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Giving back range to VG


Bonzenaattori's Avatar


Bonzenaattori
04.20.2019 , 04:28 PM | #11
Quote: Originally Posted by steveerkcanjerk View Post
Look I don't mean to burst any of yalls bubble here and please here me out. I have been maining a pt tank in nim raids and ranked pvp. And in terms of pvp this will not fix a single thing for our tank. Being able to shoot your railshot from 30m is not a useful thing to have. Here is couple of reasons.

1. You are not even in guard range if you are doing that.

2. You can't set up cleaves this way.

3. Classes have gap closers aplenty. Mad dash leaps, rocket out, sniper rolls, operative rolls (who are we kidding with this 30m range).

Out biggest issue right now is dcds compared to other tanks and utility. And by utility i dont mean 30m range. That adds nothing of value to the PT/VG tank. Is it fun pretending to be a range tank sure but its not what will make this class a better pick in pvp or pve. What we are actually lacking

1. dcds to go toe to toe with a juggernaut. In most ranked matches a jugg wins in milage because their cooldowns are more effective and come back much much faster, relieving pressure off your healer.

2. Utility things like intercede (harpoon a teammate)? Along those lines. The most utility we give a team is a transpose that is to slow, and sonic rebounder (great for raids not so much in ranked pvp).

Fixing those will actually put us in a better spot. And for those talking about dps here is a couple of things it won't fix.

1. Mercs and sniper don't care if you run.

2. Juggs leap/mad dash and a plethera of slows.

3. Mara has all what the juggs do plus predation which gives it to everyone.

4. Operative.....you will not out range or run this.

6. Assassin phantom stride/pull (if tank), low slash stun, stealth outs etc.

So where is the range gonna help, because it is such a gimicky thing to waste an update on and treat it as a nerf.
I don't get why you're seeing this thread as "only one buff is needed for this class, and this is it!"

First of all, the essence of this thread is requested a change to be reverted. So in not way is this considered a solution to anything. You could say its, uhh... asking a change be reverted? But you're stretching your argument so far it kind of hurts just to reply to it, why are you running away with this idea that its only one change allowed? Don't get that at all

As for all your "oh noes, the matchups!" I can't comment at it without laughing... lol!
You're taking every situation where its ideal for the opponent and forcing the assumption that it loses you the fight. Yikes. You must have a hard time in pvp. I dunno
Also, why are you bringing up VG tanking? Every post addresses this from a dps perspective, the least you could do it respect that, I get you play Tank mostly, I do too, but if it doesn't hurt your ability to tank I fail to see why you're trying to take a stance on disagreement when nothing you raise is a direct proponent as to demonstrate why this is a bad idea, and worse, you propose something that doesn't even address the main point of range here, there's a plethora of inconsistencies when it comes to vanguard and range/positioning.
Especially when every melee class in comparison now has more range option select than a VG, you know, the class with the gun/rifle, usually considered a long range weapon.
This discussion has nothing to do with defensive capabilities, so (not being rude) keep it on subject at the very least.
There are many proposed changes and solutions to VG issues and playability, many people have offered great ideas, but this doesn't oppose any of them, at the very most, it compliments them. Hell even the OP mentioned DCDs and many other ideas offered, he's just making note that none of them mention VG range.

Benirons's Avatar


Benirons
04.20.2019 , 06:46 PM | #12
Recent returnee here.

I gotta say arsenal is like AP only better. The few times i did pvp this week for the weekly crystal, enemy mercs were basically unkillable no matter what i was beating on them with. Absolutely insane mobility with blazing bolts running around. Hilariously strong defenses too unless u know to ignore them for those couple secs which the rest of ur team usually does not. Also 30% less dot dmg on them, so im not even sure what kind of weakness a merc has. Oh and 30 range.

PT simply does not have a tool set to counteract/rival that firepower. I honestly believe that responsive safeguards should actually be a PT defensive not a merc one. They have enough as is.

