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GSF is even worse now


JecVanguard's Avatar


JecVanguard
08.08.2018 , 12:51 PM | #1
I've given up on GSF, I could barely compete before now it's impossible. Quite apart from the fact that cross faction is just moronic, why would republic fight with imperials against other republic, I know of at least one veteran who has given up also due to the ridiculous unbalanced matchmaking. That particular vet was much better than me, I saw them get 20 kills in a match once, if people like that are leaving then what hope have I got.

Toraak's Avatar


Toraak
08.08.2018 , 01:17 PM | #2
I agree, the matches are even more lopsided then they have been for the last year or 2. At least then a vet could try to balance things out on their own, Now it's just blowout, after blowout. 50-2, or 1000-100 is becoming the norm. So much for making more competitive matches.

This matchmaker encourages Vets to group up even more if they want a chance at winning, or stop wasting their time playing.

For those saying BW may have given everyone a blank slate, as of the patch, that would be very dumb on BW's part. They have years of data on each character to judge the skill level. All they had to do was use what stats were already there.
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ALaggyGrunt's Avatar


ALaggyGrunt
08.09.2018 , 11:21 AM | #3
If I didn't know better, I'd say that whoever wrote this system designed it to make the most lopsided matches ever.

I'm usually on the stronger team. I usually win.

I just got out of a match where the teams were:

3-man premade (I wasn't in it)
One gunship... wouldn't say ace, but competent enough
And... me.

Almost everyone on the team got kills.

vs.

A team that only got one kill, unless you count capship turrets. Only one of them got >10k damage.

Verain's Avatar


Verain
08.12.2018 , 02:31 PM | #4
I'm not convinced that matchmaker has the correct ratings for everyone yet, and may not for a little while. It's also possible that it's not improved enough to make good matches, but lets be real: it's much harder to make good GSF matches, based on that stats that are tracked. If whatever internal ELO is good enough, then it will eventually be pretty good at it. With how effortless it is to make meaningful alts (same account or new account) and gear them enough, GSF is in a situation that is pretty uniquely unlike ground pvp, and the matchmaker should logically take more time to figure it out.

It's also possible that the logic it is using needs to be repaired. I think it does a little better than before the patch, but I'm just not sure yet. I've seen some dumb matches being made. It's worth complaining about, though I think we should hold off the pitchforks for a week or so to see if things get a lot better.

The fetish it has for 12s, however... I think I'm gonna make a post and see what everyone thinks about that.
"The most despicable person on the GSF forum."

ShallowHal's Avatar


ShallowHal
09.03.2018 , 07:33 PM | #5
Quote: Originally Posted by Toraak View Post
I agree, the matches are even more lopsided then they have been for the last year or 2. At least then a vet could try to balance things out on their own, Now it's just blowout, after blowout. 50-2, or 1000-100 is becoming the norm. So much for making more competitive matches.

This matchmaker encourages Vets to group up even more if they want a chance at winning, or stop wasting their time playing.

For those saying BW may have given everyone a blank slate, as of the patch, that would be very dumb on BW's part. They have years of data on each character to judge the skill level. All they had to do was use what stats were already there.
What server do you play on? I play on Satele Shan, so our experiences may be different.

In my experience I'm seeing fewer blowouts, more competitive matches, and more early ends due to uneven distribution of the players. And because there is no benefit to switching sides when it is perceived that one faction has the talent edge over the other, the teams are more varied.

The matchmaker needs refinement, but it's on the right track.
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ForfiniteStories's Avatar


ForfiniteStories
10.02.2018 , 07:00 AM | #6
Bioware needs to break the bad habit of completely overhauling something if they haven't touched it for a while. GSF, leveling experience, story content, gearing experience, conquest... All of this have been a mess because they lack patience and foresight.

The problem with GSF beforehand was that Gunships did ridiculous amounts of damage from extreme distances which made them over-powered. And Scouts with their cannons, as well as Bomber drones. Did they nerf those even, despite the amount of changes they made last year? No. Instead, some genius thought it was a good idea to touch everything else, even if it didn't need fixing, and now GSF is just as unfun in general as it was in that particular map called Gunship National Park with Gunship nests in abundance. I used to play GSF regularly, now I am in it for the achievements and nothing more. I know a lot of people don't care either, hence why we are getting so many AFKers and whatnot. There is no point in trying when your Scout or Bomber has been nerfed to utter uselessness except in areas that were actually needed, but Gunships remain the same and Strike Fighters got a major buff--to the point that they can do everything better than anything else--when it wasn't even necessary to begin with. Bioware, you've already taken your time in finally coming to even think of touching GSF, yet you couldn't spend a little extra time thinking things through?

