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PvP....is it REALLY worth it???


DarkkChaos

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Ok...let me start off by saying I'm NEW to the PvP arena, so feel free to correct me or provide valuable advice if I'm missing something.

 

I dropped around 250k on the 'recruit' gear - fair enough, I understand it's only starting gear....BUT, I waited almost an hour to get a game started and literally before I knew what was happening - it was done.

 

Now, let me say I've played a couple times before...I understand the concept of what is going on an such - but I'm being pitted against players who CLEARLY have better armour, better weapons and overall better stats - every game I played, my team was annihilated (I mean that literally...we never got a single point).

 

Are these things ranked at all? Or is it just a giant free-for-all?

 

From what I understand...the PvP gear, is for the most part useless in my overall game play - and vice-versa....so what really is the point in the gear? Most of my game play is flashpoints, ops, missions..................where PvP gear is useless......kinda? (right now, some of it rates higher than my lower ranked purple mods - just hit 50 a bit ago).

 

Maybe someone can shed some light - fill me in on what I'm missing.....if anything. I'm sure I'll get tagged for 'not reading this...or not reading that' - fair enough, I just came from a devastating game of Hutt Ball and was looking for a venting avenue................. :cool:

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Ok...let me start off by saying I'm NEW to the PvP arena, so feel free to correct me or provide valuable advice if I'm missing something.

 

I dropped around 250k on the 'recruit' gear - fair enough, I understand it's only starting gear....BUT, I waited almost an hour to get a game started and literally before I knew what was happening - it was done.

 

Now, let me say I've played a couple times before...I understand the concept of what is going on an such - but I'm being pitted against players who CLEARLY have better armour, better weapons and overall better stats - every game I played, my team was annihilated (I mean that literally...we never got a single point).

 

Are these things ranked at all? Or is it just a giant free-for-all?

 

From what I understand...the PvP gear, is for the most part useless in my overall game play - and vice-versa....so what really is the point in the gear? Most of my game play is flashpoints, ops, missions..................where PvP gear is useless......kinda? (right now, some of it rates higher than my lower ranked purple mods - just hit 50 a bit ago).

 

Maybe someone can shed some light - fill me in on what I'm missing.....if anything. I'm sure I'll get tagged for 'not reading this...or not reading that' - fair enough, I just came from a devastating game of Hutt Ball and was looking for a venting avenue................. :cool:

 

Sounds like your on a dead server. More populated servers you only have to wait 5 mins at the most for a game.

 

But yes at 50 if you are new you are going to get spanked for along time by players in better gear until you get some of your own.

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Ok...let me start off by saying I'm NEW to the PvP arena, so feel free to correct me or provide valuable advice if I'm missing something.

 

I dropped around 250k on the 'recruit' gear - fair enough, I understand it's only starting gear....BUT, I waited almost an hour to get a game started and literally before I knew what was happening - it was done.

 

Now, let me say I've played a couple times before...I understand the concept of what is going on an such - but I'm being pitted against players who CLEARLY have better armour, better weapons and overall better stats - every game I played, my team was annihilated (I mean that literally...we never got a single point).

 

Are these things ranked at all? Or is it just a giant free-for-all?

 

From what I understand...the PvP gear, is for the most part useless in my overall game play - and vice-versa....so what really is the point in the gear? Most of my game play is flashpoints, ops, missions..................where PvP gear is useless......kinda? (right now, some of it rates higher than my lower ranked purple mods - just hit 50 a bit ago).

 

Maybe someone can shed some light - fill me in on what I'm missing.....if anything. I'm sure I'll get tagged for 'not reading this...or not reading that' - fair enough, I just came from a devastating game of Hutt Ball and was looking for a venting avenue................. :cool:

 

Well if your gameplay consists mainly of PvE then no, PvP gear is not worth the creds for the recruit gear nor the grind to obtain the higher tiers of equipment. However, if you enjoy PvP then yes, it is worth it.

 

And yes, if you are a new 50 and new to PvP in general you're going to get kicked around for quite a while, but if you stick with it and do your part to research your class/gear/rotations/strategies etc. then you will get better and eventually best those guys that kick you around all day. The best advice I can give to someone like you is to not waste your time on someone else's hobby, but if you enjoy PvP, then the grind is worth it.

 

Also, at this point PvP is not ranked, it's all about getting the gear to be ready for ranked PvP when it starts, which is soon.

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The game is 70% skill , 30% gear.

 

Learn to max you medals per game if you're gonna lose or its one sided.

