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Ultimate PvP Records Thread


NamikazeNaruto

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Finally we managed to collect records of our server. I'll try to keep this post up to date.

 

The Progenitor PvP Records

 

Overall Damage

1. Proe (Sentinel)- 1344355 - http://imgur.com/SX2RO.jpg

2. Mitosis (Powertech)- 1246052 - http://i.imgur.com/kFnWM.jpg

3. Exo-dus (Juggernaut) - 1198864 - http://img855.imageshack.us/img855/5112/screenshot2012111614575.jpg

 

Damage Per Second

1. Marrat (Marauder) - 1572 - http://i.imgur.com/XdPok.jpg

2. Sidrath (Juggernaut) - 1474 - http://i49.tinypic.com/debvp4.jpg

3. Orrahin (Juggernaut) - 1220 - http://i47.tinypic.com/21amg4j.jpg

 

Biggest Hit

1. Mek (Juggernaut) - 10248 - http://i45.tinypic.com/wrkqx2.jpg

2. Marrat (Marauder) - 9912 - http://i.imgur.com/XdPok.jpg

3. Valkyrst (Juggernaut)- 9896 - http://img94.imageshack.us/img94/431/screenshot2013011400395.jpg

 

 

Overall Protection

1. Vaskur (Guardian) - 818475 - http://i50.tinypic.com/o9lkas.jpg

2. Vaskur (Guardian) - 772955 - http://i50.tinypic.com/25incer.jpg

3. Vaskur (Guardian) - 607829 - http://i.imgur.com/1lAvP.jpg

 

Highest Protection Per Single Life

1. Vaskur (Guardian) - 502153 - http://i.imgur.com/FfWjn.jpg

2. Iceinferno (Juggernaut) - 497719 - http://i50.tinypic.com/2zps3go.png

3. Vaskur (Guardian) - 440842 - http://i.imgur.com/NfNWVFj.jpg

 

Most Damage Taken/Death Ratio

1. Emalie (Sorcerer) - 521503/0 - http://i47.tinypic.com/34q6a6v.jpg

2. Mek (Juggernaut) - 385349 - http://i49.tinypic.com/2utg9l2.jpg

3. Vaskur (Guardian) - 351378/0 - http://i.imgur.com/NfNWVFj.jpg

 

Highest Overall Healing

1. Exodust (Sorcerer) - 1443387 - http://imgur.com/SX2RO.jpg

2. Lelyia (Sage) - 1257277 - http://i.imgur.com/e0MgGXW.jpg

3. Exodust (Sorcerer)- 1168351 - http://img716.imageshack.us/img716/2406/screenshot2013011214223.jpg

 

Healing Per Second

1. Qusid (Sorcerer) - 1422 - http://dl.dropbox.com/u/42244181/Swtor/swtor%202013-01-14%2016-48-49-04.png

2. Exodust (Sorcerer) -1329 - http://img7.imageshack.us/img7/3319/screenshot2013011518093.jpg

3. Qusid (Sorcerer) - 1318 - http://dl.dropbox.com/u/42244181/Swtor/swtor%202013-01-11%2017-18-56-93.png

 

Biggest Heal

1. Exodust (Sorcerer) - 9209 - http://i.imgur.com/soDmIU1.jpg?1

2. Qusid (Sorcerer) - 8681 - http://dl.dropbox.com/u/42244181/Swtor/swtor%202013-01-13%2017-03-52-77.png

3. Qusid (Sorcerer) - 8335 - http://dl.dropbox.com/u/42244181/Swtor/swtor%202013-01-11%2016-38-36-18.png

 

 

Most Kills

1. Awe-some (Scoundrel)- 97 - http://i.imgur.com/olujm.jpg?1

2. Rey'es (Shadow)- 90 - http://i.imgur.com/olujm.jpg?1

3. Amarànt (Powertech) - 85 - http://i45.tinypic.com/1o403l.jpg

 

Solo Kills

1. Aluka (Sentinel) - 20 - http://i46.tinypic.com/2pskh2q.jpg

2. Stalkeki (Powertech) - 14 - http://i.imgur.com/WhTnD.png

3. Aamos (Guardian) - 11 - http://imageshack.us/f/521/screenshot2012112300594.jpg/

 

Killing Blows

1. Amarànt (Powertech) - 37 - http://i49.tinypic.com/e7cln4.jpg

2. Amarànt (Powertech) - 36 - http://i46.tinypic.com/riw8it.jpg

3. Midway (Assassin) - 36 - http://i46.tinypic.com/juab9t.jpg

 

 

