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Are you kidding with Skadge?

STAR WARS: The Old Republic > English > Story and Lore
Are you kidding with Skadge?

Karai's Avatar


Karai
05.14.2014 , 05:28 PM | #1
I decided to finish story on my BH, whole Belsavis I'm looking forward to finally killing Skadge. I finish last mission and:
I'm going with you
No, you are not
Yes, I am
Okay

Seriously? This game has some serious identity crisis, first it screws game mechanics like lack of day/night cycle becouse of story. Than it screws story becouse of game mechanics, meaning you have to get all your companions even when it doesn't really makes sense.
I can't give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time.

Herbert Bayard Swope (1882 - 1958)

SW_display_name's Avatar


SW_display_name
05.14.2014 , 07:45 PM | #2
During Beta you could kill off Companions. Came with a big warning box and everything.

BioWare decided that was a bad idea in an MMO (where multiple Saves, etc. like a single-player game aren't possible), messed with Crew Skills, etc. and backed off from it.

Many, many class storylines have obvious hiccups and repercussions from this, places in the plot where it makes almost no sense why a Companion is forced onto your Crew, or your character suddenly takes control away from your input and seemingly makes a decision for you, or a plot point falls very flat.

Some other examples

(SPOILERS ABOUT COMPANION AND CLASS STORIES SO DON'T COMPLAIN BECAUSE LOOK AT THIS GIANT RED TEXT)

(P.S. SPOILERS ABOUT COMPANION AND CLASS STORIES)

(DID I MENTION I'M GOING TO SPOIL MANY CLASS AND COMPANION STORIES?)

  • When Quinn betrays your Sith Warrior crew, you have the option to unleash the nine gates of hell upon him. ... And then you suddenly go "I changed my mind, I'll spare you. But don't do this again!"
  • Taris, Bounty Hunter. You have the option to leave Torian to die in order to successfully capture Jicoln. But the decision means nothing, because whether you patch him up or not, he miraculously "gets better".
  • Kaliyo's storyline finale. You find out she's been betraying and selling out Imperial Intelligence for... well, years. Your options are basically "Oh well!", a stern glare, or "Eh, water under the bridge". Nowhere is the expected "Execute her".
  • Finale of Belsavis. Skadge has been tormenting and harassing you the whole time. He insists on joining your crew. Your options are: "OK", "Sure," and "OK".
  • Finale of Tatooine for BH. Gault is like "How about you don't kill me, and we just lie and deceive the entire Mandalorian Great Hunt crew?" Again, your options are: "Sure", "OK", and "OK".
  • Agent, finale of Alderaan. Vector reveals his Kilik hive is going to take over the Alderaanian house that you just spent the whole planet securing the loyalty of. If you refuse, Vector just kind of goes "... Okay" and poof, betrays his Hive.
  • Agent, finale of Hoth. You're ordered to go kill Temple to keep her silent. Even if you say "OK, sure" ... Hunter suddenly "LOL YEAH RIGHT AS IF I TRUST YOU TO DO THAT, PSYCH!" and then assigns her to your crew. It's like... uh... what?
  • Inquisitor, Tatooine. Revel gives you a bunch of lip at the conclusion. You're basically forced to take him on your crew, instead of just snuffing his life out now that he's no longer useful.
  • Inquisitor, Taris. At the end, the ghost threatens to kill Ashara if you keep provoking him. Doing so accomplishes nothing because the plot just kind of forcibly steers away from that direction no matter what you say.
  • Inquisitor, Xalek. He completely brazenly violates Korriban tradition, Harkan offers to dispose of him, and your options are: "No, I'll take him", "No, I'll take him," and "No, I'll take him."
  • Jedi Knight, finale of Chapter 1. Kira is being taken over by the Emperor. You're given the option to destroy her, to prevent the Emperor gaining another body. If you select it... the game goes "No!" Like literally, Kira just tells you: "No." And then the plot proceeds as if you had no input.
  • Jedi Knight, finale of Chapter 3. You're warned that one of your companions is in extreme danger, and you have to risk turning away from the assault on the Emperor to save them. If you say "Nope, can't" ... nothing happens, because someone else saves them.
  • Smuggler, Nar Shadda. You're forced to intervene to save Bowdaar instead of watching him die in gladiatorial combat.
  • Smuggler, Hoth. You have no option to kill or abandon Guss Tuno.

END OF WALL OF SPOILERS

In basically all of these cases, you can tell there was originally supposed to be a decision / consequence involved, which has been very awkwardly written out and re-plotted around in a way that feels very anti-climactic / frustrating / on-rails.

