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Taugrim's "Iron Fist" 25/14/2 PVP Tank Spec [Video]

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Taugrim's "Iron Fist" 25/14/2 PVP Tank Spec [Video]

tommythecat's Avatar


tommythecat
01.28.2012 , 01:13 PM | #11
Quote: Originally Posted by ducksmyth View Post
Probably because 10 seconds off grapple isnt going to change anything with current time to kill being less than 30 seconds.
Might be worth it for a huttball specialist, but then you might be best going full gimic mode with an AP build up to hydraulic overrides.
For me at least 20 seconds seems to be the magic number for an ability you might get to use twice in a fight.

Almost all the pvp CD talents for all classes seem really weak because of this. They don't turn an ability into a twice in one fight ability they just seem up once in individual fights a tiny fraction more often because of the gaps in the action being longer than the fights.
Yeah that's just what we need more CC abilities more often in a fight. Longer cooldowns force you to think about a fight not just use everything because it will be back up in 20 seconds anyway.
CE VIP|Exiled Imperium
R.I.P. Lieutenant Hoshi of 1020 Squad

ducksmyth's Avatar


ducksmyth
01.28.2012 , 01:22 PM | #12
Quote: Originally Posted by tommythecat View Post
Yeah that's just what we need more CC abilities more often in a fight. Longer cooldowns force you to think about a fight not just use everything because it will be back up in 20 seconds anyway.
Im not saying we need it, just that it makes the talents weak.

Thyferra's Avatar


Thyferra
01.28.2012 , 01:24 PM | #13
Looks like a very interesting build.
But there is one point on the talent tree i dont understand.
Why not put 2 points into Shield Vents? The point in Supercharged Ion Gas looks rather underwhelming.

Will watch the Video now.

broaf's Avatar


broaf
01.28.2012 , 01:30 PM | #14
Quote: Originally Posted by ducksmyth View Post
Probably because 10 seconds off grapple isnt going to change anything with current time to kill being less than 30 seconds.
Might be worth it for a huttball specialist, but then you might be best going full gimic mode with an AP build up to hydraulic overrides.
For me at least 20 seconds seems to be the magic number for an ability you might get to use twice in a fight.

Almost all the pvp CD talents for all classes seem really weak because of this. They don't turn an ability into a twice in one fight ability they just seem up once in individual fights a tiny fraction more often because of the gaps in the action being longer than the fights.
Grapple is pretty awesome for peels and node protection. Really has nothing to do with "average kill time". Seems like youre thinking of a 1v1 situation - if thats your game, stick with full pyro.
Marathon powertech

taugrimtaugrim's Avatar


taugrimtaugrim
01.28.2012 , 01:32 PM | #15
Quote: Originally Posted by Thyferra View Post
Looks like a very interesting build.
But there is one point on the talent tree i dont understand.
Why not put 2 points into Shield Vents? The point in Supercharged Ion Gas looks rather underwhelming.

Will watch the Video now.
The internal cooldown is the issue with SV.

SIG extends your DoT duration by 50% and the damage as well. It's a solid choice.
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

taugrimtaugrim's Avatar


taugrimtaugrim
01.28.2012 , 01:45 PM | #16
Quote: Originally Posted by broaf View Post
Seems like youre thinking of a 1v1 situation - if thats your game, stick with full pyro.
FWIW, Iron Fist is an excellent 1v1 spec.

We have counters against a lot of classes.
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

Salabon's Avatar


Salabon
01.28.2012 , 01:56 PM | #17
Quote: Originally Posted by taugrimtaugrim View Post
FWIW, Iron Fist is an excellent 1v1 spec.

We have counters against a lot of classes.
I think you meant that we counter everything ;P.

broaf's Avatar


broaf
01.28.2012 , 01:59 PM | #18
Quote: Originally Posted by taugrimtaugrim View Post
FWIW, Iron Fist is an excellent 1v1 spec.

We have counters against a lot of classes.
Sure, most shieldtech specs are decent 1v1 - but the time it takes makes us better served as support/peels imo. Not to mention if youre caught up in a 1v1, you probably arent in range to guard anybody.
I certainly wouldnt put a shieldtech in my premade for slaying potential. Other classes/pyro do that far better.
Marathon powertech

taugrimtaugrim's Avatar


taugrimtaugrim
01.28.2012 , 02:06 PM | #19
Quote: Originally Posted by broaf View Post
Sure, most shieldtech specs are decent 1v1 - but the time it takes makes us better served as support/peels imo. Not to mention if youre caught up in a 1v1, you probably arent in range to guard anybody.
I prefaced my comment with 1v1 not 8v8.

Keep in mind the context when reading what people write
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

broaf's Avatar


broaf
01.28.2012 , 02:29 PM | #20
Quote: Originally Posted by taugrimtaugrim View Post
I prefaced my comment with 1v1 not 8v8.

Keep in mind the context when reading what people write
I suppose we just have different requirements for "excellent 1v1" specs, then.

No need for the condesension. Im not trying to say the build is bad, only that in warzones (where your vid is featured) ST builds should not be played as a 1v1 spec.
Marathon powertech