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Return back mats or make other big rewards for ranked


omaan

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Team ranked is dead because no rewards for playing team ranked. Solo ranked pops only on SF and DM because there is no proper rewards there which leads to dead ranked on other servers and hard q-sync and wintrade on DM and SF servers when friends queuing with each other, geting matched in same team and coordinating their fights with voice comms like they play team ranked but not solo. Solo ranked is called SOLO because people should not be able to coordinate so hard with voice comms there against team which doesn't have such advantage. In addition to this, it is much easier for wintraders to wintrade since they always get into same fight against each other due to small number of players in queue. We didnt had such problems when ranked provided mat rewards (wintrading was still an issue but it was harder for them to get into same fight due to big quantity of players in queue).

 

So please, return back healthy ranked population by returning mats or providing nee rewards. Please stop this voice comm qsync and mass wintrading in ranked.

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The most severe abuse of voice communication occurs on streams. At first there was one player, but disappeared somewhere, now another German guy appeared.

 

This is, indeed happening because much less people are engaged into ranked which makes it much easier for wintraders, qsyncers and bot users to do their dirty gaming. Yesterday one bot user easily reached top place by queueing against his bot and his bot was always against him because there weren't any others tanks in queue. I also saw the guy you talking about he is always qsyncing with his friend who plays merc/sorc and sin mostly. The funny thing they are not even hiding their qsync and streaming it. As OP said solo ranked is not solo anymore...the less people queueing ranked - the easier to abuse matchmaking in your favor. The removal of mats from solo ranked and team ranked was a big mistake which resulted in huge increase of wintrading, qsyncing and bot using...

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mats were only in TR, nothing in SR. makes me wonder what the pvp community wants:confused:

didn't you folks create thread over thread to take away mats rewards because the precious experience was disturbed by mats farmers? :confused::confused:

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mats were only in TR, nothing in SR. makes me wonder what the pvp community wants:confused:

didn't you folks create thread over thread to take away mats rewards because the precious experience was disturbed by mats farmers? :confused::confused:

 

Solo ranked also had mats. At start both daylie and weekly provided mats, later devs removed mats from daylie quest and now both weeklie and daylie doesn't have. About "disturbed" players - those were few whiners who didn't know how mmo is working. And it is working as if certain type of content has no rewards to offer players simply stop playing that content which leads to significant decline in number of participants of this content. If, for instance devs will make operations as main source of mats and gear people will abandon pvp and flash points and rush into operations. Thats how it works so now when there is no mats in tr and sr we faced death of team ranked and lower pops of solo ranked with abusers and cheaters using bad situation and cheating in ranked

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Team ranked is dead because no rewards for playing team ranked. Solo ranked pops only on SF and DM because there is no proper rewards there which leads to dead ranked on other servers and hard q-sync and wintrade on DM and SF servers when friends queuing with each other, geting matched in same team and coordinating their fights with voice comms like they play team ranked but not solo. Solo ranked is called SOLO because people should not be able to coordinate so hard with voice comms there against team which doesn't have such advantage. In addition to this, it is much easier for wintraders to wintrade since they always get into same fight against each other due to small number of players in queue. We didnt had such problems when ranked provided mat rewards (wintrading was still an issue but it was harder for them to get into same fight due to big quantity of players in queue).

 

So please, return back healthy ranked population by returning mats or providing nee rewards. Please stop this voice comm qsync and mass wintrading in ranked.

 

^The problem is Ranked needs more players. I've no sympathy for the small status quo thinking they're entitled to more. Wintraders seem to = anyone who isn't as good/ newer players/ not regulars old chums club who get kicked at the end of matches.

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^The problem is Ranked needs more players. I've no sympathy for the small status quo thinking they're entitled to more. Wintraders seem to = anyone who isn't as good/ newer players/ not regulars old chums club who get kicked at the end of matches.

 

The only issue I have with new players in ranked is if they make zero effort to prepare for it. If you've just hit 75 and you're in your Onderon greens you're probably going to get kicked.

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The only issue I have with new players in ranked is if they make zero effort to prepare for it. If you've just hit 75 and you're in your Onderon greens you're probably going to get kicked.

