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GSF is even worse now


Verain's Avatar


Verain
10.26.2018 , 05:15 PM | #11
Quote: Originally Posted by Mournblood View Post
You mean all three of you who are still playing GSF?
GSF queues pop even when there's no event. I would even claim GSF is pretty healthy on Satele, which is currently suffering from depop as players move to Star Forge for non-GSF related reasons.

Quote:
Excluding the hapless noobs who stick their toe in the GSF pond to test the water, I'm of the opinion that the only players who still do GSF are either masochists or sadists
I don't think you'll find many masochists, given the kvetching that occurs when good players lose, but only a few players really didn't like the imba carry ships being balanced. As to sadists, well, I'm sure the internet has a flag for me and my fellows that we can wave somewhere.


Quote:
And vets wonder why players AFK in GSF?
WoW has a bot problem in battlegrounds, and it's still a popular game. AFKing is very common in Fortnite: Save The World, to the point where I don't even bother queuing public games because Epic doesn't action the same way Bioware does (and they have no excuse, with the biggest hit in years in their pocket they aren't hurting for cash). GSF AFKers, it takes awhile to figure out- the game mode is alien enough that nobody wants to report a worthless noob, as everyone is at least briefly a worthless noob, there's no crime there. But repeat offenders who are clearly griefing need reports and action, and we do see that.

At the end of the day, it's very much the case that some people will play GSF, be disoriented by a three-space game, and simply never like it. Others will love the freedom offered by a game where you can fly anywhere and have all that matter, and will put in the effort to get better.

GSF being tied to SWTOR has historically been more blessing than curse, but there is an issue where the game experiences high and low tide based on the MMO content available. The game has been at low tide for a couple months, but there's reason to assume that more players will return in the future, with reasonably serious numbers of announced content. More SWTOr players means more GSF players- even the return of some missing aces can be expected, honestly.

Quote:
TGSF is always going to be a terribly conceived and poorly implemented PvP format that remains an utter waste of development resources right up until the day EA puts a fork in the game and it finally shuts down.
GSF is so good. Hating it is like hating a puppy. I'm glad I don't live in your head man.

Quote:
But don't let me dissuade you from doing your thing. You dodge those asteroids, Ace!
6/10 could have been snarkier and still not gotten actioned.
"The most despicable person on the GSF forum."

phalczen's Avatar


phalczen
10.26.2018 , 05:34 PM | #12
Well said Verain.

Anyway, lopsided-ness is very dependent on:
Time of day
Day of week
Events going on, both in game and in guild
Server

Since 5.9.2, my anecdotal experience playing when I do on SS is that matches are less frequently lopsided than before. Yes, they absolutely still occur, even in the absence of outnumbered matches, but not as frequently, it seems to me.
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phalczen's Avatar


phalczen
10.29.2018 , 05:43 AM | #13
Also, to the folks that think Strikes are "Overpowered", let me mention this little fact.
  • GSF Early Access occured with Game Update 2.5 on Dec 3, 2013
  • United Forces Preparation, which brought the balance changes, with Game Update 5.5 occured on Oct 10, 2017
So, strikes were horribly underpowered for 3 years and 10 months, and, they've been meta for just over a year. This constitutes OP? Really? Because now missiles are something to be worried about and strikes aren't food anymore?

I hate it when Drako Slicer's Loops/Remote Slices/Damage Overcharge/Protons me just as much as anyone. I've died to it, or its cousin EMPm/Protorp plenty of times. But that's part of the game, and I've been on the delivering end of those combos too. And if I don't go out and get the DO before he does, or get behind LoS, that's on me. If I go and seek him out when he has DO and is flying a Clarion/Imperium and try to joust him in open space, I deserve every debuff and protorp he throws at me. And if I don't get with a team, to have teammates peel him off of me, or even just ask in ops chat for someone to peel for me, well, that's on me as well. And even if I flew perfectly, I'm still going to get shot down sometimes.

I'm not opposed to a discussion on whether CC is too powerful, a year after its buffs in 5.5. I think its a worthwhile discussion. RS is a one trick pony, only works on one target as opposed to EMP field which makes a bunch of allies immune to missile locks and disables engines. And it was a wasted cooldown if you get behind LoS, get out of proton range, or lead the pilot who remote sliced you into your gunship wall to get blasted to bits.
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AlrikFassbauer's Avatar


AlrikFassbauer
11.01.2018 , 11:24 AM | #14
Quote: Originally Posted by Mournblood View Post
You mean all three of you who are still playing GSF? Excluding the hapless noobs who stick their toe in the GSF pond to test the water, I'm of the opinion that the only players who still do GSF are either masochists or sadists - either you enjoy getting slaughtered mercilessly in a lopsided match, or you enjoy inflicting untold misery on the poor kids who queued up for the first time in unmastered ships without the slightest clue why that Strike ship is killing them over and over again with EMP and Proton torps. And vets wonder why players AFK in GSF?
That's still my personal perception. But I've given up posting here, because 1. nothing will ever change, 2. those who still play won't be seeing any point in criticism anyway, because they are too good to notice he hardships of new players.

