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Vanguard Assault Specialist Guide

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Vanguard Assault Specialist Guide

TACeMossie's Avatar


TACeMossie
05.19.2014 , 05:10 PM | #21
Quote: Originally Posted by swgbex View Post
By making your GCDs slightly below 1.5s. It meant that the first (technically) proccable ability was used just before the 6s internal cooldown on PPA was done. I don't think I ever saw this happen too often in practice.
And now that im off my tablet and on my desktop, I can show you an example of when this happens:

Quote:
22:10:54.927 Erdface activates Flame Burst.
22:10:54.927 Erdface gains Prototype Particle Accelerator.
22:10:54.928 Erdface loses Thermal Sensor Override.
22:10:55.222 Erdface's Burning (Tech) critically hits Operations Training Dummy for 1168* elemental damage, causing 1168 threat!
22:10:55.244 Erdface's Flame Burst hits Operations Training Dummy for 2105 elemental damage, causing 2105 threat.
22:10:56.435 Erdface activates Rail Shot.
22:10:56.436 Erdface loses Prototype Particle Accelerator.
22:10:56.437 Erdface's Burning (Tech) hits Operations Training Dummy for 433 elemental damage, causing 433 threat.
22:10:56.957 Erdface gains Primary Surge.
22:10:56.958 Erdface gains 8 energy.
22:10:56.961 Erdface gains Power Surge.
22:10:56.963 Erdface's Burning (Tech) hits Operations Training Dummy for 469 elemental damage, causing 469 threat.
22:10:56.963 Erdface's Rail Shot hits Operations Training Dummy for 3904 energy damage, causing 3904 threat.
22:10:57.119 Erdface's Burning (Tech) critically hits Operations Training Dummy for 1460* elemental damage, causing 1460 threat!
22:10:57.927 Erdface activates Flame Burst.
22:10:57.928 Erdface spends 16 energy.
22:10:57.928 Erdface's Burning (Tech) hits Operations Training Dummy for 505 elemental damage, causing 505 threat.
22:10:58.144 Erdface's Flame Burst critically hits Operations Training Dummy for 4851* elemental damage, causing 4851 threat!
22:10:58.232 Erdface's Burning (Tech) hits Operations Training Dummy for 672 elemental damage, causing 672 threat.
22:10:59.394 Erdface activates Rapid Shots.
22:10:59.395 Erdface's Burning (Tech) hits Operations Training Dummy for 505 elemental damage, causing 505 threat.
22:10:59.479 Erdface's Rapid Shots hits Operations Training Dummy for 320 energy damage, causing 320 threat.
22:10:59.621 Erdface's Rapid Shots critically hits Operations Training Dummy for 546* energy damage, causing 546 threat!
22:10:59.642 Erdface's Rapid Shots hits Operations Training Dummy for 322 energy damage, causing 322 threat.
22:10:59.774 Erdface's Rapid Shots hits Operations Training Dummy for 309 energy damage, causing 309 threat.
22:10:59.792 Erdface's Rapid Shots hits Operations Training Dummy for 348 energy damage, causing 348 threat.
22:11:00.101 Erdface's Burning (Tech) critically hits Operations Training Dummy for 1460* elemental damage, causing 1460 threat!
22:11:00.909 Erdface activates Rocket Punch.
22:11:00.909 Erdface spends 16 energy.
22:11:00.909 Erdface's Burning (Tech) critically hits Operations Training Dummy for 1024* elemental damage, causing 1024 threat!
22:11:01.027 Erdface's Rocket Punch hits Operations Training Dummy for 3568 kinetic damage, causing 3568 threat.
22:11:01.207 Erdface's Burning (Tech) critically hits Operations Training Dummy for 1363* elemental damage, causing 1363 threat!
22:11:02.504 Erdface activates Thermal Detonator.
22:11:02.505 Erdface spends 16 energy.
22:11:02.704 Erdface's Thermal Detonator adds effect Thermal Detonator to Operations Training Dummy.
22:11:02.967 Erdface's Thermal Detonator causes 1 threat gain on Operations Training Dummy.
22:11:03.035 Erdface loses Primary Surge.
22:11:03.036 Erdface loses Power Surge.
22:11:03.097 Erdface's Burning (Tech) hits Operations Training Dummy for 617 elemental damage, causing 617 threat.
22:11:03.098 Erdface's Thermal Detonator effect of Burning (Tech) fades from Operations Training Dummy.
22:11:03.912 Erdface's Burning (Tech) hits Operations Training Dummy for 433 elemental damage, causing 433 threat.
22:11:04.015 Erdface activates Flame Burst.
22:11:04.015 Erdface spends 16 energy.
22:11:04.015 Erdface gains Prototype Particle Accelerator.
As you can see, the time when you activate the ability is when Prototype Particle Accelerator is activated. The bit I cut out there has your first PPA proc at 2:10:54.927. Because you followed the rotation correctly (well apart from constantly delaying rocket punch), the next attack that can proc PPA after 22:11:00.927 would proc PPA. However, 4GCDs from the proc was this:

22:11:00.909 Erdface activates Rocket Punch.