 

The issue is that removal of mats didn't kicked out those bads who queue ranked without gear, skill and anything else a player would need to win. They still queue for ranked commendation and ranked rewards (especially furious gear). Yet removal of mats resulted into overall decline of players in ranked which only brought more qsyncers,wintraders and bot users since doing their "dirty business" became much easier. So we have now:same noobs queing ranked, overall less players engaged into ranked, more wintraders, qsyncers and bot users. It would be nice to return back to pre 6.0 state pls...

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They could have achieved a similar result (maybe not as many people as mats) by making better gear drop than regs and also having a distinct pathway to min maxing you’re class.

 

There are tactical’s and gear that don’t drop in pvp, but drop in the newest Ops etc. this gear should have also been available in ranked pvp.

 

Ranked should also only ever drop 306 gear (if you are 306). It should also have more gear and frags drop vs time played. ie, Most ranked and other pvpers spam run flash points to gear up because it drops more gear vs time played and it drops better gear. Then you also have the weekly flash point mission that drops more than the weekly pvp missions.

 

Flash points also drop gear at or close to your iRating, which pvp doesn’t. I still get mostly purple 292-298 drops from all my pvp rewards when I’m full geared at i306.

 

Trying to gear up in any form of pvp is an absolute joke. I would say that’s had a major impact on people playing pvp to gear and that takes people away from pvp. It doesn’t matter if it’s regs or ranked, if people have to gear doing flash points or ops, then that’s less people playing pvp.

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They could have achieved a similar result (maybe not as many people as mats) by making better gear drop than regs and also having a distinct pathway to min maxing you’re class.

 

There are tactical’s and gear that don’t drop in pvp, but drop in the newest Ops etc. this gear should have also been available in ranked pvp.

 

Ranked should also only ever drop 306 gear (if you are 306). It should also have more gear and frags drop vs time played. ie, Most ranked and other pvpers spam run flash points to gear up because it drops more gear vs time played and it drops better gear. Then you also have the weekly flash point mission that drops more than the weekly pvp missions.

 

Flash points also drop gear at or close to your iRating, which pvp doesn’t. I still get mostly purple 292-298 drops from all my pvp rewards when I’m full geared at i306.

 

Trying to gear up in any form of pvp is an absolute joke. I would say that’s had a major impact on people playing pvp to gear and that takes people away from pvp. It doesn’t matter if it’s regs or ranked, if people have to gear doing flash points or ops, then that’s less people playing pvp.

 

Yeah thats the issue. No incentives = people switch to content with more incentives. Doesn't matter what is it mats, best gear or anything else it must viable and needed because players won't play anything for junk. It is booring and dull to see same faces in solo ranked who are queing ranked just because they are true fans of it and watching team ranked occupated by wintraders since no one is queuing it. And now we have bot users, qsyncers abusing lack of players in solo ranked which is even worse because they ruin legit player's games

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Yeah thats the issue. No incentives = people switch to content with more incentives. Doesn't matter what is it mats, best gear or anything else it must viable and needed because players won't play anything for junk. It is booring and dull to see same faces in solo ranked who are queing ranked just because they are true fans of it and watching team ranked occupated by wintraders since no one is queuing it. And now we have bot users, qsyncers abusing lack of players in solo ranked which is even worse because they ruin legit player's games

 

It’s not even the incentives to get them to swap to try different content. Like they’ve tried in the past by dangling mats or other shinies

Pvpers still want to pvp. They aren’t spamming Flash points to do them. They are spamming to get the gear so they can go play pvp.

All it does is remove a portion of the players from the pvp queues for x amount of time. Which means less people, less variety and slower pops all around.

 

As slow as the gearing up in pvp is because it drops much less gear and tech frags, it’s made 100x worse because the iRated drop system is broken in pvp. It has to be a bug and not by design, but they refuse to even discuss or acknowledge it.

 

The whole of 6.0 has been 1 step forward and 10 steps back. I actually like the Bind on Legacy gear and I like how much it drops in flash points. But there is so much wrong with it too,

It doesn’t drop the right iRated gear most of the time (even in flash points), it drops the wrong gear for your spec. Ie tank gear for dps, healing gear for dps and off hands that classes can’t use. Ie generator off hand for mercs :confused:

I even got some preserver gear drop for my sniper (tank gear). A class that doesn’t have a shield on any spec, either operatives or snipers.

 

Everything that I love about 6.0 has been ruined and over shadowed by all the bad. Bugs galor, lag/dysnc in pvp worse than ever, badly designed credit sinks, badly designed and unbalanced crafting changes, removal of some content incentives.... the list goes on for another page.

