HybridCode Posted January 21, 2013 Share Posted January 21, 2013 I have 5 lvl 50 characters and recently I have been playing my Guardian tank a lot. Prior to that I was trying out tanking on my Vanguard. When I finally made the switch to play on my Guardian I came to the simple realization that it is easy mode on my Guardian. So much utility. The biggest differences are the fact that the Guardian has a million stuns, cooldowns, a push, two leaps, three if you include the leap after the push, an aoe slow, etc. None of my other classes have as much utility on top of raw damage/defensive ability. And don't even get me started on the Smash/focus spec. So when are the balance changes coming? Link to comment Share on other sites More sharing options...
Darth-Rammstein Posted January 21, 2013 Share Posted January 21, 2013 Are you suggesting they nerf guardian/jugg tanks? Yeah, that will go over well. Link to comment Share on other sites More sharing options...
TalkingDinosaur Posted January 21, 2013 Share Posted January 21, 2013 (edited) I have 5 lvl 50 characters and recently I have been playing my Guardian tank a lot. Prior to that I was trying out tanking on my Vanguard. When I finally made the switch to play on my Guardian I came to the simple realization that it is easy mode on my Guardian. So much utility. The biggest differences are the fact that the Guardian has a million stuns, cooldowns, a push, two leaps, three if you include the leap after the push, an aoe slow, etc. None of my other classes have as much utility on top of raw damage/defensive ability. And don't even get me started on the Smash/focus spec. So when are the balance changes coming? Don't you mean sents/maras? Juggs/Guards wouldn't have gotten a the buff if they didn't share a tree. There is no love for Juggs/Guards. Edited January 21, 2013 by TalkingDinosaur Link to comment Share on other sites More sharing options...
HybridCode Posted January 21, 2013 Author Share Posted January 21, 2013 I'm just saying I have played every class in the game and this one seems to be a lil o p. Not saying they need to nerf Guard tanks, but at least bring the others on par. On top of that, yes smash/focus specs need to be nerfed. 6-9k aoe instant ability. The devs are simply in love with this class. As much fun as it is to play, a balancing patch needs to come soon. Link to comment Share on other sites More sharing options...
sponym Posted January 21, 2013 Share Posted January 21, 2013 "6-9k aoe instant ability." it is not instant ability you have to use 2 other skills before this one. Link to comment Share on other sites More sharing options...
glocklB Posted January 21, 2013 Share Posted January 21, 2013 "6-9k aoe instant ability." it is not instant ability you have to use 2 other skills before this one. :d:d Link to comment Share on other sites More sharing options...
Belly Posted January 21, 2013 Share Posted January 21, 2013 Smash/sweep damage seems to go up every time someone posts about it. Link to comment Share on other sites More sharing options...
LuciferinDNA Posted January 21, 2013 Share Posted January 21, 2013 "6-9k aoe instant ability." it is not instant ability you have to use 2 other skills before this one. Made my day! : D Link to comment Share on other sites More sharing options...
Savej Posted January 21, 2013 Share Posted January 21, 2013 (edited) I have 5 lvl 50 characters and recently I have been playing my Guardian tank a lot. Prior to that I was trying out tanking on my Vanguard. When I finally made the switch to play on my Guardian I came to the simple realization that it is easy mode on my Guardian. So much utility. The biggest differences are the fact that the Guardian has a million stuns, cooldowns, a push, two leaps, three if you include the leap after the push, an aoe slow, etc. None of my other classes have as much utility on top of raw damage/defensive ability. And don't even get me started on the Smash/focus spec. So when are the balance changes coming? Do you have a sage or shadow? Those classes have the most utility. Guardians have nothing on either of them. You are literaly the first person I've heard complain that guardian tanking is too easy compared to other classes. Based on your in-depth analysis and a few other things (randomly starting a thread to whine about a class, weak grasp of facts, few actual details provided or apparently deemed necessary, random exaggerations, etc) I'm going to say it's just your opinion and as far as I'm concerned it's not worth much. Edited January 21, 2013 by Savej Link to comment Share on other sites More sharing options...
Raansu Posted January 21, 2013 Share Posted January 21, 2013 Guardians have like the worst crowd threat control in the game. They are horrible tanks in comparison to the others. Link to comment Share on other sites More sharing options...
Markisha Posted January 21, 2013 Share Posted January 21, 2013 Guardians have like the worst crowd threat control in the game. They are horrible tanks in comparison to the others. I don't get why you pveers come to pvp forums and talk about pve. Horrible tanks? Really? Link to comment Share on other sites More sharing options...
