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Mercenary Arsenal/Pyro DPS Guide 2.x (PVE) by ODawgg


odawgg

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RS>UL>PS

RS>TD>PS>PS

RS>UL>PS

RS>IM>PS>PS

 

For my 'cruise control' I usually do TD and IM blocks back to back and UL after, so instead of UL every other block, it's every third. Is using it every other block more damage, or just more maintainable on heat?

 

I was also curious if you think the way UL was reworked will factor in at all. Technically we could do RS>TD>UL>PS if we clip UL at the GCD and get 2 ticks of UL rather than the one we'd get currently which, not factoring in crits, would be more damage than PS>PS there. Or, if you clip at 2s you'd only lose .5s off the PPA proc, but get 3 full ticks of UL.

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Well... i played around with my gear a bit on the pts. First, how do you get 7% alacrity from skills/buffs? I have 3% base and 2% from Weapons Calibrations so 5% total.

 

This below

 

Or is it calculated with double dipping with Critical Reaction proc on (3% from Cylinder, 1% from System Calibrations, 3% from Critical Reaction).

 

It's not 100% up time I know, but at it's best, double dipping is 7% boost, that's what I was basing it off. But I'm beginning to agree with both of you on the no alacrity for sustained dps. The surge seems to overpower the gained APMs and quicker barrage procs. Just from my very limited testing so far. In a raid however I feel the alacrity gains a bit more value, but not sure if it overtakes surge. Maybe in full 81s we could take 1 or 2 pieces but definitely not 3 IMO. Still more testing to come so we'll see.

 

Anyway, here's getting down to what I've been doing so far...copy/pasting it from another thread I posted it on:

 

Here's a pretty average parse for me http://www.torparse.com/a/612619/21/0/Damage+Dealt - ~3500dps

 

I'm going with more of a priority system based on GCD...I open with the following combos, each combo starts right after the TM that just proc'd barrage:

 

PS+TM > Adrenal + RS > HSM > EN > UL > TM

UL > DFA > TM

RS > HSM > TSO+FM > UL > TM

UL > TM > TM > RS > TM

HSM > UL > TM > TM > TM

UL > RS > Vent Heat + TM > HSM > TM

 

At this point I begin a priority system where of course the 6th GCD after the barrage proc must be a TM. UL & DFA can't be used on the 5th GCD. Keeping those two things in mind the Priorities are similar to live:

 

Heat > 24: Rail Shot > TSO + FM > Rapid Shots

24 > Heat > 17: Rail Shot > HSM > EN > TSO + FM > UL > RP

Heat < 17: HSM > EN > UL > TM (sometimes with PS)

 

The only thing missing from my live priority system during these GCDs is that stated in the previous paragraph and I don't use TM in that middle heat window (24 > Heat > 17) I always use Rapid Shots instead to keep my heat low enough to have it on demand for RS/HSM.

 

Now granted this is really becomes a rotation when it comes to dummy parsing because there's never any other factors, but I like to think of it in these terms because few bosses are like dummies :)

 

Edit: I'll also add that I'm really liking arsenal for Brontes and I think it will be better for Draxus. I also see it's advantages on corruptor zero but I dunno If it will beat Pyro

Edited by odawgg
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For my 'cruise control' I usually do TD and IM blocks back to back and UL after, so instead of UL every other block, it's every third. Is using it every other block more damage, or just more maintainable on heat?

 

I was also curious if you think the way UL was reworked will factor in at all. Technically we could do RS>TD>UL>PS if we clip UL at the GCD and get 2 ticks of UL rather than the one we'd get currently which, not factoring in crits, would be more damage than PS>PS there. Or, if you clip at 2s you'd only lose .5s off the PPA proc, but get 3 full ticks of UL.

 

The only thing about this is that if your APMs are where they should be, you can't sustain that 3 combo rotation without mixing in rapid shots. The cruise control rotation I mentioned will negate all need for rapid shots and keep your PPA procs consistently at 6s which turns out to be king above all else when analyzing all the various rotations. All produce high dps, but this cruise control rotation wins out every time in expected average dps.