Highest Objective Points

1. Zizz (Guardian) - 34250 - http://i49.tinypic.com/1zn6ha8.jpg

2. Cartin (Scoundrel) - 34000 - http://i49.tinypic.com/1zn6ha8.jpg

3. Fernando (Gunslinger) - 33750 - http://i49.tinypic.com/1zn6ha8.jpg

 

Most Medals

1. Iceinferno (Juggernaut) - 23 - http://i49.tinypic.com/2nhl0qw.png

2. Jondar-ken (Guardian) - 23 - http://s14.postimage.org/nzhqzbjgv/Screenshot_2013_01_18_00_08_32_004009.jpg

3. Ruha (Powertech) - 23 - http://i.imgur.com/wLZt9AQ.jpg

Edited by VasKur
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Nice to see that you are now accepting shadows/assassin's big hits, I'll have to start watching my stats at the end of matches again.

 

Truthfully, I figured if I was accepting 13k smashes I might as well...Though I can't really imagine how a shadow would be doing shadow strikes of up 11k...(Maybe going full on into willpower/power and sacrificing some other needed things...)

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Just wanted to add that a sentinel on our server hit a crit for 9.1k. His force bonus dmg is only 780. He didn't see the hit but it just came up on the stats. Everyone knows its fake, I'm just not sure if its only sentinels or if it can happen to other classes as well
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http://i.imgur.com/UESYK.jpg

 

My highest HPS so far. I forgot to put my exotech stim on at the start of the match too, was still using my rakata stim. It may have been enough to put me at the magical 1500 mark if I did

 

Gj on the healing. Don't take what I'm about to say as me trying to devalue that accomplishment. Couple things....how do 4 healers combine for ~16k dmg done....one of which did 0 dmg? The other things relate to the game itself, since I haven't had a chance to see too many ss's from AH. The objective points are really low.....aside from the two guys guarding the pylons almost everyone has 0 objective points. The last thing for now is the multiplier. You got to x8 and only had 460 points and the other team with 700+. Capping a pylon each round yields 25 xmultiplier, which would get you 75, 100, 125, 150 for the first 4 rounds without adding the ~19 kills or any orbs you may have received.

 

My guess, in order to make the numbers work, you only capped a pylon 3 out of 6 rounds, combined with the kills, gave you 460. Just looking for some clarification for my own benefit and curiosity.

 

The one thing I will say towards your claim, your exotech stim duration on your buffs make it look like it was on for quite some time. Not that it changes anything.

Edited by Ravashakk
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Just wanted to add that a sentinel on our server hit a crit for 9.1k. His force bonus dmg is only 780. He didn't see the hit but it just came up on the stats. Everyone knows its fake, I'm just not sure if its only sentinels or if it can happen to other classes as well

 

Expertise buff + Inspiration + Armor Debuffed target (from someone else) + SMASH

just a guess

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They clicked their green abilities. Mystery solved

 

Yeah but a lot of defensive abilities dmg the ppl you are using them on. For instance, my stun can crit over 1k. That's on a 30 sec cooldown. So the question is, why are ppl neglecting good abilities?

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Gj on the healing. Don't take what I'm about to say as me trying to devalue that accomplishment. Couple things....how do 4 healers combine for ~16k dmg done....one of which did 0 dmg? The other things relate to the game itself, since I haven't had a chance to see too many ss's from AH. The objective points are really low.....aside from the two guys guarding the pylons almost everyone has 0 objective points. The last thing for now is the multiplier. You got to x8 and only had 460 points and the other team with 700+. Capping a pylon each round yields 25 xmultiplier, which would get you 75, 100, 125, 150 for the first 4 rounds without adding the ~19 kills or any orbs you may have received.

 

My guess, in order to make the numbers work, you only capped a pylon 3 out of 6 rounds, combined with the kills, gave you 460. Just looking for some clarification for my own benefit and curiosity.

 

The one thing I will say towards your claim, your exotech stim duration on your buffs make it look like it was on for quite some time. Not that it changes anything.

 

Pretty much everyone from both teams were in mid all game, and neither team really got the chance to run orbs. Each team had a pylon each for the first 3 rounds, and then final round they managed to double cap us and we never got it back. Which would mean 300 points for the pylon 3 rounds and then the remaining 160 coming from the 19 kills we got.

As for the objective points, I'm not quite sure how they work on ancient hypergate. Most of us were just trying to hold mid though, which doesn't seem to give any points unless you kill an orb carrier I'm pretty sure.

And yeah good point about the dmg done from healers being quite low. Pretty sure the 3k dmg I did would've been from dirty kick. I'm guessing the sage we had filling in for us doesn't like using force wave, pretty rare to see 0 dmg on a sage healer.

