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Why 6.x Hates the Guardian/Jugg Tank

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Why 6.x Hates the Guardian/Jugg Tank

OOOYYY's Avatar


OOOYYY
03.10.2020 , 03:50 PM | #1
A number of bugs and quirks plague the Jugg/Guardian tank in 6.x.

First, the 6-piece set bonus for the class, Lord of Pain, is broken. It does not grant 5s shorter cool-down for the mass taunt, as advertised. So the big reward for reaching the class set bonus is mostly lost.

Second, both the mass taunt and the gap-closer for the class lack countdown timers. These abilities are crucial to running the class, but players can no longer see with precision when their cooldowns are running out. This is because they have been moved to the charge system -- but the charges perform no function.

Third, a key utility that allows the tank mobility to maintain threat on multiple targets (battlefield command/warmonger) is completely broken. Choosing the utility not only does not work, but it actually lengthens cooldown time on the gap-closer. Seeing as this utility is one of the most fun things about this class, it's a very sad loss.

Fourth, unlike every other class, the best tactical for this class (grit teeth) requires not only 700 in a particular crew skill, but also over 25 million in materials.

I haven't seen Bioware respond to any threads on any of these issues, so I assume they have no plans to fix them.

KendraP's Avatar


KendraP
03.11.2020 , 08:49 PM | #2
I agree with a lot of these points, especially with fixing the set bonus and utility. The tactical item I find for PvE anyway, in most situations, leviathans hide is the one I go with. It's very rare i need a self heal more than once every 90 seconds in pve. For pvp tanking, grit teeth is without equal.

But it's ok BW is too busy making new sets to fix the ones they currently have. Priorities are obviously not us, unless you're a hardcore raider anyway.

bahudson's Avatar


bahudson
04.04.2020 , 10:10 AM | #3
You're absolutely right, but that Grit Teeth one is new for me. If that's true, ew. Based on testing it seems that the Warmonger utility actually causes Force Charge to wait out the full 15 seconds, even if you're still in combat and need to leap to something that's disrupting your healer or the boss pushed you back. It's a complete disadvantage, and I'm hoping it gets fixed in 6.2, but I'm not holding my breath.

Anyaka_Jedi's Avatar


Anyaka_Jedi
04.05.2020 , 05:27 AM | #4
guess you dont play a sin tank then...

KendraP's Avatar


KendraP
04.05.2020 , 05:36 PM | #5
BW nerfed sins when 6.0 released, so that's a reason they shouldn't fix guardian utilities and set bonus? maybe go find a thread on sins to whine about sins in.

Anyaka_Jedi's Avatar


Anyaka_Jedi
04.06.2020 , 07:01 AM | #6
Quote: Originally Posted by KendraP View Post
BW nerfed sins when 6.0 released, so that's a reason they shouldn't fix guardian utilities and set bonus? maybe go find a thread on sins to whine about sins in.
Comparatively speaking juggs have a viable setbonus and utilities so meh

alexzk's Avatar


alexzk
04.06.2020 , 07:25 AM | #7
Jug tank is the best tank now. Even better then shadow.
Just ... use proper stuff. It shines with 4 pieces of Dxun set (no cd on retalation) and crafted by biochem tactical (30s heal to full cd).
Then it is killing - tank - machine. Just moves ahead through nonstop, don't dies, and does more damage then dps on mobs who attacks using weapons.
Wish I shadows had something like that.
P.S. you will need to balance surveillance by armor bonuses though too,
P.P.S If you have problems with keeping aggro on packs - use shield exploding set 4 pieces. This one is good for all tanks with healer. Once you get attacked you never lose aggro - automatic aoe, even if u're stunned.

P.P.P.S. Shadow tank has 0 tank-good sets, they just best with those common like shield exploding and 3% dmg reduction tactical So ...Juggs are in really good position. At least they may collect best set.
There is no ignorance - there is knowledge.

KendraP's Avatar


KendraP
04.06.2020 , 11:10 AM | #8
I realize we're in a decent spot, but that is no reason to not fix the bugged utility (which the devs have no acknowledged) and set bonus (which they have).

Again, to cry about sins, go find a thread on sins

Oh and ps, I have no aggro issues on any of the tanks, and do agree that sins could use some better actual tanking ones. But that's a discussion for a sin thread. All I want are bugs fixed for my class.

alexzk's Avatar


alexzk
04.06.2020 , 01:17 PM | #9
Quote: Originally Posted by KendraP View Post
I realize we're in a decent spot, but that is no reason to not fix the bugged utility (which the devs have no acknowledged) and set bonus (which they have).

Again, to cry about sins, go find a thread on sins

Oh and ps, I have no aggro issues on any of the tanks, and do agree that sins could use some better actual tanking ones. But that's a discussion for a sin thread. All I want are bugs fixed for my class.
Not sure about bugs. Play it 1-2 days/week. Doing CQ - that's like 5-10 fps. Some days can do pvp. See no bugs there, maybe I just used working masteries. Overall seems dynamic and cool tank.
There is no ignorance - there is knowledge.

KendraP's Avatar


KendraP
04.06.2020 , 05:18 PM | #10
Quote: Originally Posted by alexzk View Post
Not sure about bugs. Play it 1-2 days/week. Doing CQ - that's like 5-10 fps. Some days can do pvp. See no bugs there, maybe I just used working masteries. Overall seems dynamic and cool tank.
The lord of pain set bonus is broken, and this has been acknowledged by the devs. In addition the utility that reduces leap cd on damage taken is broken.

I play the class practically daily as I have over 20 guardians.