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Odawgg, question, while we seek the best gear, is it worth getting 25 - 30% crit without having BiS gear or should we just pump everything into power?

 

If you're in full underworld or better you should use at least some crit...~100 in Underworld, ~200 in KD, ~300 in Dread Forged

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Oh and adding to the alacrity discussion... It also is not compatible with the cds of HSM and Rail Shot. You get stuck making a decision between delaying these abilities by as much as a second, or waiting as long as half a second for them to come off cd which negates the increased APM gain from the alacrity. It's just not looking to me like a good stat to take
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Oh and adding to the alacrity discussion... It also is not compatible with the cds of HSM and Rail Shot. You get stuck making a decision between delaying these abilities by as much as a second, or waiting as long as half a second for them to come off cd which negates the increased APM gain from the alacrity. It's just not looking to me like a good stat to take

This has always been the case obviously.

Demo/hiB has a fixed cd of 15 sec. The standard GR with 1.43 sec gives you ten gcds fpr 14,3 sec or eleven gcds for 15,73sec. Either way you cant win.

 

We would need to stack enough alacrity to get eleven gcds in 15 sec, meaning one gcd has to be 1,36 secs.

This translates to 9% alacrity. Doable but you have to use the 2% buff since the alacrity proc wont be up 100% of the time. Meaning you would need to use the 306 alacrity rating from your bis picture to get you 9%.

 

9% alacrity would translate to a 8.16sec casttime for 6 gcds between CoF procs. Looks nice, but is it worth it?

Your Surges gone to hell and you screw your energy management since Cell Charger is still on 8 energy / 6 secs.

 

Another issue, 6 gcds between Gravs to proc CoF and 11 gcds for cds on Demo/HiB don’t mix. For every Demo/HiB cycle, Demo/HiB cd will end one gcd position sooner than in the last cycle. This means you cant formulate a stable rotation without delaying Demo/HiB. But more problematical, sooner or later either your Demo or your HiB will get in conflict with the Grav to proc on every sixth GCD.

 

This will happen with the 49th gcd at the latest if you don’t try some split rotation. IMO this is a theoretical problem only relevant on the dummy. In actual fights there will be much more stuff happening within 49 gcds.

 

If you want to maximize both CoF procs and Demo/HiB hits it could look like this (ignoring ammo issues obviously):

http://i.imgur.com/6XTzYrI.jpg

 

A fight of 49 gcds amounts to 70,07 seconds with a 1,43 sec gcd and to 66,64 secs with optimal amount of alacrity. In other words you gain an advantage of no more than two attacks per minute. Thats no more than the difference between crit and no crit on a Demo Round.

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The only thing about this is that if your APMs are where they should be, you can't sustain that 3 combo rotation without mixing in rapid shots. The cruise control rotation I mentioned will negate all need for rapid shots and keep your PPA procs consistently at 6s which turns out to be king above all else when analyzing all the various rotations. All produce high dps, but this cruise control rotation wins out every time in expected average dps.

 

I have a question about APM if you have time. I seem to have hit a wall at ~37.5 APM range and can't seem to get it to ~39 like I'm seeing people parse. I was trying your cruise control rotation and I can do 3700's every parse now with it but my APM still sits in the 37's. I don't know if its something minor or if I'm screwing something up, because admittedly I don't parse much so I don't really know. http://www.torparse.com/a/610990/3/0/Damage+Dealt is the parse if you wanted to see what I meant.

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The only thing about this is that if your APMs are where they should be, you can't sustain that 3 combo rotation without mixing in rapid shots. The cruise control rotation I mentioned will negate all need for rapid shots and keep your PPA procs consistently at 6s which turns out to be king above all else when analyzing all the various rotations. All produce high dps, but this cruise control rotation wins out every time in expected average dps.

