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10 losses in a row should = 1 win

STAR WARS: The Old Republic > English > PvP
10 losses in a row should = 1 win

Darthbarbarous's Avatar


Darthbarbarous
02.16.2012 , 11:19 AM | #21
ya and well there at it, they should make it so that if you are subscribed to SWTOR for 2 months you get automatically adjusted in level to 50..........

/end sarcasm

gavlad's Avatar


gavlad
02.16.2012 , 11:22 AM | #22
Quote: Originally Posted by Eore View Post
Sorry, bit of a rant here. And yes, I am qq'ing.

At level 50 on my sorc, I average 6-8 losses for every 1 win. No, not part of a PvP guild and I am pugging / single queing.

But recently, it takes me DAYS to complete the DAILY. The weekly? Heck, I've had it since LAST WEEK.

I do my best, but given the massive loss to win ratio, gear is an issue. It's taken a few weeks but I do have at least 300 expertise (low, I know). So I help when and where I can and I usually end up fairly well with marks.

It's becoming a gross imbalance. Republic is rap-1ng on our server. And yes, it's usually a pre-made.

So I suggest 10 losses in a row counts as 1 win for the daily.

Would also suggest that we have some serious gear rating / cross server Warzones so that the 1000 expertise pre-mades don't fight the brand new pugs with no expertise. But that would be logical and make sense.


1 Your a op class thats clearly broken an your still loseing you must suck
2 Yours must be the only server i know of that has more rep than imp
3 Bioware clearly dont give a toss about anything because of the balance server wide every server and the broken classes that can cc stun an heal at same time QQ that

galadimana's Avatar


galadimana
02.16.2012 , 11:24 AM | #23
Perhaps the point should be that in order to encourage people to MAKE THE EFFORT, 10 games (win or lose) should equal one win. So someone who got 10 wins in a row would get an 11th bonus bag, and the guy who lost 10 in a row would at least have something to show for making the effort.

The AFK issue, looks like the devs will make an attempt at resolving it, at least until the cheaters figure out the next exploit.

Call me a carebear, whatev. Beating down others in PvP may expand your e*****, but it won't help the PvP community become robust or encourage new people to 'learn to play" as the 'experts' love to put it.

And let's be clear: the 'experts' are not what keeps the PvP community alive - it's the New Blood. The sooner people get that, the stronger he PvP community will be.
Shadowlands Server. Mellow Company guild.
City of Heroes was my only other MMO. RIP, thanks to corporate stupidity.
Maybe we can build a COMMUNITY on the forums and in the game.

bicuspid's Avatar


bicuspid
02.16.2012 , 11:28 AM | #24
Quote: Originally Posted by galadimana View Post
Perhaps the point should be that in order to encourage people to MAKE THE EFFORT, 10 games (win or lose) should equal one win. So someone who got 10 wins in a row would get an 11th bonus bag, and the guy who lost 10 in a row would at least have something to show for making the effort.

The AFK issue, looks like the devs will make an attempt at resolving it, at least until the cheaters figure out the next exploit.

Call me a carebear, whatev. Beating down others in PvP may expand your e*****, but it won't help the PvP community become robust or encourage new people to 'learn to play" as the 'experts' love to put it.

And let's be clear: the 'experts' are not what keeps the PvP community alive - it's the New Blood. The sooner people get that, the stronger he PvP community will be.
well they are already going down this path in 1.2 where they're going to unlink dailies = gear somehow.

I'm in agreement with you conceptually in that pvp shouldn't be elitest because you need the masses to participate to make it fun. I just don't like the attitude that hey, i'm losing, it must be my retarded team and not my fault at all because im putting out 250k heals! (which is nothing by the way OP ... my healing buddy, who I would say is quite good, will put out at least 500k every map with minimal taunting/interceding and no guarding from me. and the imps jump on his *** as soon as they realize we're in the wz)

ForceWelder's Avatar


ForceWelder
02.16.2012 , 11:49 AM | #25
Quote: Originally Posted by bicuspid View Post
well don't know what to tell you. i solo queue as dps, and win at least 60% of games. if i queue with my healer buddy it goes up to at least 80%. last night we played for 5 hours and didnt lose a single game, including a couple times when the other team exploited for 11 people

I don't think I'm the best player ever either, but I do think I'm above average, and I also believe republic vs sith is more or less the same skill level for the average player, so all things being equal IN THEORY if you're above average you should win more than 50%. or at least not lose TEN IN A ROW or THREE DAYS without a single win.

full battlemaster or whatever valor you are doesn't really mean anything to me. sith have plenty of battlemasters because they get 200 per kill on ilum, and they zerg it for 30+ kills a day in an hour. just because someone is valor X, it really has no correlation to their skill. on my server, the good people recognize other good people by names only, not whatever gear/valor they have. BM gear is more or less the same as champ gear anyway.
You are comparing apples to oranges or at least Repub to Imps.

The differences, at least on my server, are huge.

What are the differences?

1. Imps play a hell of a lot of huttball. Huttball isn't about healing or killing. Huttball is about who has the better ball handlers. As a Merc Healer I am a ball carrier or a stone cold killer. By chosing healing I have made a choice to lose most of my damage capabilites. All I can do is heal the hell out of any team mate in my area who is within line of sight. And with Huttball, 250k healing is one heck of an accomplishment due to the issues with line of sight and range on the board.

