Delani Posted May 24, 2019 Share Posted May 24, 2019 What if we can give Guardians/Juggernauts an active DCD, whereas instead of just popping a dcd and it last the duration. Instead they have to hold the button down and their dcd last however long they decide to hold the buttion, and the dcd uses force instead of being timegated. For example, a block ability that when held down blocks 95% of all incoming attacks, changes the form of the toon (so that the toon gets in a defensive position) and uses 2 force per second or 1 stack of focus per 2 seconds that the defensive cooldown is being activitated. Link to comment Share on other sites More sharing options...
Delani Posted May 24, 2019 Share Posted May 24, 2019 Is it possible to implement something that allows guardians to do flips/ jumps in order to evade enemy attacks similar to the video link that was provided. This would drastically increase the skill gap for guardian players and make the pvp feel way more action packed. Aerobics is a heavy part of the Jedi/sith warrior fighting style and i beleive this game lacks that within the combat system. Allowing juggs and guardians to jump and avoid attacks should be an optional dcd instead of saber ward, and instead of being timegated, it works as an active dcd that uses force/rage whenever used. Link to comment Share on other sites More sharing options...
Delani Posted May 24, 2019 Share Posted May 24, 2019 Vengeful slam knocks the enemies back 10 meters. Link to comment Share on other sites More sharing options...
Delani Posted May 30, 2019 Share Posted May 30, 2019 (edited) Tacticl Item suggestions Jump- now is a double dumb/ flip in the air that increases defensive rating by 100% during the duration and can be used in any direction. Mad dash increased to 30 meters Intercede can be used twice in a row within a 10 second gap reflect cooldown reduced to 30 seconds Saber ward cooldown reduced by 3 seconds everytime you are hit Chillin scream Knocks back the targets by 20 meters Force push is now an aoe and pushed backk all targets within the range Threatening scream forces the enemies to change their target from their original target Vengeful slam knocks back the targets or stuns them for 1.5 seconds ravage is now channeled Hew now works just like double sabers Shatter decreases movement speed by 40% Forcescream knocks the enemies down Force choke stuns all enemies within a 10 meter diameter Imitidating roar now lifts the enemies and knocks them back when the effect is over Force charge knocks the enemies back 30 meters and knocks them down Edited May 30, 2019 by Delani Link to comment Share on other sites More sharing options...
Delani Posted May 31, 2019 Share Posted May 31, 2019 Mad dash now has a 5 second cooldown Link to comment Share on other sites More sharing options...
RACATW Posted June 21, 2019 Share Posted June 21, 2019 (edited) Force Leap can be used within 10m after using Riposte / Retaliation. Edited June 21, 2019 by RACATW Link to comment Share on other sites More sharing options...
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