 

 

I'll have to give it a shot tonight. I do end up using a few rapid shots. I used it 4 times in one of my more recent parses here with an APM of 39.01, http://www.torparse.com/a/607401/2/0/Damage+Dealt. I look forward to giving this cruise control a shot :D

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I'll have to give it a shot tonight. I do end up using a few rapid shots. I used it 4 times in one of my more recent parses here with an APM of 39.01, http://www.torparse.com/a/607401/2/0/Damage+Dealt. I look forward to giving this cruise control a shot :D

 

For the record though I often use the method you mentioned as well ;) or at least something very similar

Edited by odawgg
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I agree with everything you wrote Benaiah...But I'm not fully giving up on alacrity yet... I was running 2 pieces on Brontes and iI noticed barely getting some TMs in when target was about dead Tha would have gotten cancelled otherwise plus I want to do actual live testing once I get 3 81 alacrity enhancements just to compare. Not sure if I'll get to that live testing anytime soon but....
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I have a question about APM if you have time. I seem to have hit a wall at ~37.5 APM range and can't seem to get it to ~39 like I'm seeing people parse. I was trying your cruise control rotation and I can do 3700's every parse now with it but my APM still sits in the 37's. I don't know if its something minor or if I'm screwing something up, because admittedly I don't parse much so I don't really know. http://www.torparse.com/a/610990/3/0/Damage+Dealt is the parse if you wanted to see what I meant.

 

I'll break out my analyzing tools this weekend!

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Do you use the Ability Action Queue thing in your preferences? Maybe try setting it to 1 second, and pressing your ability .5-.8 seconds before it becomes available (excluding when you're using UL, don't want to clip that ;) ). I started out just spamming my keybinds repeatedly, and once I started pressing the keybinds once, with ~5 seconds left, my apm went up.

 

Your opener is still not ideal, imo. Using EN as first attack is fine, but using a rail shot 2nd means you're possibly not venting the heat on a burning target.

 

Maybe try this as an opener:

 

EN, TD, IM + adrenal, RS, PS, PS, RS, PS, TSO + Power Surge, Fusion Missile, PS, RS, TD, PS, PS, RS, IM, PS, PS, RS, PS, PS, PS, RS, TD, Vent Heat, PS, PS, RS, IM, PS, PS, RS

 

Then start your rotation with:

 

UL, PS, RS, TD, PS, PS, RS, UL, PS, RS, IM, PS, PS, RS, UL, PS, PS, RS, TD, PS, PS, RS, UL, PS, RS, etc

 

Make sure to delay the 2nd EN until you'll have more than just cgc up when your ppa procs next. Also, I always get 3 FM (fusion missle) per parse, only casting it with TSO due to the insane heat cost.

 

I see you used no rapid shots (in your 3276 one anyways), which is good, now it's about getting comfortable with the rotation (the timing for casting PS after UL is important, for example) and making little adjustments to squeeze out as much apm as possible. I just made my merc recently, and although I had an amazing teacher, I'm still learning things on my own and making small adjustments to maximize my output. Honestly I wouldn't worry about your damage right now, the dps will come naturally when everything else is sorted :)

 

If possible, a video would really be the best thing to analyze, but we should be able to help you without one!

 

Side note, do you click abilities or have them keybound? Nothing against clicking, would just make certain things hard to do, like pressing multiple things at once!

 

Another side note :p did I read correctly in your op that you have a 72 mh along with those other uw things? That will definitely hurt your total dps. I asked a merc who knows a lot more than me, and their estimate was that you'd lose ~200-400 dps (very rough estimate) when compared with bis gear.

 

Hi KTap, ODawgg,

 

sorry for not responding earlier to your extremely helpful posts, life aggro :). Anyway, I really started looking at the Action Queue time, bound more abilities to keys rather than clicks and reduced the number of early unloads. Not only did I break the 3.2k curse, but I shot over 3.4k, a nearly 200 DPS difference than before :)!