Note the time: 22:11:00.909. If you didnt have alacrity, that time would have been at a minimum 22:11:00.927. But since 6 seconds hadn't gone past, PPA couldn't proc, and so Rocket Punch didn't proc it for you.
Kwerty/Mossie

Once a guy who wrote guides, now just a guy getting back in
Vanguards/Powertechs 4 lyf

NateSoGross's Avatar


NateSoGross
05.19.2014 , 06:13 PM | #22
I get it now, thanks.
<Modny taught us>
Erdface- Powertech
Beezy should've barriered

swgbex's Avatar


swgbex
05.20.2014 , 12:01 AM | #23
Are your procs attempts always happening so close to the PPA proc? I almost always find my 4th attack hitting about .1 seconds after the 6 second internal cooldown.

I did find one in my own parses but it looks like IA procced anyway. (I screwed up my rotation so its a bad parse but it illustrates the point)
Code:
20:51:36.012 Krayn activates Ion Pulse.
20:51:36.013 Krayn spends 16 energy.
20:51:36.013 Krayn gains Ionic Accelerator.
20:51:36.013 Krayn's Burning (Tech) hits Operations Training Dummy for 614 elemental damage, causing 614 threat.
20:51:36.258 Krayn's Ion Pulse critically hits Operations Training Dummy for 4690* elemental damage, causing 4690 threat!
20:51:37.392 Krayn's Burning (Tech) hits Operations Training Dummy for 857 elemental damage, causing 857 threat.
20:51:37.512 Krayn activates High Impact Bolt.
20:51:37.513 Krayn loses Ionic Accelerator.
20:51:37.611 Krayn gains 8 energy.
20:51:37.611 Krayn's Burning (Tech) critically hits Operations Training Dummy for 1247* elemental damage, causing 1247 threat!
20:51:37.824 Krayn gains Primary Surge.
20:51:37.824 Krayn's Burning (Tech) critically hits Operations Training Dummy for 1865* elemental damage, causing 1865 threat!
20:51:37.850 Krayn's High Impact Bolt hits Operations Training Dummy for 4690 energy damage, causing 4690 threat.
20:51:38.994 Krayn activates Hammer Shot.
20:51:38.994 Krayn's Burning (Tech) hits Operations Training Dummy for 664 elemental damage, causing 664 threat.
20:51:39.112 Krayn's Hammer Shot hits Operations Training Dummy for 255 energy damage, causing 255 threat.
20:51:39.112 Krayn's Hammer Shot hits Operations Training Dummy for 246 energy damage, causing 246 threat.
20:51:39.244 Krayn's Hammer Shot critically hits Operations Training Dummy for 432* energy damage, causing 432 threat!
20:51:39.245 Krayn's Hammer Shot critically hits Operations Training Dummy for 389* energy damage, causing 389 threat!
20:51:39.379 Krayn's Hammer Shot hits Operations Training Dummy for 225 energy damage, causing 225 threat.
20:51:39.379 Krayn's Hammer Shot hits Operations Training Dummy for 245 energy damage, causing 245 threat.
20:51:39.512 Krayn's Hammer Shot hits Operations Training Dummy for 246 energy damage, causing 246 threat.
20:51:40.395 Krayn's Burning (Tech) hits Operations Training Dummy for 927 elemental damage, causing 927 threat.
20:51:40.496 Krayn activates Ion Pulse.
20:51:40.496 Krayn spends 16 energy.
20:51:40.745 Krayn's Ion Pulse critically hits Operations Training Dummy for 5063* elemental damage, causing 5063 threat!
20:51:40.809 Krayn's Burning (Tech) critically hits Operations Training Dummy for 2017* elemental damage, causing 2017 threat!
20:51:40.809 Krayn's Assault Plastique effect of Burning (Tech) fades from Operations Training Dummy.
20:51:40.809 Krayn loses Power Surge.
20:51:42.001 Krayn's Burning (Tech) hits Operations Training Dummy for 614 elemental damage, causing 614 threat.
20:51:42.001 Krayn activates Ion Pulse.
20:51:42.001 Krayn spends 16 energy.
20:51:42.001 Krayn gains Ionic Accelerator.
That is two procs in 5.998 seconds.

