On top of that, there is a specific crafting mat you get from conquest and I will need if I decide to craft again (when they fix crafting).
So that is yet another bit of the games content we can’t participate in and less enjoyment.

Bioware seem determined to keep make this game less fun. They take one step forward and 4 steps back. I guess they really don’t want some people to keep playing the game and making the game less fun only hastens people’s departure and unsubscribing.

Also, not everyone plays the game the same, those people saying it’s easy need to realise that we are all different and stop talking down to us like we don’t matter.

No one asked for it to be harder. More people were happy and started to play conquest again with changes added after Dantooine was launched. Now less people are happy and less people are participating in conquest, it’s simple, don’t change stuff that isn’t needed and nobody asked for.

If they wanted to make the conquest targets higher for large yield and possibly even medium, so be it. Those yields are supposed to be for large guilds. But low yield needs to be low yield that small 2-4 man guilds can achieve playing causally and not grinding content we don’t want to play all week. Most of us have lives outside of swtor and can’t play 30-50 hours a week or want to only play content we don’t like, that is not “play your way”.

It won’t hurt big guilds or the players not complaining if they lower the personal targets a little bit and lower the yield on the low yield planets significantly. Changing it to 250,000 would feel like the old system, which would allow us to strive to get republic and Imp guilds done. Even 300,000 would be better than now, but would be difficult for some. The highest we’ve gotten since the change (while actually trying) is 327,000.

TrixxieTriss's Avatar


TrixxieTriss
11.15.2019 , 08:04 PM | #27
Quote: Originally Posted by Sinhammer View Post
Read this thread and for kicks and giggles logged in on my main. I did "normal" game stuff by doing Onderon, CZ-198, and Ziost dailies. No FPs or anything.

Typical gameplay: looted everything, chatted with guildies, had an objective stolen by a scummy player so had to wait around for a respawn, had to switch instances because of broken quest objectives, etc.

Total time: 1 hour and 15 mins

CQ pts, with boost: Just over 24k

So based on that it would take roughly 2 hours to make 50k.

However, I ran a SINGLE FP after the 3 world dailies and made another 16k, so I'm at 40k after just an hour and a half of gameplay.

Anyone who says 50k is hard just isn't playing the game, simple as that.
That’s on one character. Remember, most things are legacy bound and can only be done once a day or once a week, as soon as you do all of those, you can’t lvl up your next one near as fast.
Now try doing that with 6 Alts in a week and still play the game the way you want in the time you have available to play (if you have a life).

TrixxieTriss's Avatar


TrixxieTriss
11.15.2019 , 08:06 PM | #28
Quote: Originally Posted by DreadtechSavant View Post
Well yes and no, some weeks are harder to do conquests than others dependant on play style. You should be able to get 50k on at least 1 character more difficult on multiple alts. It does take longer than before 6.0 I agree.
Exactly this, I’m glad someone else has pointed this out.

Void_Singer's Avatar


Void_Singer
11.16.2019 , 06:20 AM | #29
there were 3 changes in conquest that Yes, did make it harder to complete than before Onslaught.
  • Change #1
    • Galactic Rampage was removed from all conquests... it used to be in every one of them, now it's not.
  • Change #2
    • Conquest Scaling: when they scaled the numbers for conquest, they knocked 3-5% off the returns for all but a few conquest goals. The scaling did not apply to experience points, so their effect on conquest was lessened by about 2/3rds compared to previous.
  • Change #3
    • Content Difficulty was vastly increased by the new level lock and scaling, slowing progress through content which slows experience gains of players.
  • Change #4
    • This affects crafting only, but the absurd requirements of crafting schematics has made it impossible to craft at the same volume as previously

All that said, it' still easier than it was before they added XP to Conquest conversion

SteveTheCynic's Avatar


SteveTheCynic
11.16.2019 , 06:58 AM | #30
Quote: Originally Posted by Void_Singer View Post
there were 3 changes in conquest that Yes, did make it harder to complete than before Onslaught.
  • Change #1
  • Change #2
  • Change #3
  • Change #4

All that said, it' still easier than it was before they added XP to Conquest conversion
Three, numbered 1, 2, 3, 4? Oops.

And there was another change, anyway, that *also* makes it harder: the personal goal was raised from 15K to 50K.
http://www.swtor.com/r/Hg3sV2
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