Edited by Bobcowww
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Pretty much everyone from both teams were in mid all game, and neither team really got the chance to run orbs. Each team had a pylon each for the first 3 rounds, and then final round they managed to double cap us and we never got it back. Which would mean 300 points for the pylon 3 rounds and then the remaining 160 coming from the 19 kills we got.

 

4 rounds total? Game starts off at x3, and goes up 1 every round. The SS shows x8 at the end, so even if it switched over as the game ended (not 100% sure on this), that means you did at least x3, 4, 5, 6, 7. That's 5 rounds.

 

As for 19 kills counting towards 160 points......kills are 1 point multiplied by that rounds multiplier. Even at a x8, with 1 pylon you would have got 152 points.

 

As for the objective points, I'm not quite sure how they work on ancient hypergate. Most of us were just trying to hold mid though, which doesn't seem to give any points unless you kill an orb carrier I'm pretty sure.

 

That's probably right. I haven't paid too much attention to that at the end of those games. Generally someone is running orbs on either team.

 

...and then final round they managed to double cap us and we never got it back.

 

Humor me for a bit. If they double capped you, wouldn't you be at the pylon trying to get it instead of fighting in mid? If that is the case, then why do only 2 ppl on their team have objective points (one who obviously didn't see any decent combat with 1 kill and like 20k dmg)? I'm sure you would have swarmed a pylon trying desperately to get one back. Yet, no one else on their team that would have been there to stop you for over a minute got a single objective point. Whether or not you get attacker points (not sure), you DO get defender points for being even remotely close (I've seen it give points like 30-40m away).

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Ok so in an ancient hypergate I tested some things.

 

1. When the pylon explodes the multiplier changes before the next round, so I'll accept the fact the x7 round was the last one (3,4,5,6,7 = 5 rounds still). Also if you break down your total healing with your HPS, that makes the game a 14+ min game. Each round is 2.5 mins, with like 10 seconds to discharge pylon and another ~10 seconds for the blast before the next round. 5 rounds of 2 mins ~50 secs ends up being over 14 mins long.

 

2. You get defender points being at least like 60m away from the pylon. I was outside the OUTER ring and still getting defender points.

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I made some changes in The Progenitor PvP Records post.

I added a few new records, maybe nothing special except Qusid's biggest heal. you can put his result on the 5th place among servers i think.

P.S. Stalkeki (in solo kills category) are not a vanguard, he is powertech.

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Ok so in an ancient hypergate I tested some things.

 

1. When the pylon explodes the multiplier changes before the next round, so I'll accept the fact the x7 round was the last one (3,4,5,6,7 = 5 rounds still). Also if you break down your total healing with your HPS, that makes the game a 14+ min game. Each round is 2.5 mins, with like 10 seconds to discharge pylon and another ~10 seconds for the blast before the next round. 5 rounds of 2 mins ~50 secs ends up being over 14 mins long.

 

2. You get defender points being at least like 60m away from the pylon. I was outside the OUTER ring and still getting defender points.

 

Yeah you're right, there must have been 5 rounds, I wasn't really paying attention. If a pylons 25x and a kill 1x the multiplier this really doesn't add up, I might have to go do some testing on ancient hypergate. I wish bioware would just put up more information about it, since it's a fairly new map and not many people know how the scoring works.

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Has anyone questioned 'Caesarus' record for 37000 objectives? He has only shown his allies stats which could just mean he was swapping caps with a pub most of the game. If presenting the screenshot like this is acceptable then I will try to beat the objectives score and make it look legit.

 

Some facts:

 

-His DPS is very low. which means if he was defending no one really came to the node to fight him to get defender points.

- his protection is low so even if he was a tank with low dps there was still no fighting going on unless he was just taking dmg and being healed without guarding healer.

- you can't get that many objective points by camping a node the whole game.

- if they were attacker points then he would have to be attacking at least 1 player who's guarding the node.

- if the node was unguarded and he could just cap it then he would need a pub to come recap(without him trying to defend it because it would take too long to recap and if he did defend then it would account for a third of his dmg from that 1 solo kill

- he has doubled the rest of his teams objectives so high chance of being by himself

- capping is worth 2000 points which means over 15 caps.(not sure how often the +500 occurs)

 

So the only 2 ways I see and not even sure if its possible would be...

1. Tanking without taunts or guard.

2. Swapping caps with pub player.

 

Ways to solve this problem...

1. Show a SS of all players stats to check if all pub players have low objectives or if there's 1 stand out high objective player.

2. Someone explain to me how it is possible to get that many objective points.

3. (Forgot what I was going to write here lol)

 

Also I'm noticing that all other objective records have been in hutball which makes sense because you can constantly kill ball carrier and pass the ball as well. But civil war is a different story.

 

 

 

Not sure if this has been brought up already, didn't want to go through 25 pages.

Edited by Obirayy
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