I always figured that server/client lag would wipe the 2% alacrity out anyway. I'll have to go through my parses and see what my average proc rate is but it looks like boss parses tend to be worse than ops dummy parses at least for me and why I don't really find it a big issue. Not saying we should go stack alacrity or give up the 2.8 changes but I rarely see it. Maybe I suck at hitting the buttons on GCD.
Jung Ma: <Krayn's Legacy bank> | The Harbinger: <Night's Radiance>

TACeMossie's Avatar


TACeMossie
05.20.2014 , 05:38 PM | #24
I keep getting the maintenance message when trying to go to page 3 to respond to the most recent post, but it wont let me go there to quote. So Ill just say it here:

6 hours of testing with max alacrity where I didn't get a single proc on GCD 4 (I went all out with a campaign alacrity clicky relic and a reusable alacrity adrenal) disproved in a single post. Unless they give a small amount of leeway for the proc (maybe 0.01 seconds or something
Kwerty/Mossie

Once a guy who wrote guides, now just a guy getting back in
Vanguards/Powertechs 4 lyf

swgbex's Avatar


swgbex
05.20.2014 , 08:59 PM | #25
Not saying it doesn't exist, I just didn't think the 2% given in the tree was enough due to the fact that lag always caused me to miss them by more than 2% anyway. That duo proc in 6 seconds is probably client side lag.
Jung Ma: <Krayn's Legacy bank> | The Harbinger: <Night's Radiance>

drummerinthesun's Avatar


drummerinthesun
05.30.2014 , 12:04 PM | #26
Quote: Originally Posted by TACeMossie View Post
The next 2 cooldowns are reserved for cases where High Impact Bolt didn't proc, which means it procced in cooldown #4. In additon, GCD 6 is ammo reliant, and if you are above 90 ammo dont bother with it as it will cause wasted ammo.

[GCD 5] - High Impact Bolt
[GCD 6] - Hammer Shots (<90 ammo)

These 2 cooldowns are non-negotiable due to the absolute requirement of staying in the high ammo regen zone, and ignoring them results in a downward spiral of low regen zones. Delaying IR or AP by 1-2 cooldowns is no where near as bad for DPS as being forced to HS -> HS -> HS -> SS -> IP -> HiB 5 times in a row to recover your resources.
This section is a little confusing to me. Are you saying that you must use GCD 5 and 6 every single time? I wouldn't think so since the 100% on the 6 sec IA proc requires a 4 GCD rotation (or 8 GCD rotation if you wanted to extrapolate it more). Or do you mean that IF you get the situation where IA doesn't proc on GCD 3, you MUST use GCD 5 and 6 and then flow back into the 4 GCD rotation?
Darkness Assassin - Cai'us, The Shadowlands
Vengeance Juggernaut- Ca'ius, The Shadowlands
Pandamonium

TACeMossie's Avatar


TACeMossie
05.30.2014 , 05:44 PM | #27
Quote: Originally Posted by drummerinthesun View Post
This section is a little confusing to me. Are you saying that you must use GCD 5 and 6 every single time? I wouldn't think so since the 100% on the 6 sec IA proc requires a 4 GCD rotation (or 8 GCD rotation if you wanted to extrapolate it more). Or do you mean that IF you get the situation where IA doesn't proc on GCD 3, you MUST use GCD 5 and 6 and then flow back into the 4 GCD rotation?
Its the second case - when IA doesnt proc in GCD3
Kwerty/Mossie

Once a guy who wrote guides, now just a guy getting back in
Vanguards/Powertechs 4 lyf

NateSoGross's Avatar


NateSoGross
06.09.2014 , 09:20 PM | #28
I couldn't hit 3500 . I was consistently in the high 3300s and mid to low 3400s. Just couldn't get above 32% crit on RS which killed me.
<Modny taught us>
Erdface- Powertech
Beezy should've barriered

TACeMossie's Avatar


TACeMossie
06.09.2014 , 10:33 PM | #29
Quote: Originally Posted by NateSoGross View Post
I couldn't hit 3500 . I was consistently in the high 3300s and mid to low 3400s. Just couldn't get above 32% crit on RS which killed me.
Damn. Well on the bright side, tomorrow you're gonna be hitting 3.8k consistantly

If you can link the parse and the updated AMR I can look at it again for you (I finally got full dread forged... well minus the earpiece/implants, those are still comm stuff, and im between 3.55 and 3.6k average, so its not a gear thing anymore... unless you're still lacking datacrons/companion bonus)

And if you want to link a video showing you killing the dummy, that would be even better (its much easier to analyse a parse when theres a visual representation of it)
Kwerty/Mossie

Once a guy who wrote guides, now just a guy getting back in
Vanguards/Powertechs 4 lyf

NateSoGross's Avatar


NateSoGross
06.10.2014 , 03:51 PM | #30
I don't play enough to go get all the datacrons, nor do I really feel like raging when I miss a jump or something, but I have all the gear except my chest and enhancement in gloves, and got my crit companion up. I have only done 7 or so parses but I'm averaging 3700 range. I can't seem to hit 3800, it probably takes more tries but my best was this:

http://www.torparse.com/a/694901/tim...478/0/Overview
I know I can do better, but I might be doing something wrong. I would be trying a lot more but I have a bday party to go to. This is a little upsetting since some people who are just trying it out are hitting better numbers than me, and I've been playing since the start of TOR.
<Modny taught us>
Erdface- Powertech
Beezy should've barriered