 

BioWare continue to surprise me (which I didn’t think was possible) with their ability to ruin this game everytime they touch it. I honestly thought they couldn’t keep making this game any worse with these rookie mistakes. It’s actually incompetence at this point or malicious intent to shutter the game faster. I feel like we are being trolled by them or someone(s) internally is purposefully trying to sabotage the game. It seems like the only logical conclusion. Because no sane business or business manager would operate this way on purpose.

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They could have achieved a similar result (maybe not as many people as mats) by making better gear drop than regs and also having a distinct pathway to min maxing you’re class.

 

There are tactical’s and gear that don’t drop in pvp, but drop in the newest Ops etc. this gear should have also been available in ranked pvp.

 

Ranked should also only ever drop 306 gear (if you are 306). It should also have more gear and frags drop vs time played. ie, Most ranked and other pvpers spam run flash points to gear up because it drops more gear vs time played and it drops better gear. Then you also have the weekly flash point mission that drops more than the weekly pvp missions.

 

Flash points also drop gear at or close to your iRating, which pvp doesn’t. I still get mostly purple 292-298 drops from all my pvp rewards when I’m full geared at i306.

 

Trying to gear up in any form of pvp is an absolute joke. I would say that’s had a major impact on people playing pvp to gear and that takes people away from pvp. It doesn’t matter if it’s regs or ranked, if people have to gear doing flash points or ops, then that’s less people playing pvp.

 

Quite honestly, I think it was good they removed the rewards. The PVP Community created their own mess by being toxic.

 

Who whined first their servers were empty, wayyyy before the mergers? The PVPers?

Who is howling now that there needs to be something to MAKE/LURE people to play PVP? The PVPers.

 

Sorry, but I think it is GREAT that there is no reason to PVP except for the enjoyment of the same. No rewards players may feel they need or stuff that is only there. If they want players to stick with them in a mode, than they need to behave accordingly. They did not, and most people are smart enough to stay away from ranked, for good reason.

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mats were only in TR, nothing in SR. makes me wonder what the pvp community wants:confused:

didn't you folks create thread over thread to take away mats rewards because the precious experience was disturbed by mats farmers? :confused::confused:

 

The only reason they put mats in TR is to get pve'ers to go in those queues to save team ranked. What they should really do, even if the gear is the same, is have a path for PvP to get gear...but because of their 306 iRating mini-game being completely detached from skill and achievement, they have no way of doing that without people asking for the same in ops again as well. My view is that they never should've taken that away to begin with but BioWare does insist on their one-size-fits-all approach.

 

But bottom line is that PvP got the short end of the stick and I believe that PvP is in a fairly bad position in general because BW have always treated PvP as a second rate activitiy and because they didn't properly develop it, the community can now barely sustain itself and BW has no business case to invest into it because it has become a small community by now.

 

I do feel for the PvP community, although I think that it's not just BW to blame because the toxic attitudes, meaning yelling at team mates and knowingly griefing newer or random players with specialist teams is also part of the issue. For me it's a given that if an online game is not centered around PvP the game's PvP side will disintegrate on itself. And BW putting mats in TR to force PvE'ers to go there clearly was a sign that the PvP community was not self-sustaining anymore.

 

What I see as an overall issue though is that gearing is no longer a long-term goal but something you do first and then you start wondering what's left to do...in PvE at least. In PvP, well I guess PvP'ers have to PvE to get their gear and so PvE has become a prerequisite for PvP. Either way, I'm not a fan.

 

But who knows, the way BW have been going with SWTOR in the last 5 years was so casual-oriented that the majority of players are likely casuals and they certainly would think more highly of the current gearing system. And then I'm in a minority because most players that care about things like progression gearing and rewarding skill have been chased away.

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Quite honestly, I think it was good they removed the rewards. The PVP Community created their own mess by being toxic.

 

Who whined first their servers were empty, wayyyy before the mergers? The PVPers?

Who is howling now that there needs to be something to MAKE/LURE people to play PVP? The PVPers.

 

Sorry, but I think it is GREAT that there is no reason to PVP except for the enjoyment of the same. No rewards players may feel they need or stuff that is only there. If they want players to stick with them in a mode, than they need to behave accordingly. They did not, and most people are smart enough to stay away from ranked, for good reason.

