wozzisan Posted December 6, 2012 Share Posted December 6, 2012 Scenario usually works out like this: Heal, heal, heal cast green laser aka taunt BOOM pulls aggro from at least 3 players which = tank. I know some people are asking for more mobility and commando healers are usually considered turret healers but I don't mind being less mobile if CM could get a little more help in the PvP self healing tank role. My suggestions are: Interrupt resistance for self healsIncreased ammo regeneration while under heavy damage and healing selfAbility to equip shieldA bigger brighter green laser From a tactics point of view I would think it worth trying on a PTS. Thanks. Link to comment Share on other sites More sharing options...
Aaoogaa Posted December 6, 2012 Share Posted December 6, 2012 ...or get rid of the stupid green beam. Link to comment Share on other sites More sharing options...
Evolixe Posted December 6, 2012 Share Posted December 6, 2012 So basically what you are asking is.. if you can be 2 roles at the same time without repercussions? Yeah lets not do that. Link to comment Share on other sites More sharing options...
wozzisan Posted December 6, 2012 Author Share Posted December 6, 2012 I thought current PvP tanks could put out some good DPS so that is two roles? Also shield spammers perform two roles? Anyway, principle is that healing power on other players remains unchanged, also while healing yourself you are not healing other players. Considering you gear for healing power and not defense the shield contribution is small but noticeable. Basically you are creating an artificial health pool. Link to comment Share on other sites More sharing options...
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