xordevoreaux Posted January 27, 2021 Share Posted January 27, 2021 I can't speak to operations tuned to 70 versus 75, but this is one voice here saying please keep planet sync just the way it is. I don't need to defend it with a list of reasons why; planet sync been a wonderful addition to the game and I'm glad we have it. Link to comment Share on other sites More sharing options...
jedimasterjac Posted January 27, 2021 Share Posted January 27, 2021 I'm all for upscaling flashpoints and operations, but, yeah, I think the planet sync itself is a perfectly fine system. Link to comment Share on other sites More sharing options...
codydmaan Posted January 27, 2021 Share Posted January 27, 2021 Idk im up to new ideas if it improves the game in a fair manner Link to comment Share on other sites More sharing options...
KendraP Posted January 27, 2021 Share Posted January 27, 2021 Planet sync yes Downscaled "endgame" no Link to comment Share on other sites More sharing options...
Spikanor Posted January 27, 2021 Share Posted January 27, 2021 most planet sync stay what its now = yes do i still hate it = yes but i have learn to deal with it and accept it since it has fix a lot off problems in the game we got before the planet sync and its also fun and not the 1 hit kill on lower planets any more to keep then also what fun to do. Link to comment Share on other sites More sharing options...
mike_carton Posted January 28, 2021 Share Posted January 28, 2021 (edited) The feature is working well.There is no harm or disadvantage to any player. Within reasonable limits.Changing it will require scarce resources that are better spent elsewhere. Due to the above reasons, I support the idea of leaving well enough alone. Edited January 28, 2021 by mike_carton Link to comment Share on other sites More sharing options...
ZhukovGK Posted January 28, 2021 Share Posted January 28, 2021 I fully support a level cap appropriate to each planet. However I am absolutely opposed to having my character lose power. Dromund Kaas' level cap is 17. If I have 3600 health at level 17, then at level 18 I should still have 3600 health while questing on Dromund Kaas. It should not be increased by leveling beyond 17 while questing on Dromund Kaas. But it should also not be decreased to 2200, or whatever it is. That's just demoralizing. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted January 28, 2021 Share Posted January 28, 2021 Planet sync yes Downscaled "endgame" no Yes, agreed (except uprisings, they should be left at lvl 70 ) I didn’t used to like planet sync, but I do now now. I also think they have the balance ok, but could probably lower your power, mastery, endurance a bit more the higher your lvl above the planet to take into account the extra abilities or set bonuses you have. Also, is it me or do silver mobs still take longer to kill than gold star mobs? Link to comment Share on other sites More sharing options...
TrixxieTriss Posted January 28, 2021 Share Posted January 28, 2021 I fully support a level cap appropriate to each planet. However I am absolutely opposed to having my character lose power. Dromund Kaas' level cap is 17. If I have 3600 health at level 17, then at level 18 I should still have 3600 health while questing on Dromund Kaas. It should not be increased by leveling beyond 17 while questing on Dromund Kaas. But it should also not be decreased to 2200, or whatever it is. That's just demoralizing. Here’s a question because I’m too lazy to go check. Is it possible that Bioware have some sort of bolster on lower planets that boosts you if you don’t have enough gear by “x” level? Maybe that’s why it drops when you hit lvl 18 and don’t have enough gear on to make up for it? I ask this because Bioware have pretty much made worrying about gear pointless as you level. I can still clear content at lvl 30 with my lvl 10-16 gear on. Most of the time I don’t even bother checking because mobs still melt regardless. Link to comment Share on other sites More sharing options...
JLazarillo Posted January 28, 2021 Share Posted January 28, 2021 Downscaled "endgame" no Depends a little on what you call "endgame". I rather like that Story Mode stuff is downscaled. It means content isn't locked out for the people who are here to play a game and not make engagement with it into a career. Link to comment Share on other sites More sharing options...
ZhukovGK Posted January 28, 2021 Share Posted January 28, 2021 Here’s a question because I’m too lazy to go check. Is it possible that Bioware have some sort of bolster on lower planets that boosts you if you don’t have enough gear by “x” level? Maybe that’s why it drops when you hit lvl 18 and don’t have enough gear on to make up for it? I ask this because Bioware have pretty much made worrying about gear pointless as you level. I can still clear content at lvl 30 with my lvl 10-16 gear on. Most of the time I don’t even bother checking because mobs still melt regardless. That is a very interesting question. I do admit,that it seemed that my Level 17 character and, for that matter, my Level 10 characters were more powerful than I had remembered. It is possible that the scaling or level sync or whatever is adjusting characters to an appropriate power level. However it is doing so in a manner that is frankly infuriating. Right now it appears that the smart player must be very narrowly focused. No side quests. No purchased xp boosts any kind. Target only level cap for each planet and move on. Seems like poor game design and a very poor business move, but it is what it is. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted January 28, 2021 Share Posted January 28, 2021 That is a very interesting question. I do admit,that it seemed that my Level 17 character and, for that matter, my Level 10 characters were more powerful than I had remembered. It is possible that the scaling or level sync or whatever is adjusting characters to an appropriate power level. However it is doing so in a manner that is frankly infuriating. Right now it appears that the smart player must be very narrowly focused. No side quests. No purchased xp boosts any kind. Target only level cap for each planet and move on. Seems like poor game design and a very poor business move, but it is what it is. I recently rolled two new Alts recently with the purview of running all the side and planet quests again (it’s been years and years since I last did it). My wife and I grouped to do it and both times we were in our 20’s by the time we left the starter planet. We just left the second planet and are nearly level 30. Honestly, the extra abilities and utilities more than make up for what ever stats you may lose because you are over the planet sync level. I think they do this so that it doesn’t become too easy. I wouldn’t even mind if we lost a little more of the main stats the higher we are over the planet sync or based on what gear we have on. Link to comment Share on other sites More sharing options...
