TUXs Posted March 14, 2013 Share Posted March 14, 2013 http://www.swtor.com/community/showthread.php?t=610990 Thank you for the link Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 14, 2013 Share Posted March 14, 2013 Tentative Huzzah! Lets see what the changes are first >.> Link to comment Share on other sites More sharing options...
skotish Posted March 14, 2013 Share Posted March 14, 2013 Tentative Huzzah! Lets see what the changes are first >.> So all the anguish might mean something after all Link to comment Share on other sites More sharing options...
PerinnAybara Posted March 14, 2013 Share Posted March 14, 2013 But nothing in the works for Bodyguards. At least it's a start. Link to comment Share on other sites More sharing options...
DariusCalera Posted March 15, 2013 Share Posted March 15, 2013 Tentative Huzzah! Lets see what the changes are first >.> Grav Round still applies the Grav Vortex debuff but no longer causes damage and the sound effect is changed to a 3 year old girl screaming "Tickle Attack!!!" Link to comment Share on other sites More sharing options...
Phrase Posted March 15, 2013 Share Posted March 15, 2013 Grav Round still applies the Grav Vortex debuff but no longer causes damage and the sound effect is changed to a 3 year old girl screaming "Tickle Attack!!!" And CGC has been changed to proc a little campfire around which we can tell, "Those were the days" stories about pre 1.2. Link to comment Share on other sites More sharing options...
Jherad Posted March 15, 2013 Share Posted March 15, 2013 I'm going to put my optimistic happy hat on and hope, REALLY hope that the promised changes are good. The dev comment that they're testing it amongst themselves doesn't exactly inspire me with confidence, but ... HAPPY HAT. Also, thanks Domatron! I can't for the life of me figure out who you are on Shadowlands though Link to comment Share on other sites More sharing options...
Citinetty Posted March 15, 2013 Share Posted March 15, 2013 damn it. don´t see a buff for Combat Medic Tree Link to comment Share on other sites More sharing options...
Lalainnia Posted March 15, 2013 Share Posted March 15, 2013 damn it. don´t see a buff for Combat Medic Tree ^this:( but meh its a start I guess..... Link to comment Share on other sites More sharing options...
Jenzali Posted March 15, 2013 Share Posted March 15, 2013 (edited) The dev comment that they're testing it amongst themselves doesn't exactly inspire me with confidence, but ... HAPPY HAT. When I saw that sentence I immediately thought of this video with the backpedalling and Missile Blast using Merc: Edited March 15, 2013 by Jenzali Link to comment Share on other sites More sharing options...
Jherad Posted March 15, 2013 Share Posted March 15, 2013 (edited) When I saw that sentence I immediately thought of this video with the backpedalling and Missile Blast using Merc: Yeah and sweeping blasters against a single target. I know, promotional video, don't read too much into it, but since then, any 'class balance is basically okay' type comment from BW has had me wondering which herpderpers have been testing internally recently. HAPPY HAT! Stop dragging me down Edited March 15, 2013 by Jherad Link to comment Share on other sites More sharing options...
DariusCalera Posted March 15, 2013 Share Posted March 15, 2013 Yeah and sweeping blasters against a single target. I know, promotional video, don't read too much into it, but since then, any 'class balance is basically okay' type comment from BW has had me wondering which herpderpers have been testing internally recently. HAPPY HAT! Stop dragging me down I think your happy hat is a bit tight. Unless they actually do something ground breaking and give commandos/mercs a way to get their damage out consistently under pressure I'm fairly certain any changes will just be the scraps from the table that they did not want to give to any other ranged class. Link to comment Share on other sites More sharing options...
Domatron Posted March 15, 2013 Share Posted March 15, 2013 I'm going to put my optimistic happy hat on and hope, REALLY hope that the promised changes are good. The dev comment that they're testing it amongst themselves doesn't exactly inspire me with confidence, but ... HAPPY HAT. Also, thanks Domatron! I can't for the life of me figure out who you are on Shadowlands though Your biggest imp youtube fan, don't make me rage at you in wzs to get more screentime Link to comment Share on other sites More sharing options...
Nightkin Posted March 15, 2013 Share Posted March 15, 2013 Your biggest imp youtube fan, don't make me rage at you in wzs to get more screentime Haha gotta love fans <3 Really enjoy Zachs movies aswell, been a real inspiration for me Link to comment Share on other sites More sharing options...
