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PLEASE add matchmaking


Bolo_Yeung's Avatar


Bolo_Yeung
10.20.2020 , 10:45 PM | #11
Quote: Originally Posted by Blood_Silver View Post
I got curbstomped in my first 10-20 matches, then I went and did research and watched vids, and no longer got curbstomped. It helps that I am an FPS player which helped me a lot with my aim...I never took getting curbstomped as a discouragment but as a challenge...
YOU did it. I had the same problem too, but I did it. But I really like this PvP activity, if not for it, I would leave SWTOR permanently long ago.
The problem is - how much people just tried the gsf got curbstomped few times (or were in 500:1000 DOM match, where they couldn't absolutely do anything, because people did 2:1 split) then said 'meh, *** it'?... The fact that *you* had the dedication doesn't mean *others* will. Maybe those others *would* stay and get better if not for the fact that they were discouraged at the start?...
Also, don't forget that GSF is a team game. You won't do anything about good premade alone.


Quote: Originally Posted by Blood_Silver View Post
15k+ dmg or 10medals is what I consider a decent player....
With all due respect, you didn't even differentiate between TDM and DOM here. That says something
Also, assuming you'd say '15k+ dam in TDM or 10 medals in DOM - good luck getting 10 medals in DOM against a good premade with newbs at your team. Unless they decide to extend your suffering and leave you at one sat alone. 15k+ with (1 good pilot and newbs against premade) in TDM is doable... with an T1 GS and AoE ion rail. Which won't change the result much...

Quote: Originally Posted by Blood_Silver View Post
90% of players I encounter on either teams cant even manage that...
Where did you get that '90%'?... because I can say that is an absolute fake number, unless GSF community on your server is totally fresh.

Quote: Originally Posted by Blood_Silver View Post
If you do your minimum research and put a minimum effort in the game and have the minimum motor skills, you should be able to get through those thresholds, unless you have 10 Sprigs flying on the other team.
You can get 15k damage and still do practically nothing. Especially in DOM.

Quote: Originally Posted by Blood_Silver View Post
This is how a competitive game goes: You start as a noob getting rekt=> You do your research => You apply your research in your gameplay=> You improve your skills=>You rek noobs, if you don't get to the last part, you rinse and repeat the first 3.
Now, will people have the MOTIVATION to do it? Because that's what I am saying about. Initial curbstomp will flush most people from the queuing, so you will get the matchmaker with easier work but way lower playerbase to choose from. Resulting in longer waiting times.

Ramalina's Avatar


Ramalina
10.23.2020 , 12:01 PM | #12
Ten medals in a badly losing DOM match? How about these ones:

Assassin 1 solo kill (probably a proton torp, but railguns work too).
Combatant 10k damage dealt.
Mechanic 2k repaired, (if getting butt kicked hydrospanner self heals will take care of this).
Assault Destroyed 2 defense turrets.
Siege Destroyed 6 defense turrets
Demolisher Destroyed 8 defense turrets (actually a lot easier in losing games because there are more enemy turrets to pop).
Quick Draw 2 kills
Support 4 assists

That' the 8 easy ones, but with some combination of Defense 1 min, Offense capture 1 objective, Fighter 8 kill assists, Ace 5 kills, and Destroyer 20k damage it should be doable to cobble together the last two with a bit of effort. Maybe even 30k damage if you cheese Ion railgun AOE at bomber junk around a sat.


Sounds like a fairly modest mid-pack scoreboard line to me.

Sure, you could get less, but 10 is fairly unremarkable a level of decent competence. Getting well into the teens might be a stretch, but 10 is maybe more within reach than some people realize.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

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Bolo_Yeung's Avatar


Bolo_Yeung
10.23.2020 , 02:01 PM | #13
Quote: Originally Posted by Ramalina View Post
Ten medals in a badly losing DOM match? How about these ones:

Assassin 1 solo kill (probably a proton torp, but railguns work too).
Doable. Not guaranteed though - if most of the enemy team is close to sat with a repair drone, you will have to get lucky with railguns; protorps near sat aren't nice to lock. Also, a good team will react to enemy GS near sat.
Quote: Originally Posted by Ramalina View Post
Combatant 10k damage dealt.
Sure. Ion rail can do it easily, let's add even 20k one dfor teh 'sure' medal.