 

You're not really losing to gear on a 1v1 basis. Both sides have undergeared players but teamwork/tactics usually is more important.

 

Don't forget that the people stomping you have lost thousands of games and made millions of mistakes. Its learning and growing as an individual through recognition of these flaws that make great players great... not gear.

 

You learn most through defeat.

 

 

You mentioned getting stomped in Huttball. If you can walk away and point out the great plays and poor plays then that is a win. For eg was it

- individual brilliance

- poor focus fire

- mismatched team classes

- loss of control of mid

- poor defensive sets

- 2 pass goal

- 2 stage pull to fire steal ball to pass score?

- unnecessary resolve filling ruling out pull on defensive sets

- no passing options

- poor support

- unlucky pass

- gifting ball to enemy

 

 

Some set play:

Killbox left, camp 5 sec, 3 kills to sprint goal stealth pass

Ledge pull > Charge Goal

Pitt > Bridge Mid under > sprint goal

Bait to pit, reset to 1pass goal

Run down the clock

Delay score to control mid

Via Acid

Via Ramps

Via Bags

 

defensive sets:

- Pit sack > root > pull to flame 1/2 > stun > sprint goal

- Hunt stealth : left fence/ mid bridge / right fense

- Shutdown Pass Options

- Pull to flame

- Pull to fumble

- Knockback to intercept

 

ID the threat:

- Sorc pulls friendly, sprint capable

- marauder/powertech/jugg for charge

- stealthers: operative/assassin

- Jugg CC immunity on charge

 

Mode of Operation:

- Run with the ball

- Give pass option

- Chase the carrier

- Mark the pass option

- Control mid

- Hold/Wait

- Form killbox at...

- Clear at ...

 

major problem with Huttball is that for any type of teamwork to occur you need to call the same place the same name. Most people dont even have a name for distinct locations.

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Ok...let me start off by saying I'm NEW to the PvP arena, so feel free to correct me or provide valuable advice if I'm missing something.

 

:

 

I don't think the gear grind is that awful if you enjoy pvp.

 

If you enjoy it even when you lose, then what is the harm to grinding the gear if you have fun?

If you only enjoy pvp when you win, then I would suggest avoiding it.

 

It's not healthy to nerd rage or let a game drive your emotions. You can see it quite often in these forums.

Edited by Awayy
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Well thanks guys, you put forth a lot of good points!

 

I do understand that yes, I'm getting spanked.........HARD, I dont mind losing - it's the wait times that suck the most (seeing as most servers are fairly slow - I'm hoping for the best on the server mergers coming soon....) - I don't see the value in re-rolling to a whole new server an giving up all the work I've done.

 

I liked PvPing on planets and so on (granted..... lvl 1-50 I battled 3 people... :eek:) - maybe just need to stick out with PvP matchs a little more, build up some gear and soldier on.

 

I know the first time I tried, pre-lvl 50 - I faired better with my stock, modded gear than I find I am with the recruit gear.... :rolleyes:

Edited by DarkkChaos
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I am relatively new to pvp, in this game. Basically my merc is little more than a speed bump to some opponents but there are a number of things I can/could do even in recruit gear.

 

I respec'd and healed people who do awesome damage. I pay attention to names and learn patterns.

 

I learn the lay of the land and call the incomings I can see.

 

I worked on my positioning and I followed orders. As with most games PvP, movement and situational awareness are critical.

 

I greatly enjoy PvP and with my full recruit + 5-6 pieces of Battlemaster I have collected I am becoming fairly useful in the warzones. All my future chars will be far higher ranked and more prepared for 50 pvp when they arrive.

 

Last night we had an awesome match on the coast, an 68% vs 2% game became a 20% vs win game and both sides had a lot of talented players,to be honest both teams deserved a win.

 

keep at it, enjoy the game for what it is.

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Its going to hurt there is nothing you can do about that. You can try to mitigate things a bit by what is above. There are a lot of helpful guides in the forums but most important is not to get discouraged and keep at it.

 

Ask people who have huge valor to help you - some will, some wont dont take it personal i dont.

 

For me 1 out of every 15 is awesome an fight down to the last second. That is what does it for me, fighting hard at the objectives.

I dont care if i win or lose as long as people attempt to play the objectives (even if faceroll) if i see the group getting destroyed and people are deathmatching i do leave.

 

I am a noob and make mistakes all the time so dont worry, just make sure you enjoy it. Try it a bit more and if you do see above.

Good luck.

