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unfair loading of warzones

STAR WARS: The Old Republic > English > PvP
unfair loading of warzones

Dragonman's Avatar


Dragonman
10.03.2014 , 09:25 AM | #1
For the past 3 days ive been on warzones that do not load the equal amount of players for a team, 4 on 4 wz where numerous times have been loaded 4 against 2, I would like to know how in any way this is a fair load? in other MMO's for pvp if a full team is not loaded then the warzone is cancelled, can Bioware and Lucas Arts not fix this ? or are we destined to encure more of this ?

Leafy_Bug's Avatar


Leafy_Bug
10.03.2014 , 09:28 AM | #2
Working as intended (tm)
Soon (tm)
no(tm)

Adovir's Avatar


Adovir
10.03.2014 , 04:12 PM | #3
I could explain how this is working as intended but yeah don't feel like it
you know you want to
Quote:
speak not to that which you do not know lest you look a fool
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Pistols's Avatar


Pistols
10.03.2014 , 04:21 PM | #4
Quote: Originally Posted by Leafy_Bug View Post
Working as intended (tm)
Soon (tm)
Too technically challenging(tm)
no(tm)
/added_another

Anyakaschala's Avatar


Anyakaschala
10.03.2014 , 04:27 PM | #5
Quote: Originally Posted by Dragonman View Post
For the past 3 days ive been on warzones that do not load the equal amount of players for a team, 4 on 4 wz where numerous times have been loaded 4 against 2, I would like to know how in any way this is a fair load? in other MMO's for pvp if a full team is not loaded then the warzone is cancelled, can Bioware and Lucas Arts not fix this ? or are we destined to encure more of this ?
The simple basic answer is that when a 4v4 happens, 4 people on each side are queued. 2 people just didn't take the queue. Others will be loaded in as needed, however, if those people wait til the extreme last second to try and get in the wz, they will be late and probably not enter until the 1st round is essentially over. And if they take a long time to load, tney might not even get in until after the start of round 2, which, at that point, it's all but over.

Cancelling it, in BW's opinion, is not an option because of the potential exploitative aspect of that. For example, 1 person from a premade loads in, looks at the other team to see if it's doable, and they either play or the rest don't take the queue.

So, probably destined to incur more of this. The easiest option, IMO, is to lessen the queue entrance time down to like 30secs. Because, IMO, it will cause more people to not afk before a pop and queue time is quicker, and easier chance to load get a filler. Another option, would be something like 2 extra people are queued, and the 1st 4 or 8 people to take the queue are the ones that get in. the other 2 are basically pushed back to the top of the queue. Although this way make take a lot more coding and a lot more work on BW's part.

Glower's Avatar


Glower
10.06.2014 , 05:25 AM | #6
Quote: Originally Posted by Adovir View Post
I could explain how this is working as intended but yeah don't feel like it
Broken as intended!
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