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So... if you take all the top parses for each class and order them by best dps you get this:

 

 

 

1. Slinger/Sniper - Evrydayimsmggln Hybrid 5/18/23 - 3136.7

2. Scoundrel/Op - Invinc Lethality 3103

3. VG/PT - THoric Hybrid 2/22/22 3051.9

4. Sent/Mara - Miravi Annihilation 36/7/3 3039

5. Comm/Merc - Pizza'dah'hutt Arsenal 6/36/4 - 3024

6. Sage/Sorc - Stomach Lightning 3/36/7 2978.12

7. Guardian/Juggernaut - Loufucai Vengeance 4/36/6 - 2946

8. Shadow/Sin Wild-Berry-Shadow Balance 8/2/36 2721

 

 

 

So, why are VG/PT and Ops/Scoundrels considered bad dps and shouldn't be taken to Ops if they're #2 and #3 overall? Not saying you folks reading this thread wouldn't, just why is this the general consensus ingame?

 

People should be banned from making simple comparisons which are incorrect.

 

Armour debuffs are not present for all of those, 30% effects are not present either.

 

The armour debuff however adds the most damage.

 

#1 already has a debuff present but will gain an execute for a slight increase

 

#2, 3, 4, 6, 8 significant increase in damage from debuff and execute if applicable

 

#5 and 7 are already capped and will be pushed down as the others gain

 

 

The other matter is how easily dummy whacking translates into damage in a raid.

Edited by Gyronamics
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People should be banned from making simple comparisons which are incorrect.

 

Armour debuffs are not present for all of those, 30% effects are not present either.

 

The armour debuff however adds the most damage.

 

#1 already has a debuff present but will gain an execute for a slight increase

 

#2, 3, 4, 6, 8 significant increase in damage from debuff and execute if applicable

 

#5 and 7 are already capped and will be pushed down as the others gain

 

 

The other matter is how easily dummy whacking translates into damage in a raid.

 

I've already explained once why this is not accurate, though it may have been in the Harbinger thread. Pre-30%, Juggernauts get to use V.Throw on a 20 second cooldown. Sub-30%, it's on it's normal cooldown of 6 seconds, with a total of 4 every 20 seconds. This is not an insignificant DPS increase.

 

I will allow that Juggs are closer to "capped" than any class other than Mercs, but they are not running dummy parses at 100% of their potential, despite what Austin said on some website or anorther around 2.0 launch.

Edited by ssfish
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