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5.5 Marksman...NERF?!?!

DsevenO's Avatar

09.21.2017 , 08:51 PM | #1
I was under the impression that Marks was the weakest performing sniper spec. When I saw that changes were coming to the spec I would have put good money down that a substantial dps buff was coming. I don't raid, but any end game snipers out there care to comment?
Go Forth and Die

shyroman's Avatar

09.21.2017 , 09:35 PM | #2
tldr of what I've put in other threads: Marksman doesn't have the sustained damage of the other specs, but it doesn't need to. It still has the sustained for almost all fights when played at the highest level, and because of its burst and target swapping, it is the preferred spec for 2/5 of the last boss MM ops bosses (the bosses that matter the most), and is about equal for another 2 of those 5. With the nerfs, the only thing that will change is 1 of the bosses where it's about equal with virulence will go more in favor of virulence, but marksman is still a very good spec when played right.
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SizaCionel's Avatar

09.21.2017 , 11:29 PM | #3
I would like to see 8 devs playing Brontes in MasterMode with all those class nerfs.

Mocaccino's Avatar

09.22.2017 , 04:13 AM | #4
According to the Dev Team this game is not a pve game, but 100% pvp.

Who care about raid NiM ?

FerkWork's Avatar

09.22.2017 , 12:08 PM | #5
Quote: Originally Posted by Mocaccino View Post
According to the Dev Team this game is not a pve game, but 100% pvp.

Who care about raid NiM ?
MM will still be able to clear all the content.
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Kenntan's Avatar

09.26.2017 , 01:15 AM | #6
Nerfing an already nerf'd spec...
"Marksmanship - Gunslinger Sharpshooter was slightly overperforming" ........
What do you expect from a sniper- flowers???
"we reduced the critical hit chance and damage of Snipe / Charged Burst"
What kind of idiots will play sniper after that ??
Always "just one more" nerf, and it's still never enough for the worthless crybaby cash-shop casuals
Deeply disappointing

Khartu's Avatar

10.05.2017 , 08:45 AM | #7
MM Sniper doesn't give the usual indications of being an over-performing class. Most players would find it "fine". For this reason the nerf seems odd at best. I do have to say that I have seen improvements in their class balancing. At launch, and given the usual overall imbalance of a just launched game, SWTOR was unusually well-balanced in terms of the classes. And here I'm not talking simple DPS balance but in interesting counters among the classes. But, any sense of balance very quickly deteriorated. At least the current attempts at balance seem measured if odd as the current class nerf seems. At the very least, they are not completely destroying classes and making them unplayable.

Silense's Avatar

10.06.2017 , 12:46 AM | #8
MM's was ok, and it will still be ok after the nerf even NiM (I've done every fight besides tfb in MM's can't bring myself to play it there, viru is too juicy)

But, viable is not the bar by which we should measure..... shame on the sniper mains that are ok with the change, we should always be lobbying for buffs, both QoL and actual dps.

For example I would prefer them to keep MM's the same sustained dps wise but increase the burst windows. Also cut out corrosive dart as a mainstay.... as a direct damage dealer corrosive dart shouldn't anywhere near the top of a priority.

Cuiwe's Avatar

10.08.2017 , 03:05 PM | #9
Where did you find United Forces balance notes? Care to share?
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MurkyDregs's Avatar

12.07.2017 , 01:31 PM | #10
Quote: Originally Posted by Silense View Post
......e every fight besides tfb in MM's can't bring myself to play it there, viru is too juicy
Why Viru versus MM in TFB? I'm raid team has pushed me into SS/MM because of burst for irregularities/anomolies,,,and the tank killers.,..