DariusCalera Posted March 16, 2013 Share Posted March 16, 2013 (edited) Your biggest imp youtube fan, don't make me rage at you in wzs to get more screentime Haha gotta love fans <3 Really enjoy Zachs movies aswell, been a real inspiration for me You guys are probably making him blush. Oh....and bump. Edited March 16, 2013 by DariusCalera Link to comment Share on other sites More sharing options...
Nightkin Posted March 16, 2013 Share Posted March 16, 2013 You guys are probably making him blush. Oh....and bump. We do it on purpose Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 16, 2013 Share Posted March 16, 2013 pyrotech is killed. so these changes had better be good for arsenal Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 17, 2013 Share Posted March 17, 2013 What'd they do to pyro/assault? Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 17, 2013 Share Posted March 17, 2013 What'd they do to pyro/assault? CGC chance increased to 25% per shot, damage reduced by ~50% Thermal Detonator damage reduced by ~30%, 12s DoT added to the end. thats a significant nerf Link to comment Share on other sites More sharing options...
Essence_of_Light Posted March 17, 2013 Share Posted March 17, 2013 (edited) CGC chance increased to 25% per shot, damage reduced by ~50% Thermal Detonator damage reduced by ~30%, 12s DoT added to the end. thats a significant nerf w.t.f, why would they do that?! Edited March 17, 2013 by Essence_of_Light Link to comment Share on other sites More sharing options...
DariusCalera Posted March 17, 2013 Share Posted March 17, 2013 CGC chance increased to 25% per shot, damage reduced by ~50% Thermal Detonator damage reduced by ~30%, 12s DoT added to the end. thats a significant nerf I still don't think they're actually playing troopers. Seems like they're turning them into even more of a DoT class which means all you're going to see in WZs are smashers again because they will bring the burst. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 17, 2013 Share Posted March 17, 2013 w.t.f, why would they do that?! not a clue. there was short-lived thread on the PTS forum from someone whining about how Thermal Det had a lack of synergy with the rest of the Pyrotech tree, and that they wanted it to proc some kind of DoT. that thread is since buried and did not received overly positive reactions from the community, yet it seems to be the thread bioware chose to listen to. go figure Link to comment Share on other sites More sharing options...
Essence_of_Light Posted March 17, 2013 Share Posted March 17, 2013 (edited) not a clue. there was short-lived thread on the PTS forum from someone whining about how Thermal Det had a lack of synergy with the rest of the Pyrotech tree, and that they wanted it to proc some kind of DoT. that thread is since buried and did not received overly positive reactions from the community, yet it seems to be the thread bioware chose to listen to. go figure Are you *********** serious?!?!?!! WHY!! They nerf the ONLY viable DPS spec for PvP! WHAT THE FLYING F?!?!?!?!! Bioware you are seriously screwed over in the head if you don't revert these changes ASAP! What are we supposed to do NOW?! Commando/Merc healing is at the bottom of the pvp healer list also! Now we are COMPLETELY useless. :mad::mad::mad: Edited March 17, 2013 by Essence_of_Light Link to comment Share on other sites More sharing options...
Macroeconomics Posted March 17, 2013 Share Posted March 17, 2013 Are you *********** serious?!?!?!! WHY!! They nerf the ONLY viable DPS spec for PvP! WHAT THE FLYING F?!?!?!?!! Bioware you are seriously screwed over in the head if you don't revert these changes ASAP! What are we supposed to do NOW?! Commando/Merc healing is at the bottom of the pvp healer list also! Now we are COMPLETELY useless. :mad::mad::mad: Uh.....well, actually I'd have to say I completely agree with this. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 17, 2013 Share Posted March 17, 2013 for anyone interested in the actual numbers: before this most recent PTS patch: Assault Plastique 7k crits. after most recent PTS patch: Assault Plastique 3.8k crits, potential for 4k more damage in DoT over 12s (requires all crits, which will likely never happen). also, there seems to be no visible change to crit values. the patch notes said that they amount of crit from Main Stat was recalculated, and I see no change at all (2403 aim, 0 crit rating) Link to comment Share on other sites More sharing options...
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