 

http://www.torparse.com/a/615278

 

It's still not ideal, I made some mistakes, but practice makes perfect. Thank you both for your inputs and your help, we mercs have some terrific peers out there!

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Hi KTap, ODawgg,

 

sorry for not responding earlier to your extremely helpful posts, life aggro :). Anyway, I really started looking at the Action Queue time, bound more abilities to keys rather than clicks and reduced the number of early unloads. Not only did I break the 3.2k curse, but I shot over 3.4k, a nearly 200 DPS difference than before :)!

 

http://www.torparse.com/a/615278

 

It's still not ideal, I made some mistakes, but practice makes perfect. Thank you both for your inputs and your help, we mercs have some terrific peers out there!

 

Nice! :)

 

I luv u pizzah

 

I luv you moar

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I'll have to give it a shot tonight. I do end up using a few rapid shots. I used it 4 times in one of my more recent parses here with an APM of 39.01, http://www.torparse.com/a/607401/2/0/Damage+Dealt. I look forward to giving this cruise control a shot :D

 

Hey Double :). Did you have a 72 or 78 main hand for that parse? Cause if you had a 72 (UW), I still have a long way to go with mine :D.

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Hey Double :). Did you have a 72 or 78 main hand for that parse? Cause if you had a 72 (UW), I still have a long way to go with mine :D.

 

Nope, that was just a parse testing the 78 MH the night I got it. I think the best I uploaded with a 72 was 3475 or so. I don't look at the final numbers as much as I do APM and activations on my parses though. A lot of luck goes into the higher ones and as long as I'm performing well enough I don't worry about a big dummy parse :D I still need a few BiS enhancements and I've still got Oriconian Ear/Implants/Relics so there's still some room for improvement.

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I have a question about APM if you have time. I seem to have hit a wall at ~37.5 APM range and can't seem to get it to ~39 like I'm seeing people parse. I was trying your cruise control rotation and I can do 3700's every parse now with it but my APM still sits in the 37's. I don't know if its something minor or if I'm screwing something up, because admittedly I don't parse much so I don't really know. http://www.torparse.com/a/610990/3/0/Damage+Dealt is the parse if you wanted to see what I meant.

 