10m range is surpringly limiting too. I remember myself taking the range extension back when it was +5 and not a measly +2. Life was good. Shoulder cannon is slow af too, and seriously seems to mess with GCD as it kind of retriggers the the visual GCD on ur bar which is super jarring. Does not really feel like an off GCD ability.

CrazyOldMystic's Avatar


CrazyOldMystic
05.21.2019 , 08:06 PM | #13
You can talk stats and abilities but let me be plain about this devs. The explosive round, sticky grenade, stock strike, pulse cannon, and full auto are core to the base class. I would much rather have these abilities back along with mortar volley on the vanguard with its old 30 meter range, then have a dumbed down vanilla generic class for the sake of stats and numbers. The new mortar volley for vanguards never set well with me. The old one was awsome. I wont say some of the changes were bad. Tactical surge is way better than scattered electricity, and it feels, shoots, and looks like a trooper ability. This is a mmorpg emphasis on the rpg. On my merc I did a lot of damage with flame thrower and the bh version of the stock strike. What an ability does it not just about the numbers it produces but the effects it has.

GhOsTPrOz's Avatar


GhOsTPrOz
06.06.2019 , 06:34 AM | #14
Quote: Originally Posted by CrazyOldMystic View Post
You can talk stats and abilities but let me be plain about this devs. The explosive round, sticky grenade, stock strike, pulse cannon, and full auto are core to the base class. I would much rather have these abilities back along with mortar volley on the vanguard with its old 30 meter range, then have a dumbed down vanilla generic class for the sake of stats and numbers. The new mortar volley for vanguards never set well with me. The old one was awsome. I wont say some of the changes were bad. Tactical surge is way better than scattered electricity, and it feels, shoots, and looks like a trooper ability. This is a mmorpg emphasis on the rpg. On my merc I did a lot of damage with flame thrower and the bh version of the stock strike. What an ability does it not just about the numbers it produces but the effects it has.

Everything you say is discredited by the fact that you clearly don't know what you are saying .
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laiboch's Avatar


laiboch
07.16.2019 , 01:18 PM | #15
I am not going to go on about what needs changed, but as it is in PVP I look for PT/VG because they are an easy kill with crap for DCD's. Its like Oh look there is a 252 VG Ill go crush them with my 244 Op easy 1v1 medal.

VG/PT DCD's should be on par with Merc/Trooper. With their range being so limited and resource management issues (as compared with Trooper/Merc) they need something to bring them up to an even playing field. While just my opinion they need more range perhaps 15m base with the option to extend it out to 20 if they take the trait. Copy paste Trooper/Merc DCD's including Kolto triggering at 60% and a bit better resource regeneration and problem solved. I don't think anyone wants PT/VG to be OP or anything like that. I just think they want to play a class they like and be competitive against other classes with out having to completely rely on solid support to keep them up.

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KANKAX
07.22.2019 , 04:59 PM | #16
/signed
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Yamahara's Avatar


Yamahara
08.04.2019 , 01:26 PM | #17
Quote: Originally Posted by laiboch View Post
I am not going to go on about what needs changed, but as it is in PVP I look for PT/VG because they are an easy kill with crap for DCD's. Its like Oh look there is a 252 VG Ill go crush them with my 244 Op easy 1v1 medal.

VG/PT DCD's should be on par with Merc/Trooper. With their range being so limited and resource management issues (as compared with Trooper/Merc) they need something to bring them up to an even playing field. While just my opinion they need more range perhaps 15m base with the option to extend it out to 20 if they take the trait. Copy paste Trooper/Merc DCD's including Kolto triggering at 60% and a bit better resource regeneration and problem solved. I don't think anyone wants PT/VG to be OP or anything like that. I just think they want to play a class they like and be competitive against other classes with out having to completely rely on solid support to keep them up.
PT 100% needs a dcd boost. I've thrown down over 7k+ single target dps as AP in arena's so dps wise I'm happy with what they do, and couldn't care less about getting my 30m rail shot back. I just want good dcd's.
Lukewarm Tauntauns

-harishamir-'s Avatar


-harishamir-
08.04.2019 , 08:59 PM | #18
/signed for my favorite main class