Siorac Posted January 21, 2013 Share Posted January 21, 2013 I have 5 lvl 50 characters and recently I have been playing my Guardian tank a lot. Prior to that I was trying out tanking on my Vanguard. When I finally made the switch to play on my Guardian I came to the simple realization that it is easy mode on my Guardian. So much utility. The biggest differences are the fact that the Guardian has a million stuns, cooldowns, a push, two leaps, three if you include the leap after the push, an aoe slow, etc. None of my other classes have as much utility on top of raw damage/defensive ability. And don't even get me started on the Smash/focus spec. So when are the balance changes coming? A million stuns, lol. Two. If you go full Defense. Which almost nobody does because Unremitting is a must as is Commanding Awe. Otherwise a total of one hard stun. And very little damage, significantly less than either of the other two tanks. Link to comment Share on other sites More sharing options...
Smashbrother Posted January 21, 2013 Share Posted January 21, 2013 I have 5 lvl 50 characters and recently I have been playing my Guardian tank a lot. Prior to that I was trying out tanking on my Vanguard. When I finally made the switch to play on my Guardian I came to the simple realization that it is easy mode on my Guardian. So much utility. The biggest differences are the fact that the Guardian has a million stuns, cooldowns, a push, two leaps, three if you include the leap after the push, an aoe slow, etc. None of my other classes have as much utility on top of raw damage/defensive ability. And don't even get me started on the Smash/focus spec. So when are the balance changes coming? That **** made me laugh hard. Link to comment Share on other sites More sharing options...
xxIncubixx Posted January 21, 2013 Share Posted January 21, 2013 Do you have a sage or shadow? Those classes have the most utility. Guardians have nothing on either of them. You are literaly the first person I've heard complain that guardian tanking is too easy compared to other classes. Based on your in-depth analysis and a few other things (randomly starting a thread to whine about a class, weak grasp of facts, few actual details provided or apparently deemed necessary, random exaggerations, etc) I'm going to say it's just your opinion and as far as I'm concerned it's not worth much. it is easy Mode compared to vanguard tank. Link to comment Share on other sites More sharing options...
warstory Posted January 21, 2013 Share Posted January 21, 2013 (edited) The difference between jugs and every other class in the game is that their stun abilities do dmg example force choke. It's , ok this class needs a stun lets add a stun button. Friendly leap/ dmg reductionForce push/ reset leapThe only other ability I can think of is sniper with snipe shot/knock back. Edited January 21, 2013 by warstory Link to comment Share on other sites More sharing options...
UGLYMRJ Posted January 21, 2013 Share Posted January 21, 2013 (edited) Star wars lore.... Warriors always win... Darth Maul: Double bladed light saber, Assassin (DEAD) Killed by Obi'wan Kenobi: WarriorThe Emporer: Lightning spam, obviously a sorc (DEAD) Killed by Darth Vader: WarriorPadme's assassin: Operative (DEAD) Killed by PT but injured intially by Obi'wan Kenobi: WarriorJhengo Fett: Mercenary (DEAD) Killed by Mace Windu: Warrior You see... the only warriors that died in Star Wars... were killed by other warriors. Mace Windu was obviously owning The Emporer but got caught tunneling and lolsmashed by Anakin right out the window. When Obi'wan died at the hands of Vader he was obviously running combat spec. The old guys never adapt to the latest patches so they run previously viable specs. Not knowing that rage had been buffed he fell to the smash of Vader who had obviously read the latest patch notes. Then later in the series... Luke had learned from the death of Obi'wan and never ran combat spec again and swore to be the greatest smasher in the galaxy. His high midochlorian count and connection with the force lead him to realize that he could drop his crit rating, stack surge and power and smash harder than any Jedi or Sith before him. Thus leading to the lolsmashfest which eventually ended in Vaders death. This same lore can also be used to explain why mercs/commandos suck.... have you seen how many of those guys die in the movies? EDIT: this needs it's own thread... the forums are boring today. Edited January 21, 2013 by UGLYMRJ Link to comment Share on other sites More sharing options...
Jetflair Posted January 21, 2013 Share Posted January 21, 2013 I don think OP's observations are someway off. True Guardians have more complex way of doing almost anything. PVE, PVP, or DPS/tankin. But no they are not worst off with players who know what they are doing. They do have far more utilty. I am always reaching things that don't exist when I switch from Guardian to Vanguard. Never other way around. Link to comment Share on other sites More sharing options...