0.00 16:58:31.791 Sylvand activates Electro Net.
0.24	16:58:32.032 Sylvand activates Nano-Infused Attack Adrenal.
1.26	16:58:33.289 Sylvand activates Incendiary Round.
1.51	16:58:34.798 Sylvand activates High Impact Bolt.
1.49	16:58:36.288 Sylvand activates Charged Bolts.
1.52	16:58:37.807 Sylvand activates High Impact Bolt.
1.55	16:58:39.353 Sylvand activates Charged Bolts.
1.61	16:58:40.959 Sylvand activates Reserve Powercell.
0.10	16:58:41.057 Sylvand activates Plasma Grenade.
1.61	16:58:42.664 Sylvand activates Charged Bolts.
1.51	16:58:44.173 Sylvand activates High Impact Bolt.
1.49	16:58:45.664 Sylvand activates Charged Bolts.
1.49	16:58:47.158 Sylvand activates Assault Plastique.
1.50	16:58:48.658 Sylvand activates Charged Bolts.
1.52	16:58:50.175 Sylvand activates High Impact Bolt.
1.49	16:58:51.666 Sylvand activates Charged Bolts.
1.53	16:58:53.196 Sylvand activates Incendiary Round.
1.59	16:58:54.782 Sylvand activates Charged Bolts.
1.41	16:58:56.189 Sylvand activates High Impact Bolt.
1.49	16:58:57.678 Sylvand activates Charged Bolts.
1.54	16:58:59.218 Sylvand activates Charged Bolts.
1.49	16:59:00.711 Sylvand activates Charged Bolts.
1.54	16:59:02.255 Sylvand activates High Impact Bolt.
1.46	16:59:03.717 Sylvand activates Charged Bolts.
1.53	16:59:05.251 Sylvand activates Assault Plastique.
0.00	16:59:05.252 Sylvand activates Recharge Cells.
1.47	16:59:06.722 Sylvand activates Charged Bolts.
1.54	16:59:08.264 Sylvand activates High Impact Bolt.
1.46	16:59:09.722 Sylvand activates Full Auto.
3.55	16:59:13.271 Sylvand activates Charged Bolts.
1.28	16:59:14.548 Sylvand activates High Impact Bolt.
1.49	16:59:16.038 Sylvand activates Charged Bolts.
1.51	16:59:17.545 Sylvand activates Incendiary Round.
1.50	16:59:19.041 Sylvand activates Charged Bolts.
1.51	16:59:20.549 Sylvand activates High Impact Bolt.
1.50	16:59:22.045 Sylvand activates Full Auto.
3.20	16:59:25.241 Sylvand activates Charged Bolts.
1.62	16:59:26.861 Sylvand activates High Impact Bolt.
1.50	16:59:28.362 Sylvand activates Charged Bolts.
1.51	16:59:29.867 Sylvand activates Assault Plastique.
1.49	16:59:31.357 Sylvand activates Charged Bolts.
1.51	16:59:32.868 Sylvand activates High Impact Bolt.
1.49	16:59:34.362 Sylvand activates Full Auto.
3.60	16:59:37.963 Sylvand activates Charged Bolts.
2.10	16:59:40.060 Sylvand activates Incendiary Round.
1.80	16:59:41.857 Sylvand activates High Impact Bolt.
1.45	16:59:43.307 Sylvand activates Charged Bolts.
2.07	16:59:45.379 Sylvand activates Charged Bolts.
1.61	16:59:46.991 Sylvand activates High Impact Bolt.
1.49	16:59:48.483 Sylvand activates Full Auto.
3.20	16:59:51.684 Sylvand activates Charged Bolts.
1.61	16:59:53.293 Sylvand activates High Impact Bolt.
1.51	16:59:54.800 Sylvand activates Charged Bolts.
1.50	16:59:56.296 Sylvand activates Assault Plastique.
1.51	16:59:57.803 Sylvand activates Charged Bolts.
1.53	16:59:59.328 Sylvand activates High Impact Bolt.
1.48	17:00:00.808 Sylvand activates Full Auto.
3.30	17:00:04.104 Sylvand activates Charged Bolts.
1.62	17:00:05.726 Sylvand activates High Impact Bolt.
1.56	17:00:07.288 Sylvand activates Charged Bolts.
1.51	17:00:08.801 Sylvand activates Electro Net.
1.49	17:00:10.290 Sylvand activates Charged Bolts.
1.52	17:00:11.808 Sylvand activates High Impact Bolt.
1.48	17:00:13.292 Sylvand activates Charged Bolts.
1.71	17:00:15.004 Sylvand activates Reserve Powercell.
0.08	17:00:15.087 Sylvand activates Plasma Grenade.
1.62	17:00:16.708 Sylvand activates Charged Bolts.
1.49	17:00:18.202 Sylvand activates High Impact Bolt.
1.51	17:00:19.711 Sylvand activates Charged Bolts.
1.49	17:00:21.198 Sylvand activates Incendiary Round.
1.50	17:00:22.700 Sylvand activates Charged Bolts.
1.54	17:00:24.244 Sylvand activates High Impact Bolt.
1.46	17:00:25.701 Sylvand activates Charged Bolts.
1.52	17:00:27.222 Sylvand activates Assault Plastique.
1.53	17:00:28.754 Sylvand activates Charged Bolts.
1.56	17:00:30.309 Sylvand activates High Impact Bolt.
1.46	17:00:31.765 Sylvand activates Full Auto.
3.26	17:00:35.027 Sylvand activates Charged Bolts.
1.51	17:00:36.540 Sylvand activates High Impact Bolt.
1.54	17:00:38.078 Sylvand activates Charged Bolts.
1.51	17:00:39.586 Sylvand activates Incendiary Round.
1.51	17:00:41.096 Sylvand activates Charged Bolts.