Quote: Originally Posted by Ramalina View Post
Mechanic 2k repaired, (if getting butt kicked hydrospanner self heals will take care of this).
If you're aiming for this medal, sure. There are way better wingman options though;

Quote: Originally Posted by Ramalina View Post
Assault Destroyed 2 defense turrets.
Siege Destroyed 6 defense turrets
Demolisher Destroyed 8 defense turrets (actually a lot easier in losing games because there are more enemy turrets to pop).
Assuming you aren't fighting but farming medals.
Quote: Originally Posted by Ramalina View Post
Quick Draw 2 kills
Assuming the rest of the team is halfway competent, if you're focused on, it can be hard. Especially in Dom matches with one spawn point.
Quote: Originally Posted by Ramalina View Post
Support 4 assists
That means the rest of the team must have 4 kills. Not always the case

Quote: Originally Posted by Ramalina View Post
That' the 8 easy ones, but with some combination of Defense 1 min, Offense capture 1 objective, Fighter 8 kill assists, Ace 5 kills, and Destroyer 20k damage it should be doable to cobble together the last two with a bit of effort. Maybe even 30k damage if you cheese Ion railgun AOE at bomber junk around a sat.

That assumes you are farming most medals instead of fighting - and the team is good enough to keep enemies attention out of you. It is not always the case, due to the lack of matchmaker and frequent placing 2 premades against 4-6 newbs.
Sounds like a fairly modest mid-pack scoreboard line to me.

Sure, you could get less, but 10 is fairly unremarkable a level of decent competence. Getting well into the teens might be a stretch, but 10 is maybe more within reach than some people realize.

Blood_Silver's Avatar


Blood_Silver
10.25.2020 , 08:24 AM | #14
Quote: Originally Posted by Bolo_Yeung View Post
YOU did it. I had the same problem too, but I did it. But I really like this PvP activity, if not for it, I would leave SWTOR permanently long ago.
The problem is - how much people just tried the gsf got curbstomped few times (or were in 500:1000 DOM match, where they couldn't absolutely do anything, because people did 2:1 split) then said 'meh, *** it'?... The fact that *you* had the dedication doesn't mean *others* will. Maybe those others *would* stay and get better if not for the fact that they were discouraged at the start?...
Also, don't forget that GSF is a team game. You won't do anything about good premade alone.
I did and I expect others to do or at least try to too. You should not enter a competitive game with the expectation to perform well in the start. I can confirm the pre-made bit as I just recently got a few people to bear with my coaching in GSF after which we solo queued (since the q was not popping when we were grouped)...we got a premade in the 2 games that we played( 1 scout that basically acted like an alarm for one satellite, 2 interdiction bombers and a sf ). We got destroyed TWICE(at least the unlucky ones that didnt get on their team). The first game (I was playing an unupgraded clarion to level myself with newer pilots) we got 3-0ed, we regained control of one sat for like 15 secs at the end and I barely did 15k dmg. The second game (I played Pike) I got 35k but we still lost miserably by having 2-1 sats almost the whole game, but we put up a way better fight than the first. This did not make me quit GSF, even though it made me mad that that kind of tm gets a q while we wait for 20 minutes and get none when we are in a group (albeit it could have been the difference in our hidden gsf ratings that made our mm longer).

Quote: Originally Posted by Bolo_Yeung View Post
With all due respect, you didn't even differentiate between TDM and DOM here. That says something
Also, assuming you'd say '15k+ dam in TDM or 10 medals in DOM - good luck getting 10 medals in DOM against a good premade with newbs at your team. Unless they decide to extend your suffering and leave you at one sat alone. 15k+ with (1 good pilot and newbs against premade) in TDM is doable... with an T1 GS and AoE ion rail. Which won't change the result much...
I say 10k dmg OR 10 medals because I dont ever expect people to play for the objective so what I consider as decent players are people who try and suceed at contributing ....somewhat. Yes 10k dmg isn't much and 10 medals is wihtout the dmg doesnt ncesserly mean much either, but ,in my eyes, it shows that you are trying to do something.

Quote: Originally Posted by Bolo_Yeung View Post
Where did you get that '90%'?... because I can say that is an absolute fake number, unless GSF community on your server is totally fresh.
I play on SF, and 90% is a bit of a exageration my part, but it is still a reality in some of my matches. The more likely statistics are more in the lines of 60-70% which does not really change my point.

Quote: Originally Posted by Bolo_Yeung View Post
You can get 15k damage and still do practically nothing. Especially in DOM.
I completely agree.

