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Wishlist of Changes to old Operations with KotFE

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Wishlist of Changes to old Operations with KotFE

Monumenta's Avatar

07.30.2015 , 08:13 AM | #11
I like them the way they are now, I'm just hoping people will be able to run the older ops at all once mechanics are added back into the equation. Many casuals are thinly veiled bads.

Spor's Avatar

07.30.2015 , 08:53 AM | #12
My wish is that they fix the healing challenge on Raptus for all levels of difficulty. It is still borked.
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RikuvonDrake's Avatar

07.30.2015 , 10:23 AM | #13
To be totally honest, I think most operations were really nice when they were relased, the reason most of us are compaligning now is since we are over leveled and are just clearing the content way to fast. Olok which OP uses as example is a perfect example, when me and my guild were doing that on Nightmare after it was released we rarely had enough time during the rows windows and the fact that it was four rows made it possible for Bioware to mix the droids you got.

Sure, the fight takes quite a bit of time but at least during progression on it, I never really felt bored (apart from maybe a bit during the first four waves on console phase).

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Loc_n_lol's Avatar

07.30.2015 , 10:43 AM | #14
Scum & Villany could stand to be made shorter somehow... Mostly would be nice if Olok the shadow had all of its long pauses removed and maybe his health reduced (the part where you fight him in person is long and boring, pretty much nothing can go wrong anymore). Also could get rid of a few trash groups in the tunnels and the valley of death. Maybe invalidate the superteam strategy on oasis city (that's really boring), but make it so that idiots will only kill themselves for failing the infiltration in SM, not the whole group.

Cut down the trash in TFB & put some quick travel points right before 2nd and 3rd bosses.

DF & DP : pretty much perfect as they are. Maybe force players to split on calphayus first portals in sm ?

ToS : bring down the health of the trash, it's ridiculous and they're boring to fight (no danger). Nerf lurkerling health some more in SM. Nerf hardmorde hard or call it nightmare for what it is. Make Revanite commanders more challenging/interesting somehow. Make Revan SM tougher.

Ravagers : see ToS for HM. Trash is mostly fine though. Bit too many of them at times which causes very poor performance.

EC: cut down the trash, cut down the ridiculously long travel times after wiping on kephess. Or anywhere else.

dbears's Avatar

07.30.2015 , 12:37 PM | #15
Lol please. IMO, the only thing they'll do to the OPS is run a script that increases all the numbers up to level 65 content.

If I'm going to add to this wish list, it's that Bioware actually tests the fights and goes over the final numbers (boss health, damage, modifiers, etc.) so people aren't getting one shot or can't meet the DPS/HPS requirements on Storymode.

On the plus side, the expansion is being released in October instead of late December like SoR. So they'll hopefully actually have people in the office to fix things instead of letting bugs/exploits run rampant for 6+ weeks before getting addressed

Mr_Fuzzle's Avatar

07.30.2015 , 12:55 PM | #16
The only logical thing, more Kephesses. At least double the current amount.
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theSCARAYone's Avatar

07.30.2015 , 01:02 PM | #17
Quote: Originally Posted by Mr_Fuzzle View Post
The only logical thing, more Kephesses. At least double the current amount.
I also want this.
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Loc_n_lol's Avatar

07.30.2015 , 01:23 PM | #18
Quote: Originally Posted by Mr_Fuzzle View Post
The only logical thing, more Kephesses. At least double the current amount.
I think everybody can get behind this.

JattaGin's Avatar

07.30.2015 , 01:29 PM | #19
If they want me to play more OPs, then they have to drastically lower the time it takes to clear them. I simply don't have the time to play a 2+ hours OPs. SnV is the worst of them all as it takes ages.

I would prefer that they make all fights much easier and shorter, but of course this is just me not being a big fan of OPs in general.

I guess that one option many can agree with would be to massively lower the amount of trash. Or even leave it out completely. Maybe make it so that there is a safe path around all mobs and the group can decide if they want to have some additional trash fights for some credits loot or not. I don't see any use for trash mobs other than a timesink. From a story perspective they make sense, but from a gaming point of view... no thanks.

FerkWork's Avatar

07.30.2015 , 01:34 PM | #20
Quote: Originally Posted by Mr_Fuzzle View Post
The only logical thing, more Kephesses. At least double the current amount.
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