1.82	17:00:42.915 Sylvand activates High Impact Bolt.
1.61	17:00:44.522 Sylvand activates Charged Bolts.
1.50	17:00:46.021 Sylvand activates Assault Plastique.
0.31	17:00:46.328 Sylvand activates Recharge Cells.
1.29	17:00:47.621 Sylvand activates Charged Bolts.
1.76	17:00:49.385 Sylvand activates High Impact Bolt.
1.34	17:00:50.725 Sylvand activates Full Auto.
3.20	17:00:53.922 Sylvand activates Charged Bolts.
1.61	17:00:55.527 Sylvand activates High Impact Bolt.
1.46	17:00:56.991 Sylvand activates Charged Bolts.
1.50	17:00:58.492 Sylvand activates Incendiary Round.
1.49	17:00:59.984 Sylvand activates Charged Bolts.
1.53	17:01:01.513 Sylvand activates High Impact Bolt.
1.49	17:01:03.002 Sylvand activates Full Auto.
3.20	17:01:06.204 Sylvand activates Charged Bolts.
1.80	17:01:08.000 Sylvand activates High Impact Bolt.
1.27	17:01:09.269 Sylvand activates Charged Bolts.
1.54	17:01:10.810 Sylvand activates Assault Plastique.
1.48	17:01:12.290 Sylvand activates Charged Bolts.
1.54	17:01:13.825 Sylvand activates High Impact Bolt.
1.47	17:01:15.299 Sylvand activates Full Auto.
3.09	17:01:18.388 Sylvand activates Charged Bolts.
1.62	17:01:20.008 Sylvand activates High Impact Bolt.
1.48	17:01:21.488 Sylvand activates Charged Bolts.
1.51	17:01:22.998 Sylvand activates Incendiary Round.
1.51	17:01:24.508 Sylvand activates Charged Bolts.
1.50	17:01:26.011 Sylvand activates High Impact Bolt.
1.50	17:01:27.506 Sylvand activates Full Auto.
3.31	17:01:30.817 Sylvand activates Charged Bolts.
1.65	17:01:32.462 Sylvand activates High Impact Bolt.
1.48	17:01:33.946 Sylvand activates Charged Bolts.
1.51	17:01:35.452 Sylvand activates Assault Plastique.
0.26	17:01:35.714 Sylvand activates Nano-Infused Attack Adrenal.
1.24	17:01:36.954 Sylvand activates Charged Bolts.
1.54	17:01:38.494 Sylvand activates High Impact Bolt.
1.47	17:01:39.960 Sylvand activates Charged Bolts.
1.51	17:01:41.468 Sylvand activates Electro Net.
1.49	17:01:42.957 Sylvand activates Charged Bolts.
1.53	17:01:44.482 Sylvand activates High Impact Bolt.
1.54	17:01:46.017 Sylvand activates Charged Bolts.
1.70	17:01:47.721 Sylvand activates Reserve Powercell.
0.10	17:01:47.822 Sylvand activates Plasma Grenade.
1.51	17:01:49.331 Sylvand activates Charged Bolts.
1.51	17:01:50.839 Sylvand activates High Impact Bolt.
1.49	17:01:52.329 Sylvand activates Charged Bolts.
1.51	17:01:53.837 Sylvand activates Incendiary Round.
1.49	17:01:55.328 Sylvand activates Charged Bolts.
1.52	17:01:56.846 Sylvand activates High Impact Bolt.
1.49	17:01:58.339 Sylvand activates Full Auto.
3.27	17:02:01.613 Sylvand activates Charged Bolts.
1.62	17:02:03.233 Sylvand activates High Impact Bolt.
1.49	17:02:04.718 Sylvand activates Charged Bolts.
1.52	17:02:06.242 Sylvand activates Assault Plastique.
1.47	17:02:07.713 Sylvand activates Charged Bolts.
1.53	17:02:09.238 Sylvand activates High Impact Bolt.
1.48	17:02:10.719 Sylvand activates Full Auto.
3.30	17:02:14.019 Sylvand activates Charged Bolts.
1.62	17:02:15.643 Sylvand activates High Impact Bolt.
0.69	17:02:16.332 Sylvand activates Recharge Cells.
0.79	17:02:17.122 Sylvand activates Charged Bolts.
1.51	17:02:18.627 Sylvand activates Incendiary Round.
1.50	17:02:20.131 Sylvand activates Charged Bolts.
1.51	17:02:21.642 Sylvand activates High Impact Bolt.
1.49	17:02:23.132 Sylvand activates Full Auto.
3.30	17:02:26.431 Sylvand activates Charged Bolts.
1.72	17:02:28.151 Sylvand activates High Impact Bolt.
1.43	17:02:29.583 Sylvand activates Charged Bolts.
1.52	17:02:31.107 Sylvand activates Assault Plastique.
1.48	17:02:32.586 Sylvand activates Charged Bolts.
1.56	17:02:34.141 Sylvand activates High Impact Bolt.
1.45	17:02:35.588 Sylvand activates Charged Bolts.
1.51	17:02:37.095 Sylvand activates Incendiary Round.
1.51	17:02:38.600 Sylvand activates Charged Bolts.
1.52	17:02:40.124 Sylvand activates High Impact Bolt.
1.48	17:02:41.601 Sylvand activates Full Auto.
3.19	17:02:44.789 Sylvand activates Charged Bolts.
1.63	17:02:46.416 Sylvand activates High Impact Bolt.
1.47	17:02:47.888 Sylvand activates Charged Bolts.
1.54	17:02:49.430 Sylvand activates Assault Plastique.
1.47	17:02:50.898 Sylvand activates Charged Bolts.
1.76	17:02:52.657 Sylvand activates High Impact Bolt.
0.71	17:02:53.364 Sylvand activates Tech Override.
0.94	17:02:54.307 Sylvand activates Charged Bolts.