2. Repubs, at least on my server, tend to also run Healer heavy. The average healer players for the Imps is usually just one. On occasions there will be 2. But it is rare as hell for the Imps to have three healers in a match. Repubs on the other hand rarely run with less than 3 healers / match (on my server). And what matches do we have them in? Let me help you out it isn't Huttball. I would love to face those heavy healer Repub teams in Huttball. It would be an easy victory. I can't even count the number of Voidstar / Civil War matches I have played where the healing numbers for the Repubs were over 300k / healer. I was in one Voidstar match where combined, the Repubs healing was 1.5 million.

You simply can't beat those numbers. Try to CC or interupt a healer and another one is taking their place. You simply can't beat a team in Voidstar or Civil War with those number of healers.

Then you take the Imps where they go in with 1 - 2 healers. As soon as they start healing, you end up on the receiving in of CC and interrupts. With fewer healers / match, they are quickly brought down. And as soon as the healers are dead, so is the rest of the team. And with the barrier issues present in Voidstar, dead healers + dead team mates = lost match.

The only Voidstar or Civil War matches we win (as Imps) is when the Repubs come in without a full group, or get careless and a stealther gets the objective.

The reality for many Imperial players is that their victories are tied to which team has the better ball handlers in Huttball. And I am not talking about who can pass better either. I am talking about who can do flying leaps across large portions of the map, or who can force run through obsticles with taking only min damage. So unless you play 2 very specific classes, odds are you are going to lose. And lose a lot.
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Posixgod's Avatar


Posixgod
02.16.2012 , 11:52 AM | #26
Quote: Originally Posted by Eore View Post
Sorry, bit of a rant here. And yes, I am qq'ing.

At level 50 on my sorc, I average 6-8 losses for every 1 win. No, not part of a PvP guild and I am pugging / single queing.

But recently, it takes me DAYS to complete the DAILY. The weekly? Heck, I've had it since LAST WEEK.

I do my best, but given the massive loss to win ratio, gear is an issue. It's taken a few weeks but I do have at least 300 expertise (low, I know). So I help when and where I can and I usually end up fairly well with marks.

It's becoming a gross imbalance. Republic is rap-1ng on our server. And yes, it's usually a pre-made.

So I suggest 10 losses in a row counts as 1 win for the daily.

Would also suggest that we have some serious gear rating / cross server Warzones so that the 1000 expertise pre-mades don't fight the brand new pugs with no expertise. But that would be logical and make sense.
In my opinion, this is a horribly idiotic idea. You're basically complaining about it taking a few days to do the "WEEKLY".

So you want to be rewarded by losing? I find that highly amusing.

mennoknight's Avatar


mennoknight
02.16.2012 , 11:57 AM | #27
Quote: Originally Posted by Eore View Post
Sorry, bit of a rant here. And yes, I am qq'ing.

At level 50 on my sorc, I average 6-8 losses for every 1 win. No, not part of a PvP guild and I am pugging / single queing.

But recently, it takes me DAYS to complete the DAILY. The weekly? Heck, I've had it since LAST WEEK.

I do my best, but given the massive loss to win ratio, gear is an issue. It's taken a few weeks but I do have at least 300 expertise (low, I know). So I help when and where I can and I usually end up fairly well with marks.

It's becoming a gross imbalance. Republic is rap-1ng on our server. And yes, it's usually a pre-made.

So I suggest 10 losses in a row counts as 1 win for the daily.

Would also suggest that we have some serious gear rating / cross server Warzones so that the 1000 expertise pre-mades don't fight the brand new pugs with no expertise. But that would be logical and make sense.
No.

What they need to do is the following:

Increase non-valor/commendation bonuses for winning (eg more credits, perhaps a currency used soley for vanity items/pets)

-Increase valor/commendation bonuses for fighting on objectives. EG, killing the ball handler in Huttball gives a large bonus over killing some random person 1v1, or increasing valor earned by fighting near turrets instead of on the open field, etc.

-Cross server warzones are coming (and rated battlegrounds) the rated ones I am a fan of, Cross servers are a HORRIBLE idea. Ask anyone who actively participated (and enjoyed) battlegrounds in WoW about how the culture changed after cross server came out. you think it's bad now? wait until the people you're fighting with know they'll never see you again. Welcome to the world of AFK/camping.

The worst thing you can do is reward losses with a "win" completion. You already get a healthy amount of credits, a nice valor boost, and the ability to earn commendations.
We are All Kosh

Pashgan's Avatar


Pashgan
02.16.2012 , 12:07 PM | #28
Two lost games should be equal to a win.

Some (adult) people have life to live instead of playing 30 games to finish a quest for 1/4 of BM commendation every day.

bicuspid's Avatar


bicuspid
02.16.2012 , 12:10 PM | #29
Quote: Originally Posted by Pashgan View Post
Two lost games should be equal to a win.

Some (adult) people have life to live instead of playing 30 games to finish a quest for 1/4 of BM commendation every day.
playing the "I'm too grown up to spend time to play this game" card I see

it might just be life telling you its time to stop playing games, or at least to stop expecting that you can have both all the in game stuff and the real life stuff

YanksfanJP's Avatar


YanksfanJP
02.16.2012 , 12:25 PM | #30
Quote: Originally Posted by thanealpha View Post
People should NEVER be incentivized to lose.

If this was put into the game and someone was at 9 losses, you can bet they'd not play their best thereby sinking others chances and spinning other players closer to their 9 count.
That makes no sense, because in that scenario a loss is as good as a win. In fact, they still have more incentive to play to win as much as they do to lose because the credits and valor are higher if they win.
I'm not arrogant. I'm just aware of my greatness.