docktopia Posted February 16, 2012 Share Posted February 16, 2012 In Artifice, there are 48 different types of level 43 enhancements that can be crafted. Considering the small number of stats which are actually affected, it's a confoundingly large number, and much larger than the corresponding modifications in Cybertech. Is there really a reason for it, or is it just a mistake of some kind? There are so many, it's difficulty to even sort through them all and differentiate them. Link to comment Share on other sites More sharing options...
KidRaid Posted February 16, 2012 Share Posted February 16, 2012 the problem is that while there are a small number of stats the number of combinations is great you have ( from the top of my mind)CritSurgePowerAlacrityDefence AbsorbSheild that is 7 stats each enhancement generally affect 2 of those so there are 7x 6=42 combinations Not sure this is the complete explaination Link to comment Share on other sites More sharing options...
Tierce Posted February 16, 2012 Share Posted February 16, 2012 Yeah, I wish I had looked at the closer before buying them all cause now my crafting UI is a clusterfrack. There are about 10 that are exact duplicates of others that you don't need. The rest of the large variety is due to having more or less Endurance in exchange for more or less secondary stat (Crit/Power/Defense/Absorption). Link to comment Share on other sites More sharing options...
thanealpha Posted February 16, 2012 Share Posted February 16, 2012 And how many are actually worth grinding to purples then crafting? Zero. Link to comment Share on other sites More sharing options...
Cleet_Xia Posted February 16, 2012 Share Posted February 16, 2012 Blues on the other hand = money in the bank Link to comment Share on other sites More sharing options...
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