What is taking them so long to undue or amend the effects of yesteryear's patch? Are they actually taking things seriously as to not make things worse when the time comes for another patch? I hope so.

ShallowHal's Avatar


ShallowHal
10.18.2018 , 09:22 PM | #7
Quote: Originally Posted by ForfiniteStories View Post
Bioware needs to break the bad habit of completely overhauling something if they haven't touched it for a while. GSF, leveling experience, story content, gearing experience, conquest... All of this have been a mess because they lack patience and foresight.

The problem with GSF beforehand was that Gunships did ridiculous amounts of damage from extreme distances which made them over-powered. And Scouts with their cannons, as well as Bomber drones. Did they nerf those even, despite the amount of changes they made last year? No. Instead, some genius thought it was a good idea to touch everything else, even if it didn't need fixing, and now GSF is just as unfun in general as it was in that particular map called Gunship National Park with Gunship nests in abundance. I used to play GSF regularly, now I am in it for the achievements and nothing more. I know a lot of people don't care either, hence why we are getting so many AFKers and whatnot. There is no point in trying when your Scout or Bomber has been nerfed to utter uselessness except in areas that were actually needed, but Gunships remain the same and Strike Fighters got a major buff--to the point that they can do everything better than anything else--when it wasn't even necessary to begin with. Bioware, you've already taken your time in finally coming to even think of touching GSF, yet you couldn't spend a little extra time thinking things through?

What is taking them so long to undue or amend the effects of yesteryear's patch? Are they actually taking things seriously as to not make things worse when the time comes for another patch? I hope so.
I think the rise in effectiveness of strike fighters had mitigated the concerns about gunships being overpowered somewhat. When you can launch proton torpedoes from 11.5K m against a ship that has to charge it's 15K m weapon, there is a chance to fight them.

My bigger concern is finding a way to deal with the afk problem and the people who don't even play the game while in it while also providing incentive *to* play the game. To me, that's all about fixing what rewards Conquest gives you for doing GSF stuff. Give them nothing for being afk and give people something for simple achievements like 5 assists/kills combined or 200 objective points in domination. Give higher amounts for larger achievements.

The way GSF is going though, it seems to be less popular than ever. I waited hours for a pop in the afternoon the other day and one of the two games ended early due to lack of players.
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Kazz_Devlin's Avatar


Kazz_Devlin
10.25.2018 , 01:09 PM | #8
You guys act surprised. This is hands down the worst space sim ever made. Xwing vs tie 20+ years old more fun than this utter garbage It was a sales gimmick, it plays like a sales gimmick hell even SWG's space sim was preferable to this crap. Just accept that the dev team is an utter joke and stop deluding yourselves this will never get better because they always intended this to be like crafting a half baked concoction that plays at being a space sim or a crafting aspect mere shadows of what other MMO's have designed to luring in unsuspecting MMO players.

Verain's Avatar


Verain
10.25.2018 , 08:26 PM | #9
This game is great, and the patch improved way more things than I can even post. Don't be bitter because some of us can dodge those asteroids.
"The most despicable person on the GSF forum."

Mournblood's Avatar


Mournblood
10.26.2018 , 12:59 AM | #10
Quote: Originally Posted by Verain View Post
Don't be bitter because some of us can dodge those asteroids.
You mean all three of you who are still playing GSF? Excluding the hapless noobs who stick their toe in the GSF pond to test the water, I'm of the opinion that the only players who still do GSF are either masochists or sadists - either you enjoy getting slaughtered mercilessly in a lopsided match, or you enjoy inflicting untold misery on the poor kids who queued up for the first time in unmastered ships without the slightest clue why that Strike ship is killing them over and over again with EMP and Proton torps. And vets wonder why players AFK in GSF? To me, even after the matchmaking changes in 5.9, GSF is like an abusive relationship where the only people who keep playing are either hoping that things will one day be different or they are the ones doing the abusing, when the reality is that GSF is always going to be a terribly conceived and poorly implemented PvP format that remains an utter waste of development resources right up until the day EA puts a fork in the game and it finally shuts down.

But don't let me dissuade you from doing your thing. You dodge those asteroids, Ace!
Mourne, Founder