I will never understand the mind-set that led developers into letting - so to say - elementary school players playing against top tier players. I'm just unable to.
Complex minds
Cope with
Complex problems.

ForfiniteStories's Avatar


ForfiniteStories
02.06.2019 , 05:56 PM | #15
Quote: Originally Posted by phalczen View Post
So, strikes were horribly underpowered for 3 years and 10 months, and, they've been meta for just over a year. This constitutes OP? Really? Because now missiles are something to be worried about and strikes aren't food anymore?
Strikes were never underpowered. You were just bad at playing them.
Red Squadron - Arots Finbar [FT-7B Clarion]
Gold Squadron - Vruurk Barthrer [Sledgehammer]
Green Squadron - Sandy Bellinger [Flashfire], Gruurk Barthrer [SGS-S1 Condor]
Blue Squadron - Neveah Scottis [Flashfire], Samuel Stormbrook [FT-7B Clarion]

Toraak's Avatar


Toraak
02.06.2019 , 10:44 PM | #16
Quote: Originally Posted by ForfiniteStories View Post
Strikes were never underpowered. You were just bad at playing them.
Strikes were poor for many years when GSF first came out. If you could do well in a strike back then you would have done better in other ships. Battlescouts were better dogfighters, Mangler/querral or Jurg/condor were the better for doing damage at range, and Bombers were better at denying space to the enemy.

Now however many more ships are viable in competitive matches then just the old school meta. Now all 3 strikes are added to that. Far more different builds are effective as well. The 5.5 changes that allows such Diversity for builds being viable was a huge improvement compared to the old meta.
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SaveTheMonkeys's Avatar


SaveTheMonkeys
02.07.2019 , 01:56 PM | #17
Quote: Originally Posted by Verain View Post
GSF is so good. Hating it is like hating a puppy. I'm glad I don't live in your head man.
Agreed! Feeling that much negativity to something you're not invested in can't be healthy.
I enjoy GSF, and I'm definitely a novice. A good match for me is when my kill/assists outnumber my deaths, regardless of the team score.

ThutmoseV's Avatar


ThutmoseV
02.08.2019 , 03:34 PM | #18
it must depend on what server you play on and when you play.

What follows are the scores from the 21 scoresheets I saved from Jan. 21 to Feb. 7, all on Star Forge.

tdm
44 - 49
49 - 48
50 - 37
50 - 25
50 - 38
18 - 50
40 - 50
50 - 48
42 -50
50 - 15
50 - 39
50 -24
50 - 26
50 - 37

domination
788 - 884
1000 - 903
1000 - 541
1000 - 947
1000 - 404
1000 - 443
657 - 1000

I did not save every match, and there were some that were bad routs, there was 1 I did not save that I think ended up 50 - 5. But you can see that there were plenty of close matches, a few close enough that almost every player could ask themselves what would have happened if they had not had that self-destruct or could have held that sat a few seconds longer.
Star Forge
Erannov Vanguard Sundaro Sage Kim-kinnison Commando
Deranova Guardian Boadicae Sorcerer Kamose Mercenary

Shariva's Avatar


Shariva
02.12.2019 , 01:21 PM | #19
Glad to see it somewhat works on Star Forge. I have been doing the same over the past days on my server (10-02-2019 until 12-02-2019):
TDM
47 - 50
29 - 50
37 - 50

Dom
12 - 1000 (I wish I had made this one up)

11-02-2019
TDM
50 - 10
13 - 50
50 - 37
29 - 50
44 - 11
42 - 44

Dom
1000 - 696
717 - 1000
1000 - 180
200 - 1000

12-02-2019
TDM
46 - 42
50 - 23
16 - 50
19 - 50

Dom
25 - 1000
161 - 1000

All scores are written as own team - opposing team. Welcome to Darth Malgus.
I had exactly three close matches that I enjoyed, win or loose. Most of them are incredibly lopsided and I have been on both side, win and loose. And I didn't enjoy them either way. First match of yesterday I was on the winning side and about halfway through I just flew around collecting the upgrades. Simply because I refused to participate in the spawn camping that was going on. I would very much like to know how our fair devs think about these numbers. Something is clearly not correct.
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