Savej Posted January 22, 2013 Share Posted January 22, 2013 (edited) it is easy Mode compared to vanguard tank. So you're saying a vanguard is hard to play? Ranged aoe taunt, multiple hard stuns, multiple ranged interrupts, lots of ranged aoe damage and lots of interesting snare/immobilization procs that you don't have to directly activate? Mine's only 45 and I mostly just play him when I'm bored (don't like the classes style) but it's not difficult to play and it's plenty useful in wzs. Edited January 22, 2013 by Savej Link to comment Share on other sites More sharing options...
Kontraz Posted January 22, 2013 Share Posted January 22, 2013 (edited) So you're saying a vanguard is hard to play? Ranged aoe taunt, multiple hard stuns, multiple ranged interrupts, lots of ranged aoe damage and lots of interesting snare/immobilization procs that you don't have to directly activate? Mine's only 45 and I mostly just play him when I'm bored (don't like the classes style) but it's not difficult to play and it's plenty useful in wzs. multiple hard stuns = 2 multiple ranged interrupts = 0 (unless you count gap closers - 2) sorry, vanguard tanks are the worst of the 3 tanks when it comes to pvp :\ Edited January 22, 2013 by Kontraz Link to comment Share on other sites More sharing options...
Savej Posted January 22, 2013 Share Posted January 22, 2013 multiple hard stuns = 2 multiple ranged interrupts = 0 (unless you count gap closers - 2) sorry, vanguard tanks are the worst of the 3 tanks when it comes to pvp :\ Yes but one of the stuns hits up to 5 ppl. I realize that sages have something better in every way in one of their trees but still... And while riot strike is short range, both Harpoon and Storm (shield tree) count as long range interrupts. I didn't say vanguards were better or worse than guardians/shadows - just that they are not harder to play and they are useful. Link to comment Share on other sites More sharing options...
Siorac Posted January 22, 2013 Share Posted January 22, 2013 The difference between jugs and every other class in the game is that their stun abilities do dmg example force choke. It's , ok this class needs a stun lets add a stun button. Friendly leap/ dmg reduction Force push/ reset leap The only other ability I can think of is sniper with snipe shot/knock back. Sorcerers/Sages, Assassins/Shadows, Operatives/Scoundrels, Gunslingers/Snipers: all have a hard, non-channeled stun that does damage. Link to comment Share on other sites More sharing options...
Kontraz Posted January 22, 2013 Share Posted January 22, 2013 Yes but one of the stuns hits up to 5 ppl. I realize that sages have something better in every way in one of their trees but still... And while riot strike is short range, both Harpoon and Storm (shield tree) count as long range interrupts. I didn't say vanguards were better or worse than guardians/shadows - just that they are not harder to play and they are useful. I think what the OP was trying to prove was that Jugg tanks have everything PT tanks have, plus more. Hence, making them "easier to play" from a purely tanking/utility perspective for PvP Link to comment Share on other sites More sharing options...
Savej Posted January 24, 2013 Share Posted January 24, 2013 I think what the OP was trying to prove was that Jugg tanks have everything PT tanks have, plus more. Hence, making them "easier to play" from a purely tanking/utility perspective for PvP Guardians do have a little (a little) more cc and maneuverability than vanguard tanks do. But guardians don't have a ranged aoe taunt which is incredibly useful in pvp. And they don't have several of the ranged aoe damage tools that vanguards have. I can put out more damage on my vanguard tank, more easily (with less risk of being cc'd or targeted or getting hit with melee aoe). There is no night-and-day, one is much better/easier/harder-to-do-well-with difference between the two classes: they have different styles/fortes, definitely, but that's basically it. Link to comment Share on other sites More sharing options...
Enexemander Posted January 24, 2013 Share Posted January 24, 2013 Guardians do have a little (a little) more cc and maneuverability than vanguard tanks do. But guardians don't have a ranged aoe taunt which is incredibly useful in pvp. And they don't have several of the ranged aoe damage tools that vanguards have. I can put out more damage on my vanguard tank, more easily (with less risk of being cc'd or targeted or getting hit with melee aoe). There is no night-and-day, one is much better/easier/harder-to-do-well-with difference between the two classes: they have different styles/fortes, definitely, but that's basically it. Guardians have an AoE taunt. Every tank class has both a taunt and an AoE taunt. Link to comment Share on other sites More sharing options...
Siorac Posted January 24, 2013 Share Posted January 24, 2013 Guardians have an AoE taunt. Every tank class has both a taunt and an AoE taunt. But it's not a ranged AoE taunt and that's what he was talking about. It's a point blank AoE. Link to comment Share on other sites More sharing options...
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