 

You're actually doing pretty well with APMs, queing everything, you are a bit behind but not much, you could probably shave some time off between FA and HiB since you're between 3.2-3.6s on that. There's also a few 1.8s when using HiB, are you que'ing HiBs?

 

Your technique is very good, I can't find many flaws, this one below is maybe one to stay away from, use the high impact bolt before the incendiary round. It will keep your dot rolling better and it's always better to lead with HiB when available for the ammo regen:

 

1.49 16:59:34.362 Sylvand activates Full Auto.

3.60 16:59:37.963 Sylvand activates Charged Bolts.

2.10 16:59:40.060 Sylvand activates Incendiary Round.

1.80 16:59:41.857 Sylvand activates High Impact Bolt.

 

This one below leads me to think maybe you didn't time your recharge cells well enough, using an FA so close to RC is usually not ideal, your ammo should have been in a good place since you were mixing in FAs every other combo, but yet you RC'd right after an FA...just a guess based on this combo below:

 

17:02:10.719 Sylvand activates Full Auto.

17:02:14.019 Sylvand activates Charged Bolts.

17:02:15.643 Sylvand activates High Impact Bolt.

17:02:16.332 Sylvand activates Recharge Cells.

 

Both pretty nitpicky though, I'd say you're doing just fine, the couple spots where you can increase APM would probably be the difference...more APM also means more Cell DoT uptime which really adds up.

Edited by odawgg
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  • 2 weeks later...

Pyro is certainly stronger. By a lot. But the changes currently on the PTS will make arsenal on similar level to other ranged classes, but pyro will still be ahead (but Pyro is very strong right now, so it's as it should be).

 

So when 2.7 launches arsenal is kinda viable, and stronger than pyro on fights with lots of target switching. Best is to leran both pyro and arsenal and respec accordingly.