 

Firstly, after watching streams of NiM operations i can confirm that pve is also toxic. After playing flashpoints and watching people (including me) being vote kicked so that some guilds could get their guild mate as 4th member or just watching unreasonable vote kicks i can state about toxicity in pve even if it is less than in pvp. Yet after playing mythic dungeons in wow i can say that pve can be even more toxic than pvp. Players there swearing, shouting and recking down those who fail a bit and some even using system of fines and punishments. The only reason pve in swtor is LESS TOXIC than pve in other games is just because it is much easier and people fail here much less frequent. Of course with less fails there will be less toxicity. You can't really compare swtor pve difficulty with wow pve difficulty - they have a huge difference yet i see toxicity even in NiM swtor operation runs. a

SEcondly, despite pvp being toxic when we had mats in ranked players were still queing regardless of toxicity in ranked so they didn't really care about it and toxicity didn't stop them from queing ranked. Both solo and team Ranked were alive, active.

Thirdly, if you really think this game will survive after pvp players will quit you are wrong. Each week after watching what is happening with ranked many pvp players just unsub and switching to wow, TeSo and other mmo games with alive ranked/rated pvp. If it will continue iam sure swtor will lose even more players but this half dead game can't really afford losing more and more subs

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Firstly, after watching streams of NiM operations i can confirm that pve is also toxic. After playing flashpoints and watching people (including me) being vote kicked so that some guilds could get their guild mate as 4th member or just watching unreasonable vote kicks i can state about toxicity in pve even if it is less than in pvp. Yet after playing mythic dungeons in wow i can say that pve can be even more toxic than pvp. Players there swearing, shouting and recking down those who fail a bit and some even using system of fines and punishments. The only reason pve in swtor is LESS TOXIC than pve in other games is just because it is much easier and people fail here much less frequent. Of course with less fails there will be less toxicity. You can't really compare swtor pve difficulty with wow pve difficulty - they have a huge difference yet i see toxicity even in NiM swtor operation runs. a

SEcondly, despite pvp being toxic when we had mats in ranked players were still queing regardless of toxicity in ranked so they didn't really care about it and toxicity didn't stop them from queing ranked. Both solo and team Ranked were alive, active.

Thirdly, if you really think this game will survive after pvp players will quit you are wrong. Each week after watching what is happening with ranked many pvp players just unsub and switching to wow, TeSo and other mmo games with alive ranked/rated pvp. If it will continue iam sure swtor will lose even more players but this half dead game can't really afford losing more and more subs

 

I can only speak from personal experience and I have never received the kind of toxic reaction I got in PVP in PVE.

 

Second, yes, when there were rewards in PVP people were trying to get them, even people who did not like PVP at all. That's the kind of "lure" that I think is plain wrong. But again you want rewards there, so that people who don't care for PVP feel they must play. Which actually says that the PVP community itself is very small.

 

As for the third: this game is on borrowed time either way, the contract is running out and the game is not strong enough to pull a WOW and keep on existing way beyond what can be expected. The PVP community being that small won't be that much felt for unsubbing outside their own circles.

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It has to be a bug and not by design, but they refuse to even discuss or acknowledge it.

 

Trixxie, from what I hear, if you contact Musco or Keith in PMs, they will respond and/or especially on Twitter. Did you try to contact them via Twitter? Surely if there a potential problem involving loot and PVP they'd be quick to address that!

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Trixxie, from what I hear, if you contact Musco or Keith in PMs, they will respond and/or especially on Twitter. Did you try to contact them via Twitter? Surely if there a potential problem involving loot and PVP they'd be quick to address that!

 

Damn, that made me laugh so hard I almost pee'd.....don't know if you were deliberately being sarcastic or not, but that was funny...

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Ive queued ranked here and there over the years, I never really seen any toxcity. Only thing directed towards me was one thing, "You hit your ED at 70%, why?" In my defense I got scured, but the point is, where is this toxcity? Im beginning to think its people telling others to go get better in regs, which really isn't a bad idea. Its why I que regs more so, I still need improvement.

 

inb4 well this guy said... Im sure everyone has came across "this guy". "This guy" is everywhere in every mmo. It's not toxic, its the way of mmo life.

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But who knows, the way BW have been going with SWTOR in the last 5 years was so casual-oriented that the majority of players are likely casuals and they certainly would think more highly of the current gearing system.

Do you really think that the majority of casuals are going to like a system that appears to be structured around spamming HS and RR?