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Also, it will help quite a bit to learn who you're playing with/against (especially since now you can fight your own faction on all the warzones). You tend to play against several of the same people. Try to remember the big damage dealers, the healers, strategies that they use, etc.. It can come in handy.
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The game is 70% skill , 30% gear.

 

This is a lie purported by players who like to think their skill level is higher than their expertise stat. Gear makes a huge difference, especially when you're talking WH vs Recruit. The 300ish point expertise difference is an enormous gap, especially for melee players.

 

If everyone who said it's not about gear petitioned to have only 1 set of PvP gear for everyone, I'll eat my hat. Otherwise, it's just a ploy so that they can think they're better than you.

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I don't fight for money or gear. I fight because fighting itself is fun - fighting something that responds to your actions in their own unique manner/logic, beats having to fight bland, repetitive AIs everytime (...although quite a lot of players actually respond less intelligently than AIs do... :rolleyes: )

 

I strive to get better gear/spec because it helps me to fight, and as long as the process of grinding is equal to all, I view it as an investment of time/effort into basic prerequisites - preparing yourself to fight better.

 

 

So yes, even if the fight gives me 0 credits and 0 experience and 0 gear, as long as its fun, its worth it, and contrary to what some people (who have L2P issues) suggest, SWTOR PvP is quite well balanced even after 1.2. Sure, I prefer 1.15, and 1.2 has shown some problems, but its sure a lot better than some of the more 'famous' games I've played.

Edited by kweassa
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This is a lie purported by players who like to think their skill level is higher than their expertise stat. Gear makes a huge difference, especially when you're talking WH vs Recruit. The 300ish point expertise difference is an enormous gap, especially for melee players.

 

If everyone who said it's not about gear petitioned to have only 1 set of PvP gear for everyone, I'll eat my hat. Otherwise, it's just a ploy so that they can think they're better than you.

 

It's not just the expertise difference. WH vs recruit is also gonna have 30% more HP and a huge edge in main stat and things like crit/surge.

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It's not just the expertise difference. WH vs recruit is also gonna have 30% more HP and a huge edge in main stat and things like crit/surge.

 

Considering a serious player who logs in daily for a couple of hours, would probably be rid of the recruit gear and move on to BM within a week, its no biggie.

 

Think of it as an initiation to the fraternity of the 50s. We all experienced it equally. Most of us survived easily.

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The game is 70% skill , 30% gear.

 

Learn to max you medals per game if you're gonna lose or its one sided.

 

You're not really losing to gear on a 1v1 basis. Both sides have undergeared players but teamwork/tactics usually is more important.

 

Don't forget that the people stomping you have lost thousands of games and made millions of mistakes. Its learning and growing as an individual through recognition of these flaws that make great players great... not gear.

 

 

So what skill is needed to play this game all you do is move and hit buttons >.> a game of skill is a strategy game.

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Considering a serious player who logs in daily for a couple of hours, would probably be rid of the recruit gear and move on to BM within a week, its no biggie.

 

Think of it as an initiation to the fraternity of the 50s. We all experienced it equally. Most of us survived easily.

 

I'm not saying there shouldn't be gear progression I am just saying calling it 70/30 skill/gear is a stretch.

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So what skill is needed to play this game all you do is move and hit buttons >.> a game of skill is a strategy game.

 

 

Here are a few examples:

 

8v8:

8 focus fire 1 guy... its not 7v1

 

2v2:

CC one focus fire

 

1v1

any 1v1 scenario is poor strategy. Superior numbers/strength is one of the first strategies in battle

 

melee vs melee+ranged, 1v1+1, Node Civil

- fight pattern around the turret, maintain straight los against the other ranged

 

hit the marked target

 

guard/taunt

 

pull their dps beyond your backline, causing enemy healer to commit forward exposing their healer

 

dps one target , quick switch target to counterspell while maintaining dps

 

spotting enemy spike combos and deploying countermeasures defensively using abilities, team, terrain

spoting enemy defensive combos and playing to avoid / compensate for them

 

 

Its all the little defensive stuff that make a bigger difference than stats.

 

Examples of bad skill:

- tunnel vision

- wasted cc

- sponging

- poor target selection

- not healing the tank guarding you

- not using taunt because you dont have enough hotkeys

 

If you possess bad skill, gear isn't going to magically make you better.

 

Wasting 2 gcds in a 20sec span means you've squadered all sorts of gear benefits.

A melee relying on snare to stay in 4m range is a crap melee. A godly melee that can stay in range without snare just did 2-4k more dmg.

 

Obviously if everyone were godly or it were ranked 2200+ gear is important cause the skill levels is similar. Without random 4 + 4 premade limits in current WZs its very random as such you'll get a random statistically spread of gear and skill.