Jandi's Avatar


Jandi
05.15.2014 , 01:04 AM | #3
That's because the people playing the beta were too stupid to be left with the option to kill companions. They killed them off then whined that the decision was final. I mean... WHAT THE **** PEOPLE?

eldefail's Avatar


eldefail
05.15.2014 , 06:22 PM | #4
Quote: Originally Posted by Jandi View Post
That's because the people playing the beta were too stupid to be left with the option to kill companions. They killed them off then whined that the decision was final. I mean... WHAT THE **** PEOPLE?
Pretty much this.

Now, if Bioware would give us the option of redoing the class and companion mission conversation cutscenes that might provide a viable workaround and killing companions could be re-implemented. Offer more ship droids to replace each missing companion. Regret killing Skadge? Re-play the BH class story and re-acquire him that way.

It won't happen, but OP, that's essentially why you're forced to take on companions your character would just as soon shoved out the airlock. The best way to deal with it is the suggestion forums and creating your own little headcanon that somehow works it all in and makes some semblance of sense. Or ignoring said companion altogether and pretending they don't exist or you bundled them up in a burlap sack and tossed them over a bridge into a raging river like a sack of kittens...like I do with Broonmark, Skadge, and Jaesa.

PaxSithari's Avatar


PaxSithari
05.15.2014 , 08:08 PM | #5
Quote: Originally Posted by Jandi View Post
That's because the people playing the beta were too stupid to be left with the option to kill companions. They killed them off then whined that the decision was final. I mean... WHAT THE **** PEOPLE?
Now that they have purchaseable companions that can fulfill tank/healer, and a questable DPS companion, maybe it's time to revisit companion deaths. There should be significant gating to go with it - something like "you must have Treek AND HK available on This Particular Toon in order to kill off X", and/or a costly Bounty Contract (millions of credits, or veeeery expensive in the CM). Even include a huge walkthrough or explanation that there ain't no comin' back. That way only those that are serious, and know the consequences, will do it, and you don't get "aw crap, I killed my healer/ crafting monkey!?!?" whining.

I also completely agree with OP. Skadge a.k.a. Mr. Pudding, really has no place tagging along. Almost all other companions have a believable reason, even ones like Ashara whose reasons make NO sense. But Skadge, the jerkwad who messes up a contract and bullies himself onto my ship, doesn't get a flamethrower to his pudding face???
We've forgotten what it is to be Jedi. So I'm going to do some real Jedi work now, and help someone in trouble rather than talk big concepts and run errands for politicians - Bardan Jusik

The Shadowlands, home to awesomeness

Jandi's Avatar


Jandi
05.15.2014 , 10:04 PM | #6
Skadge is the funniest companion for the BH, if not in general. I love that guy.

Projawa's Avatar


Projawa
05.15.2014 , 10:17 PM | #7
The beta testers complained because if you killed Quinn you lost your only healer at the time and were SOL.

If the companion system was designed with 'function mod' that you could swap between comps then permanently killing companions would be less of an issue. Basically you'd take a 'healing mod' and give it to Broonmark and poof he's a healer. Or slot a 'melee tank' mod into Vette and bam she's a melee tank.

Sure they'd have to generalize a lot of their animations and unique abilities but it would've incentivized people to use more of their companions. If Pierce could heal I'd use him a lot more. Personality wise he's way above Quinn. I can't remember the last time I saw anyone using him or Broonmark.

Damask_Rose's Avatar


Damask_Rose
05.15.2014 , 10:38 PM | #8
If you dress Skadge right he is your comic relief.

Darth_Wicked's Avatar


Darth_Wicked
05.15.2014 , 11:49 PM | #9
Quote: Originally Posted by Jandi View Post
Skadge is the funniest companion for the BH, if not in general. I love that guy.
The logic is strong in this one. I approve.

Irongut's Avatar


Irongut
05.16.2014 , 10:03 AM | #10
Quote: Originally Posted by Projawa View Post
If Pierce could heal I'd use him a lot more. Personality wise he's way above Quinn. I can't remember the last time I saw anyone using him or Broonmark.
I'm using Pierce atm. I have him decked out in DPS gear and stance and some of his big threat skills off because I'm the tank but he does pretty well like that on CZ and Oricon.

There are so many companions I would have never invited on my ship or would have spaced later: Skadge, Broonmark, Xalex (sp?), Corso but most of all Quinn. It is literally years since he betrayed me but I still want to make him scream every time I see his annoying face.
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