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3 Days as an Advanced Prototype on live: An in-depth Pyro BHs look

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
3 Days as an Advanced Prototype on live: An in-depth Pyro BHs look

dardack's Avatar


dardack
04.13.2012 , 07:01 AM | #261
Quote: Originally Posted by TheOpf View Post
I played for about an hour with the Tibetan Candle Build (Agoooooozz) and honestly my survivability was way up. 8 percent damage reduction on guys attacking me was really nice.
Just curious what 8% that we didn't have before?
Doofensmirtz lvl 50 PTIn Erebus Drooga's Pleasure Barge. 4 Imps 50. Doofentrooper lvl 50 VG in Goof Troop DPB
Dear BW please have RS/HiB send me to other fleet Nekkid. TY. Also, don't allow 3 sin/shadow 2 sorc/sage teams in HB. That is all.

exphryl's Avatar


exphryl
04.13.2012 , 07:06 AM | #262
Quote: Originally Posted by dardack View Post
Just curious what 8% that we didn't have before?
I'm thinking he's referring to the expertise change which against players with low expertise it will be a good reduction.

Player in PvP though it should be a wash.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

dardack's Avatar


dardack
04.13.2012 , 07:10 AM | #263
Quote: Originally Posted by exphryl View Post
I'm thinking he's referring to the expertise change which against players with low expertise it will be a good reduction.

Player in PvP though it should be a wash.
OK. Was racking my brain. Did he pick up the 16% armor increase, but didn't think that equated to 8% reduction.

It's basically a wash on my server. Most people in BM.
Doofensmirtz lvl 50 PTIn Erebus Drooga's Pleasure Barge. 4 Imps 50. Doofentrooper lvl 50 VG in Goof Troop DPB
Dear BW please have RS/HiB send me to other fleet Nekkid. TY. Also, don't allow 3 sin/shadow 2 sorc/sage teams in HB. That is all.

mugen_dom's Avatar


mugen_dom
04.13.2012 , 07:10 AM | #264
Quote: Originally Posted by Terrorshard View Post
I would but I have eliminator BM. I'll have to grind out the Combat Tech BM to give it a whirl.
Wont be much of a grind with the ability to buy the pieces so cheap with WZ comms, I bought my BM Eliminator Gaunts today after the daily and a few more games. I think in a week you could have you a Combat tech set, its not that much of a difference you could play with the expertise of the eliminator setbonus would be nice but you get what you get either way, I wanna try it out myself. Seems like an interesting spec. I love pyro but unless the laugh comes back or I start hearing it better knowing when the proc happens without staring down at my buffs is gonna be a pita

dardack's Avatar


dardack
04.13.2012 , 07:21 AM | #265
Quote: Originally Posted by mugen_dom View Post
Wont be much of a grind with the ability to buy the pieces so cheap with WZ comms, I bought my BM Eliminator Gaunts today after the daily and a few more games. I think in a week you could have you a Combat tech set, its not that much of a difference you could play with the expertise of the eliminator setbonus would be nice but you get what you get either way, I wanna try it out myself. Seems like an interesting spec. I love pyro but unless the laugh comes back or I start hearing it better knowing when the proc happens without staring down at my buffs is gonna be a pita
Just want to say, I'm running critted War Hero gear with no 2/4pc bonus right now. It's fine. The only thing I miss is less CD on out get out of stun ability. .5s on carbonize, meh. 15% crit on RP meh.
Doofensmirtz lvl 50 PTIn Erebus Drooga's Pleasure Barge. 4 Imps 50. Doofentrooper lvl 50 VG in Goof Troop DPB
Dear BW please have RS/HiB send me to other fleet Nekkid. TY. Also, don't allow 3 sin/shadow 2 sorc/sage teams in HB. That is all.

TheOpf's Avatar


TheOpf
04.13.2012 , 10:38 AM | #266
Quote: Originally Posted by dardack View Post
Just curious what 8% that we didn't have before?
Power Armor plus Combust and it's 6 percent not 8. I am an idiot sometimes, and yes with the changes to expertise it's much easier to live against a non-expertise guy.

The pre-50 bracket damage charts are way down. You can be top pre-50 with 150k now, I was doing some alt testing, and ran with a sorc who did 80k damage and was 3rd, and in 10 WZ's I would hit 120 on my alt, and he would hit 80-90k and we would be top damage. No one broke 200k unless the fight lasted a long time.

The new WZ btw is a blast with a group. It is awful when pugging.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

TheOpf's Avatar


TheOpf
04.13.2012 , 10:39 AM | #267
Quote: Originally Posted by BobaFaceroll View Post
Respec'd as AP when I logged in after the patch. My own couple of days of testing now commences. I won't be near as detailed, but I'll happily give a summary after some FPs/Ops and a little PvP to compare it to Pyro.

So far I love the animation on Immolate.
Give us an update on the Play mate! We always enjoy feedback.

BTW, Immolate is the single funniest part about the spec. Run into a group and hit immolate and watch people flee! haha!
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

BobaFaceroll's Avatar


BobaFaceroll
04.13.2012 , 10:54 AM | #268
Quote: Originally Posted by TheOpf View Post
Give us an update on the Play mate! We always enjoy feedback.