Quote: Originally Posted by Bolo_Yeung View Post
Now, will people have the MOTIVATION to do it? Because that's what I am saying about. Initial curbstomp will flush most people from the queuing, so you will get the matchmaker with easier work but way lower playerbase to choose from. Resulting in longer waiting times.
This is assuming that the new imaginary mm will have a constant relatively big inflow of new players, and the best time for that change passed with the steam launch. SWTOR is an old game, yes we still get new players, but only a small fraction of them would be interested in a clunky space battle sim...

This is what makes a ranked GSF mm, a beautiful in theory, but ugly in practice idea. I will choose to play against a premade solo every game of GSF I play, instead of getting a ranked GSF mm system which will just exponentially increase queue times.

DakhathKilrathi's Avatar


DakhathKilrathi
10.25.2020 , 05:38 PM | #15
Quote: Originally Posted by Bolo_Yeung View Post
But I really like this PvP activity, if not for it, I would leave SWTOR permanently long ago.
I thought you had, since you quit saying bad and wrong things on the forums.

OP, do feel free to ignore this guy. He has never actually understood how to play the game in any capacity and so complains about how people are better than he is instead.

Bolo_Yeung's Avatar


Bolo_Yeung
10.26.2020 , 01:31 PM | #16
Nope, just unsubbed for a while.
Also, please notice that things you aren't agreeing with aren't the same as 'wrong' or 'bad'. I know it is sometimes hard to see the difference, but it exists.

Ttoilleekul's Avatar


Ttoilleekul
10.31.2020 , 02:13 PM | #17
First of all Welcome to GSF. Good to see new players giving it a go.

Everything has pretty much been covered but I would like to add my two pennies.

Firstly its less about having maxed ships than you think, and more about skill and knowledge of the game. I know you won't believe this, I didn't when I started, but its true. A Veteran Ace in a Stock ship will still seem like a formidable opponent to you. I have screen shots and videos to prove it, as do many others here.

GSF is a very high skill ceiling game with a very poor tutorial. But be 100% assured that everyone here suffered greatly trying to get to grips with the game when they started out. It is not the sort of game where you can come in smash buttons and do well. I often see newbies saying that they unload their entire payload or weapon charge at someone and did no damage - 99% of the time those newbies are not actually making contact. I have never seen someone fresh and new to it get more than circa 15% accuracy, and it doesn't matter what weapons you select or how upgraded they are, that kind of accuracy is the single biggest reason newbies don't do damage. Not the lack of upgraded ships. The second reason you don't damage and die a lot of lack of understanding of the game. Both can only be addressed with time.

It just takes a little patience, determination and tenacity and you will start getting the hang of it. But be assured that it is a complex game with lots of build options and it takes a long time to fully understand it, even once you start to see yourself improving and actually having an effect on matches, your knowledge of the game will still be very small. It's good that you are giving it until you have a maxed ship to judge it, but that's still too soon to make a judgement. A maxed ship is not going to turn you into an Ace or even an average pilot. Again the only thing that will do that is time and practice, understanding of the game and its many complexities.

I strongly recommend you watch all the tutorial videos you have been given. I remember feeling the way you do now, but I also remember telling myself if others can do it so can I. GSF is the type of game that determines your mindset. You either like a challenge and are determined to get it (very rewarding feeling when you do) or you give up because its too hard.

To close I will make the same offer that has been made to me along my journey from several different people at different stages of my skill..... if you would like some direct coaching, I am happy to help you.
-Luc Nodaro

MagikFingerz's Avatar


MagikFingerz
11.08.2020 , 04:03 PM | #18
Everyone giving newbie advice in this thread seem to be missing a few bigger points.

>If GSF was more newbie-friendly, it'd probably have a much larger playerbase by now.

>If matchmaking could balance teams better, we'd have less lopsided matches, which would be more enjoyable for everyone, newbies and veterans alike.

I don't think it's a stretch to assume that MOST casual players who try out GSF for the first time and doesn't like it due to the huge imbalances, DOESN'T instantly go and read guides etc (ie git gud). I'd also venture a guess that many of those, had they liked it the first time, would in time read guides to improve. Most people ask themselves "do I enjoy this?" before "do I want to get better at this?", and this only if the answer to the former was "yes".

IMO, If nothing changes, the GSF playerbase is unlikely to grow at all, and it'll probably just remain in its current state. Which, at only a single concurrent match at any time and queues stopping to pop really early (at least on my server), is kind of pitiful.
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