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Take class restrictions off weapons?

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Take class restrictions off weapons?

GoldSting's Avatar


GoldSting
04.12.2014 , 12:03 AM | #1
I would love it, just for looks, if I could have my characters use a weapon not assigned by class. I imagine it could work the same as being unarmed, so you wouldn't be able to use some class abilities. I would even be willing to buy an unlock from some random vendor or with cartel coins.
"Smear it thick!" - Torian Cadera on Rakghoul turd.

RazorClawObi's Avatar


RazorClawObi
04.12.2014 , 12:04 AM | #2
Quote: Originally Posted by GoldSting View Post
I would love it, just for looks, if I could have my characters use a weapon not assigned by class. I imagine it could work the same as being unarmed, so you wouldn't be able to use some class abilities. I would even be willing to buy an unlock from some random vendor or with cartel coins.
Hell NO

GoldSting's Avatar


GoldSting
04.12.2014 , 12:38 AM | #3
Really, there would be little or no change to any gameplay mechanics, and all changes would be aesthetical.
"Smear it thick!" - Torian Cadera on Rakghoul turd.

mbfhl's Avatar


mbfhl
04.12.2014 , 02:09 AM | #4
Never gonna happen. Confirmed a while back.

Oneirophrenia's Avatar


Oneirophrenia
04.12.2014 , 12:37 PM | #5
Quote: Originally Posted by GoldSting View Post
Really, there would be little or no change to any gameplay mechanics, and all changes would be aesthetical.
Are you referring to removing weapon proficiencies so any class can wield any weapon?

If so, I'm really not sure where you get that above assumption from. Just imagine a Marauder dual wielding... blasters? Now imagine what that Marauder's Gore, Rupture, Battering Assault, Dual "Saber" Throw animations would look like......

jedimasterjac's Avatar


jedimasterjac
04.12.2014 , 12:39 PM | #6
Quote: Originally Posted by GoldSting View Post
Really, there would be little or no change to any gameplay mechanics, and all changes would be aesthetical.
Except, you know... Stat differences, proficiency issues, mellee classes using ranged weapons... these are huge coding changes, huge design changes. It's already been states this won't happen. Thankfully.

While this would be cool, it's not feasible. At all.
Quote: Originally Posted by Atticus Finch
“Courage is not a man with a gun in his hand. It's knowing you're licked before you begin but you begin anyway and you see it through no matter what. You rarely win, but sometimes you do.”

ScarletBlaze's Avatar


ScarletBlaze
04.19.2014 , 10:13 PM | #7
Quote: Originally Posted by GoldSting View Post
Really, there would be little or no change to any gameplay mechanics, and all changes would be aesthetical.
If any class could wield any weapon that would be a major change to the gameplay mechanics. There are certain abilities tied into the weapons for certain classes and not being able to use that ability would be a problem especially in flashpoints, hard modes and operations.
A southern girl is a girl who knows full well that she can open a door for herself but prefers for the gentleman to do it because it demonstrates a sense of respect. Current Guild Roleplay: A Time for Renewal[ https://groups.google.com/forum/?hl=...ps/sK3jz376Zu8

Korithras's Avatar


Korithras
04.20.2014 , 01:49 AM | #8
No. Plain and simple.

jedidolley's Avatar


jedidolley
04.20.2014 , 11:38 AM | #9
Quote: Originally Posted by GoldSting View Post
I would love it, just for looks, if I could have my characters use a weapon not assigned by class. I imagine it could work the same as being unarmed, so you wouldn't be able to use some class abilities. I would even be willing to buy an unlock from some random vendor or with cartel coins.
*facepalm*