ZhukovGK Posted January 28, 2021 Share Posted January 28, 2021 I recently rolled two new Alts recently with the purview of running all the side and planet quests again (it’s been years and years since I last did it). My wife and I grouped to do it and both times we were in our 20’s by the time we left the starter planet. We just left the second planet and are nearly level 30. Honestly, the extra abilities and utilities more than make up for what ever stats you may lose because you are over the planet sync level. I think they do this so that it doesn’t become too easy. I wouldn’t even mind if we lost a little more of the main stats the higher we are over the planet sync or based on what gear we have on. True, an alternate strategy would be to level aggressively, but largely ignore gear beyond a cosmetic device. Use each planets level sync as the power up and only gear to that level sync. Link to comment Share on other sites More sharing options...
mike_carton Posted January 28, 2021 Share Posted January 28, 2021 Gearing is very simple till one reaches level 75. It is unrelated to level sync. If a weapon or a piece of gear has a green up arrow on it, put it on. Otherwise dispose it off. Exception: gear you like for the looks; hold on to it or put it in the outfit slot. Link to comment Share on other sites More sharing options...
eabevella Posted January 28, 2021 Share Posted January 28, 2021 Planet sync=yes FP: leave the ones we have now as they are, but let the new ones be at the current highest level (SoV is at lv75 right?) Link to comment Share on other sites More sharing options...
DreadtechSavant Posted January 28, 2021 Share Posted January 28, 2021 Nothing against there being a level 75, level 70 however should not be removed. If it's one or the other then keep level 70. Link to comment Share on other sites More sharing options...
KendraP Posted January 28, 2021 Share Posted January 28, 2021 (edited) Let's be real here: BW isn't going to release new content fast enough for there to be a max level endgame without old content; and if you want level 70 scaled group content, it shouldn't be dropping endgame gear. endgame group content is endgame level; you want ops and FPs to stay at 70 fine, but take away all the endgame stuff they offer too. Oh, but then we'll have basically nothing to do, because only one Op (and what, 2 FP) is actually max level, and no one pugs it. I'm certainly not taking a load of 7 duffers off fleet into the new op. You know, since I can't seem to find a group that can do the EC minefield, KP HM puzzle, not enrage the first boss in EV, etc. Edited January 28, 2021 by KendraP Link to comment Share on other sites More sharing options...
DreadtechSavant Posted January 28, 2021 Share Posted January 28, 2021 Let's be real here: BW isn't going to release new content fast enough for there to be a max level endgame without old content; and if you want level 70 scaled group content, it shouldn't be dropping endgame gear. endgame group content is endgame level; you want ops and FPs to stay at 70 fine, but take away all the endgame stuff they offer too. Oh, but then we'll have basically nothing to do, because only one Op (and what, 2 FP) is actually max level, and no one pugs it. I'm certainly not taking a load of 7 duffers off fleet into the new op. You know, since I can't seem to find a group that can do the EC minefield, KP HM puzzle, not enrage the first boss in EV, etc. No saying it should be, It's for players who have subbed but no longer subbing and can only go as far as level 70. At the end of the day it's not your call or mine, your opinion is just that an opinion nothing more. Link to comment Share on other sites More sharing options...
KendraP Posted January 28, 2021 Share Posted January 28, 2021 (edited) No saying it should be, It's for players who have subbed but no longer subbing and can only go as far as level 70. At the end of the day it's not your call or mine, your opinion is just that an opinion nothing more. If you're not subbed, you can't do ops anyway. You want to talk about ftp/preferred players and ops, let's talk bringing back ops passes. Edited January 28, 2021 by KendraP Link to comment Share on other sites More sharing options...
DreadtechSavant Posted January 28, 2021 Share Posted January 28, 2021 If you're not subbed, you can't do ops anyway. You want to talk about ftp/preferred players and ops, let's talk bringing back ops passes. Op's cannot say as I just no longer do them even on my sub accounts. FP's you can do so many a week. Or is it only story FP's that you can do? I have preffered accounts and still do FP's on these As for these passes.....well? was not really sure I ever understood why they were removed to begin with. I am sure BW has a reason proberbly to get f2p/preffered players to sub? Maybe? but still many subs brought them for guilded players so again never understood it myself. However I guess that is a differant topic for another time. Link to comment Share on other sites More sharing options...
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