 

Personally, I've decided that I don't care about 6.0 gearing. My progress is what it is, and if that means that my best-geared character is only on 279 today, then so be it. By deciding to give the gearing system a big one-fingered salute, I discovered that I can proceed with playing what I want to play without having to worry about what anyone else thinks of my progress.

 

Any progress I've made with 6.0 crafting, by the way, is more out of habit and out of wanting to at least get some characters to 700/700/700. Er, for the crew-skill level achievements. Advancing the gear tiers I can make above 286 isn't going to happen because the materials are absurdly expensive and/or require too much conquest work for my microguilds to pull it off. So 6.0 crafting gets the one-fingered salute as well.

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Do you really think that the majority of casuals are going to like a system that appears to be structured around spamming HS and RR?

I think casuals like a system where they can avoid harder content. Spamming HS and RR is entirely unncessary and that's just what people decided they needed to do to get gear even faster than too fast.

 

The system itself is not structured around that, it's the players that came up with that and as usual it's something you do not have to do because a lot of what players do is perception and not necessary.

 

What this system does allow you to do is gain BiS gear while avoiding any hard content and allows you to send EVERY gearpiece, including accessories to alts. And that's what is good for casual players because they can pick what they want to do and get there. Also when you choose random FPs you do get HS and RR half the time because so many people choose it while ignoring the random reward. Both these FPs are relatively easy to do. So why wouldn't casual players be ok with that? And if they are bored then they can pick the one they want and find other players who are set to random and do the one they want.

 

This whole craze around RR and HS is self-inflicted by players who think that it makes sense to gear their toons in 3 days instead of taking a few weeks. I mean what comes next? I've got 12 characters in in 306 gear, with set bonuses and tacticals and most of em are even augmented (don't need it but what else am I going to do). I did the first 10 withing 3 weeks and the last 2 are new characters.

 

I didn't spam HS and RR myself. So really, the system doesn't require you to do that at all. That's just players being players because they think that going there asap is a good idea because you can then wait longer for the next tier?

 

So yeah, I think this system is much more casual friendly. I mean you don't even have to set foot in an ops to get BiS gear and get it quickly if you want.

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Ranked is full of same faces because players are busy with spamming HS and RR since these two fps are the fastest way of geting gear. Players shift to places where they get needed goodies (gear, mats, cool mounts etc). If there is no cookies - there is no participation. No participation - less pops and same faces you see (solo ranked) or fully empty content (team ranked). This leads to players quiting the game because they can't enjoy content they like. I wonder if devs even monitoring what is happening in their game
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Do you really think that the majority of casuals are going to like a system that appears to be structured around spamming HS and RR?

 

Personally, I've decided that I don't care about 6.0 gearing. My progress is what it is, and if that means that my best-geared character is only on 279 today, then so be it. By deciding to give the gearing system a big one-fingered salute, I discovered that I can proceed with playing what I want to play without having to worry about what anyone else thinks of my progress.

 

Any progress I've made with 6.0 crafting, by the way, is more out of habit and out of wanting to at least get some characters to 700/700/700. Er, for the crew-skill level achievements. Advancing the gear tiers I can make above 286 isn't going to happen because the materials are absurdly expensive and/or require too much conquest work for my microguilds to pull it off. So 6.0 crafting gets the one-fingered salute as well.

 

^+1, I agree. Steve sums up 6.0 gearing in general, pve esp., nicely.

Edited by Willjb
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Quite honestly, I think it was good they removed the rewards. The PVP Community created their own mess by being toxic.

 

Who whined first their servers were empty, wayyyy before the mergers? The PVPers?

Who is howling now that there needs to be something to MAKE/LURE people to play PVP? The PVPers.

 

Sorry, but I think it is GREAT that there is no reason to PVP except for the enjoyment of the same. No rewards players may feel they need or stuff that is only there. If they want players to stick with them in a mode, than they need to behave accordingly. They did not, and most people are smart enough to stay away from ranked, for good reason.

 

^+1, Emphatically Agree with everything you've said, couldn't agree more. [You hit the nail on its head.]

Pvp ranked reaped what it sowed, I've NO sympathy for them and they have more than enough rewards catered to them.

 

Most players couldn't care less about toxic pvp. You're not going to be able to wave a magic wand to make them care, just reward the trolls more.

Edited by Willjb
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