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Definitely won't be ignored, I second MVaglin, try to learn both as they both have their place in a raid group. Pyro will bring a higher sustained dps, Arsenal will bring a bit more survivability and front loaded burst and of course the armor debuff, sometimes you won't have a sniper or jugg for that and even if you do some fights favor multiple debuffs
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Okay, I've been practicing Assault spec for a long time now and have gotten a lot better at it thanks to this guide and Mari's Commando parse. However, I feel like I'm doing everything I'm supposed to but can't seem to get over 3.7k DPS. First of all, here is my AMR:

 

http://swtor.askmrrobot.com/character/0060daae-1309-4513-8764-e88c6e94d55f

 

Second, I will link two parses. First one is my personal best for luck or whatever reason. The second parse is my average parse that had the fewest mistakes (made one mistake during the 3rd PG/EN use). I'd recommend looking at my average as it was more solid rotationally than my personal best I feel.

 

Personal best: 3614.33 DPS @ 4'35''

Average: 3397.48 DPS @ 4'53''

 

I've tried everything from mimicking other parses, asking friends who perform well in Assault, and trying my own rotations but I still seem to be performing far under what my gear level indicates. Any help at all is much appreciated!

Edited by AngelFluttershy
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Okay, I've been practicing Assault spec for a long time now and have gotten a lot better at it thanks to this guide and Mari's Commando parse. However, I feel like I'm doing everything I'm supposed to but can't seem to get over 3.7k DPS. First of all, here is my AMR:

 

http://swtor.askmrrobot.com/character/0060daae-1309-4513-8764-e88c6e94d55f

 

Second, I will link two parses. First one is my personal best for luck or whatever reason. The second parse is my average parse that had the fewest mistakes (made one mistake during the 3rd PG/EN use). I'd recommend looking at my average as it was more solid rotationally than my personal best I feel.

 

Personal best: 3614.33 DPS @ 4'35''

Average: 3397.48 DPS @ 4'53''

 

I've tried everything from mimicking other parses, asking friends who perform well in Assault, and trying my own rotations but I still seem to be performing far under what my gear level indicates. Any help at all is much appreciated!

 

The biggest thing I can see which is preventing you from getting higher numbers is your APM. I can't see any problems with your rotation but sometimes there's 0.2-0.3s delays between ability activations which definitely would hurt your end DPS. I see quite a lot of 1.5s gaps between activations so it's not all the time. I guess just make sure you have the ability queue set to 1s and that you're queuing abilities as soon as possible (obviously not for FA without trimming it) and this should definitely help. :)

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The biggest thing I can see which is preventing you from getting higher numbers is your APM. I can't see any problems with your rotation but sometimes there's 0.2-0.3s delays between ability activations which definitely would hurt your end DPS. I see quite a lot of 1.5s gaps between activations so it's not all the time. I guess just make sure you have the ability queue set to 1s and that you're queuing abilities as soon as possible (obviously not for FA without trimming it) and this should definitely help. :)

Thanks! I knew my APM was on the low side but I'm not sure why as I'm ability queuing like usual (I mostly play Gunnery so I have plenty of practice with it). It may be due to lag (I was having weird stuff going on when parsing last night) or that I'm still not comfortable with the rotation (also likely). I'll give it more practice and see if I can't bring my APM in Assault up.

Edited by AngelFluttershy
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  • 4 weeks later...

I have an honest question and i would like a helpful answer.

 

My stats are 3651 aim, 1091 power, 425 accuracy, 288 crit and 440 surge.

I play pyro and i am parsing only 2900. What am doing wrong? I was told i should be parsing 3300 plus. My rotation is very similar to the one posted in the main topic. What can i do to make my damage output better?

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I have an honest question and i would like a helpful answer.

 

My stats are 3651 aim, 1091 power, 425 accuracy, 288 crit and 440 surge.

I play pyro and i am parsing only 2900. What am doing wrong? I was told i should be parsing 3300 plus. My rotation is very similar to the one posted in the main topic. What can i do to make my damage output better?

Could you post a link to one of your parses?

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