BTW, Immolate is the single funniest part about the spec. Run into a group and hit immolate and watch people flee! haha!
Yeah, it's like I tossed a dead skunk in the middle of a full room. They sure scatter fast! Unfortunately it's counter-productive as I want them to all bunch up for PFT, but it's still amusing.

Not much of an update on the play yet as I think I'm still in the 'getting used to it' phase. Damage isn't as bursty as Pyro but it's nothing to sneeze at either. With all the traits that increase elemental damage, plus the crit magnitude trait and cylinder, you get some rather respectable Flame Bursts. It's nice to see Rocket Punch hit hard again too (ran CP for quite a while). I just need to get used to proper PFT usage I think, but that will take a bit of time. I had some nice ones by Voidstar doors or breaking ball carrier stacks in Huttball, and I had a lot that I thought would be good that weren't due to lag/timing.

I'll be running it for tomorrow's Ops though where I should be able to rather easily run a tight rotation and stick PFT on bosses every 15 seconds. I'm looking forward to seeing how heat management compares to Pyro in an Op setting. I'm also looking forward to the extra movement speed for a few fights.

Really, my biggest issue is with Hydraulic Overrides. I either forget it's there, or use it too early, or use it too late. I need more time getting used to how it fits in to group play, when to use it for best effect, and so on. I'm sure when I'm better with timing it will change how potent the spec feels. It's a pretty awesome skill...I'm just not awesome with it yet.

Mapex's Avatar


Mapex
04.13.2012 , 11:01 AM | #269
Quote: Originally Posted by BobaFaceroll View Post
Really, my biggest issue is with Hydraulic Overrides. I either forget it's there, or use it too early, or use it too late. I need more time getting used to how it fits in to group play, when to use it for best effect, and so on. I'm sure when I'm better with timing it will change how potent the spec feels. It's a pretty awesome skill...I'm just not awesome with it yet.
I had the same problem since beta but got over it over time. Since it's on a mere 30 second cooldown it's better to use HO and waste it than not use it and die or get robbed of a kill as a result.
Streamlining Cover to be More User-Friendly and Intuitive
Improving the Adv. Prototype/Tactics Tree
Imperial: Mapex (PT) | Jerro (Sorcerer) | Khallus (SM) | Vinegarstrokes (Operative)
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TheOpf's Avatar


TheOpf
04.13.2012 , 11:04 AM | #270
Quote: Originally Posted by BobaFaceroll View Post
Yeah, it's like I tossed a dead skunk in the middle of a full room. They sure scatter fast! Unfortunately it's counter-productive as I want them to all bunch up for PFT, but it's still amusing.

Not much of an update on the play yet as I think I'm still in the 'getting used to it' phase. Damage isn't as bursty as Pyro but it's nothing to sneeze at either. With all the traits that increase elemental damage, plus the crit magnitude trait and cylinder, you get some rather respectable Flame Bursts. It's nice to see Rocket Punch hit hard again too (ran CP for quite a while). I just need to get used to proper PFT usage I think, but that will take a bit of time. I had some nice ones by Voidstar doors or breaking ball carrier stacks in Huttball, and I had a lot that I thought would be good that weren't due to lag/timing.
It's a little tough to get used to doing pft. A few recommendations, On sages/sorcs use it when they drop forced lightning ;p. Do it immediately after a grapple on just about anyone. It's hard to do it when you are playing the chase game, but it gets easier with time. I actually run through a guy spin around and then unleash PFT quite a bit.

Quote: Originally Posted by BobaFaceroll View Post
I'll be running it for tomorrow's Ops though where I should be able to rather easily run a tight rotation and stick PFT on bosses every 15 seconds. I'm looking forward to seeing how heat management compares to Pyro in an Op setting. I'm also looking forward to the extra movement speed for a few fights.
IT'S THE 12 SECOND RULE

Quote: Originally Posted by BobaFaceroll View Post
Really, my biggest issue is with Hydraulic Overrides. I either forget it's there, or use it too early, or use it too late. I need more time getting used to how it fits in to group play, when to use it for best effect, and so on. I'm sure when I'm better with timing it will change how potent the spec feels. It's a pretty awesome skill...I'm just not awesome with it yet.
I have been playing for about a week now and still keep forgetting about HO. It's a gamebreaker when used properly in huttball or just before a PFT against a group with knockbacks. I put it directly below my FT button so I have FT at 2 and HO at shift 2.

My keybinds are 1 = Rapid shots (never changed it makes it easy to use a free ranged attack), 2 = FT, 3 = RP, 4 = FB, 5 = Immolate, 6 = Explosive Dart, 7 = Rail Shot (even though I am not specced for RS, sometimes you got to hit that runner).

I then have my shift key handle a lot of the other stuff. S2 = HO, S3=Carbonize, S4=Electro Dart, S5 = Quell. I tend to keep things in an order all AoE's in one sequence all Escapes in another, all CC's next to each other so that they flow logically. I think I have Explosive fuel at s1 but I don't remember. I know TSO is s6, and my aoe's are S7,s8, s9.

Just like Mapex said, Don't save it, better to use it incorrectly than not use it at all.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)