 

There are many ordinary players in WH+Augmented gear rank 90+

- the main reason is these players have specialised in the one character. Generally these players specialise and a roughly aware of the opposition strengths and weaknesses. When i can play my opponents class to a high level I can anticipate every possible contigency to react/act/counter.

 

Skill is a very subjective and broad term.

 

70skill , 30gear

 

You gain more from skill than you do from gear. Unless you are playing against yourself and you're god.

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I'm not saying there shouldn't be gear progression I am just saying calling it 70/30 skill/gear is a stretch.

 

It ain't no stretch when ultimately, all people can arrive at similar specifications through gear. It's not like we currently have gladiator arenas like WoW so only the upper level of players can receive the highest level of gear which GREATLY overshadows lower tiers. Spend enough time (not even effort, really) and though the difference may be between a few weeks to few months, eventually all people can arrive at the same point.

 

Obtaining the right gear for the job is only a prerequisite for PvP. Its after you've got your tools, the real fight begins.

 

People tend to confuse that they should be 'competitive' without having to rely on gear, but the thing is, the patience and time required to prepare oneself is by itself a part of competitive PvP. If they can't handle that, then they shouldn't be PvPing.

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It ain't no stretch when ultimately, all people can arrive at similar specifications through gear. It's not like we currently have gladiator arenas like WoW so only the upper level of players can receive the highest level of gear which GREATLY overshadows lower tiers. Spend enough time (not even effort, really) and though the difference may be between a few weeks to few months, eventually all people can arrive at the same point.

 

Obtaining the right gear for the job is only a prerequisite for PvP. Its after you've got your tools, the real fight begins.

 

People tend to confuse that they should be 'competitive' without having to rely on gear, but the thing is, the patience and time required to prepare oneself is by itself a part of competitive PvP. If they can't handle that, then they shouldn't be PvPing.

 

You're kind of making my point. If everyone has gear then it's 100% skill but in a vacuum a WH is gonna beat a recruit 9/10 times and that's only if the WH is terribad

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and literally before I knew what was happening - it was done

No offense, but I think this is your main problem. There are a lot of moving parts you have to learn to recognize in 50 pvp, and it takes practice to see what's going on and see what's important and know what to do and to do it. And that's just to be competitive, not necessarily to win!

 

Some excellent advice below:

I am relatively new to pvp, in this game. Basically my merc is little more than a speed bump to some opponents but there are a number of things I can/could do even in recruit gear.

 

I respec'd and healed people who do awesome damage. I pay attention to names and learn patterns.

 

I learn the lay of the land and call the incomings I can see.

 

I worked on my positioning and I followed orders. As with most games PvP, movement and situational awareness are critical.

 

I greatly enjoy PvP and with my full recruit + 5-6 pieces of Battlemaster I have collected I am becoming fairly useful in the warzones. All my future chars will be far higher ranked and more prepared for 50 pvp when they arrive.

 

Last night we had an awesome match on the coast, an 68% vs 2% game became a 20% vs win game and both sides had a lot of talented players,to be honest both teams deserved a win.

 

keep at it, enjoy the game for what it is.

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This is a lie purported by players who like to think their skill level is higher than their expertise stat. Gear makes a huge difference, especially when you're talking WH vs Recruit. The 300ish point expertise difference is an enormous gap, especially for melee players.

 

If everyone who said it's not about gear petitioned to have only 1 set of PvP gear for everyone, I'll eat my hat. Otherwise, it's just a ploy so that they can think they're better than you.

 

Gear makes a huge difference ? yes

WH vs recruit? no contest

300 expertise is to blame? lol no Its the stat difference.

Can you compete with BM gear? yes but you still are at a disadvantage

Edited by Dmasterr
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Pvp in most of the games can be pure fun and pleasure. What i love most is a good display of tactics+team work. It can be very disheartening with big gear difference. I clearly understood that when i started pvp in february. As a no-gear guy i would have been dead weight on my guardian, so i specced defense to guard a bit, and have excessive cc to support my team, and be of some use with control. Control doesn't require gear, so if u can spec for it, you will be useful for your team till you get gear.
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Aaaah yes, it's one of these threads.

 

Classic example of unjustified QQ.

 

When I hit rank 50 with my alt I was also at disadvantage. It didn't matter though, just keep on playing and improving your playstyle, find a good, PvP guild and roll with the flow.

 

Btw, the diffrence between augmented WH and BM is there, obviously, but it's not AS HUGE as people make it out to be.

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